]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
avoid crowded tiles
[blobs.git] / src / creature / creature.cpp
index 6c9fb8596680e496804b6f3174a855ed6992164c..e736d524232b47ae18580522feffe6a2859616ac 100644 (file)
@@ -19,6 +19,7 @@
 #include <algorithm>
 #include <sstream>
 #include <glm/gtx/transform.hpp>
+#include <glm/gtx/vector_angle.hpp>
 
 #include <iostream>
 #include <glm/gtx/io.hpp>
@@ -33,6 +34,8 @@ Creature::Creature(world::Simulation &sim)
 , genome()
 , properties()
 , cur_prop(0)
+, base_color(1.0)
+, highlight_color(0.0)
 , mass(1.0)
 , density(1.0)
 , size(1.0)
@@ -44,22 +47,40 @@ Creature::Creature(world::Simulation &sim)
 , needs()
 , goals()
 , situation()
-, steering()
+, steering(*this)
 , vao() {
+       // all creatures avoid each other for now
+       steering.Separate(0.1, 1.5);
 }
 
 Creature::~Creature() {
 }
 
-void Creature::Grow(double amount) noexcept {
-       Mass(std::min(properties.props[cur_prop].mass, mass + amount));
+glm::dvec4 Creature::HighlightColor() const noexcept {
+       return glm::dvec4(highlight_color, AgeLerp(CurProps().highlight, NextProps().highlight));
+}
+
+void Creature::Ingest(int res, double amount) noexcept {
+       const Genome::Composition *cmp = nullptr;
+       for (const auto &c : genome.composition) {
+               if (c.resource == res) {
+                       cmp = &c;
+                       break;
+               }
+       }
+       if (cmp) {
+               const double max_mass = AgeLerp(CurProps().mass, NextProps().mass);
+               Mass(std::min(max_mass, mass + amount));
+       } else {
+               // foreign material. poisonous?
+       }
 }
 
 void Creature::Hurt(double dt) noexcept {
        health = std::max(0.0, health - dt);
        if (health == 0.0) {
                std::cout << "[" << int(sim.Time()) << "s] "
-               << name << " died" << std::endl;
+                       << name << " died" << std::endl;
                Die();
        }
 }
@@ -82,13 +103,34 @@ double Creature::Age() const noexcept {
        return sim.Time() - birth;
 }
 
+std::string Creature::AgeName() const {
+       switch (cur_prop) {
+               case 0:
+                       return "Newborn";
+               case 1:
+                       return "Child";
+               case 2:
+                       return "Youth";
+               case 3:
+                       return "Adult";
+               case 4:
+                       return "Elder";
+               case 5:
+                       return "Dead";
+               default:
+                       return "Unknown";
+       }
+}
+
+double Creature::AgeLerp(double from, double to) const noexcept {
+       return glm::mix(from, to, glm::smoothstep(CurProps().age, NextProps().age, Age()));
+}
+
 double Creature::Fertility() const noexcept {
-       // TODO: lerp based on age?
-       return properties.props[cur_prop].fertility / 3600.0;
+       return AgeLerp(CurProps().fertility, NextProps().fertility) / 3600.0;
 }
 
 void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
-       std::cout << "[" << int(sim.Time()) << "s] " << name << " new goal: " << g->Describe() << std::endl;
        g->Enable();
        goals.emplace_back(std::move(g));
 }
@@ -102,12 +144,15 @@ bool GoalCompare(const std::unique_ptr<Goal> &a, const std::unique_ptr<Goal> &b)
 }
 
 void Creature::Tick(double dt) {
-       if (cur_prop < 5 && Age() > properties.props[cur_prop + 1].age) {
+       if (cur_prop < 5 && Age() > NextProps().age) {
                ++cur_prop;
                if (cur_prop == 5) {
                        std::cout << "[" << int(sim.Time()) << "s] "
                                << name << " died of old age" << std::endl;
                        Die();
+               } else {
+                       std::cout << "[" << int(sim.Time()) << "s] "
+                               << name << " grew up to " << AgeName() << std::endl;
                }
        }
 
@@ -119,10 +164,14 @@ void Creature::Tick(double dt) {
                Situation::Derivative d(Step(c, dt));
                Situation::Derivative f(
                        (1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel),
-                       (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc)
+                       (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc),
+                       (1.0 / 6.0) * (a.turn + 2.0 * (b.turn + c.turn) + d.turn)
                );
                state.pos += f.vel * dt;
                state.vel += f.acc * dt;
+               constexpr double turn_speed = 10.0;
+               // TODO: this is crap
+               state.dir = glm::normalize(state.dir + f.turn * turn_speed * dt);
                situation.SetState(state);
        }
 
@@ -142,20 +191,11 @@ void Creature::Tick(double dt) {
        }
        // if active goal can be interrupted, check priorities
        if (goals.size() > 1 && goals[0]->Interruptible()) {
-               Goal *old_top = &*goals[0];
                std::sort(goals.begin(), goals.end(), GoalCompare);
-               Goal *new_top = &*goals[0];
-               if (new_top != old_top) {
-                       std::cout << "[" << int(sim.Time()) << "s] " << name
-                               << " changing goal from " << old_top->Describe()
-                               << " to " << new_top->Describe() << std::endl;
-               }
        }
        goals[0]->Action();
        for (auto goal = goals.begin(); goal != goals.end();) {
                if ((*goal)->Complete()) {
-                       std::cout << "[" << int(sim.Time()) << "s] " << name
-                               << " complete goal: " << (*goal)->Describe() << std::endl;
                        goals.erase(goal);
                } else {
                        ++goal;
@@ -167,7 +207,12 @@ Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt)
        Situation::State s = situation.GetState();
        s.pos += ds.vel * dt;
        s.vel += ds.acc * dt;
-       return { s.vel, steering.Acceleration(s) };
+       s.dir = normalize(s.dir + ds.turn * dt);
+       return {
+               s.vel,
+               steering.Acceleration(s),
+               allzero(s.vel) ? glm::dvec3(0.0) : normalize(s.vel) - s.dir
+       };
 }
 
 glm::dmat4 Creature::LocalTransform() noexcept {
@@ -175,6 +220,8 @@ glm::dmat4 Creature::LocalTransform() noexcept {
        const double half_size = size * 0.5;
        const glm::dvec3 &pos = situation.Position();
        return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size))
+               * glm::dmat4(world::Planet::SurfaceOrientation(situation.Surface()))
+               * glm::rotate(glm::orientedAngle(glm::dvec3(0.0, 0.0, -1.0), situation.Heading(), glm::dvec3(0.0, 1.0, 0.0)), glm::dvec3(0.0, 1.0, 0.0))
                * glm::scale(glm::dvec3(half_size, half_size, half_size));
 }
 
@@ -301,26 +348,41 @@ void Spawn(Creature &c, world::Planet &p) {
        genome.properties.Birth().age = { 0.0, 0.0 };
        genome.properties.Birth().mass = { 0.5, 0.05 };
        genome.properties.Birth().fertility = { 0.0, 0.0 };
+       genome.properties.Birth().highlight = { 0.0, 0.0 };
 
        genome.properties.Child().age = { 30.0, 1.0 };
        genome.properties.Child().mass = { 0.7, 0.05 };
        genome.properties.Child().fertility = { 0.0, 0.0 };
+       genome.properties.Child().highlight = { 0.2, 0.05 };
 
        genome.properties.Youth().age = { 60.0, 5.0 };
        genome.properties.Youth().mass = { 0.9, 0.1 };
        genome.properties.Youth().fertility = { 0.5, 0.03 };
+       genome.properties.Youth().highlight = { 0.9, 0.1 };
 
        genome.properties.Adult().age = { 120.0, 10.0 };
        genome.properties.Adult().mass = { 1.2, 0.1 };
        genome.properties.Adult().fertility = { 0.4, 0.01 };
+       genome.properties.Adult().highlight = { 0.7, 0.1 };
 
        genome.properties.Elder().age = { 360.0, 30.0 };
        genome.properties.Elder().mass = { 1.0, 0.05 };
        genome.properties.Elder().fertility = { 0.1, 0.01 };
+       genome.properties.Elder().highlight = { 0.6, 0.1 };
 
        genome.properties.Death().age = { 480.0, 60.0 };
        genome.properties.Death().mass = { 0.9, 0.05 };
        genome.properties.Death().fertility = { 0.0, 0.0 };
+       genome.properties.Death().highlight = { 0.5, 0.1 };
+
+       genome.properties.strength = { 1.0, 0.1 };
+       genome.properties.stamina = { 1.0, 0.1 };
+       genome.properties.dexerty = { 1.0, 0.1 };
+       genome.properties.intelligence = { 1.0, 0.1 };
+       genome.properties.mutability = { 1.0, 0.1 };
+
+       glm::dvec3 color_avg(0.0);
+       double color_divisor = 0.0;
 
        if (p.HasAtmosphere()) {
                genome.composition.push_back({
@@ -330,6 +392,8 @@ void Spawn(Creature &c, world::Planet &p) {
                        { 0.1,  0.0005 },  // penalty
                        { 0.0,  0.0 },     // growth
                });
+               color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1;
+               color_divisor += 0.1;
        }
        if (liquid > -1) {
                genome.composition.push_back({
@@ -339,17 +403,28 @@ void Spawn(Creature &c, world::Planet &p) {
                        { 0.01, 0.002 }, // penalty
                        { 0.1, 0.0 },   // growth
                });
+               color_avg += c.GetSimulation().Resources()[liquid].base_color * 0.5;
+               color_divisor += 0.5;
        }
        if (solid > -1) {
                genome.composition.push_back({
                        solid,             // resource
                        { 0.4,   0.01 },   // mass
-                       //{ 0.1,   0.001 },  // intake
                        { 0.4,   0.001 },  // intake
                        { 0.001, 0.0001 }, // penalty
                        { 10.0,  0.002 },   // growth
                });
+               color_avg += c.GetSimulation().Resources()[solid].base_color;
+               color_divisor += 1.0;
+       }
+
+       if (color_divisor > 0.001) {
+               color_avg /= color_divisor;
        }
+       glm::dvec3 hsl = rgb2hsl(color_avg);
+       genome.base_hue = { hsl.x, 0.01 };
+       genome.base_saturation = { hsl.y, 0.01 };
+       genome.base_lightness = { hsl.z, 0.01 };
 
        genome.Configure(c);
 }
@@ -364,6 +439,7 @@ void Genome::Configure(Creature &c) const {
        double mass = 0.0;
        double volume = 0.0;
        for (const auto &comp : composition) {
+               const world::Resource &resource = c.GetSimulation().Resources()[comp.resource];
                double comp_mass = comp.mass.FakeNormal(random.SNorm());
                double intake = comp.intake.FakeNormal(random.SNorm());
                double penalty = comp.penalty.FakeNormal(random.SNorm());
@@ -372,10 +448,12 @@ void Genome::Configure(Creature &c) const {
                volume += comp_mass / c.GetSimulation().Resources()[comp.resource].density;
 
                std::unique_ptr<Need> need;
-               if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::SOLID) {
+               if (resource.state == world::Resource::SOLID) {
+                       intake *= std::atan(c.GetProperties().strength);
                        need.reset(new IngestNeed(comp.resource, intake, penalty));
                        need->gain = intake * 0.05;
-               } else if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::LIQUID) {
+               } else if (resource.state == world::Resource::LIQUID) {
+                       intake *= std::atan(c.GetProperties().stamina);
                        need.reset(new IngestNeed(comp.resource, intake, penalty));
                        need->gain = intake * 0.1;
                } else {
@@ -383,16 +461,29 @@ void Genome::Configure(Creature &c) const {
                        need->gain = intake * 0.5;
                }
                need->name = c.GetSimulation().Resources()[comp.resource].label;
-               need->growth = comp.growth.FakeNormal(random.SNorm());
+               need->value = 0.4;
                need->inconvenient = 0.5;
                need->critical = 0.95;
                c.AddNeed(std::move(need));
        }
 
+       glm::dvec3 base_color(
+               std::fmod(base_hue.FakeNormal(random.SNorm()) + 1.0, 1.0),
+               glm::clamp(base_saturation.FakeNormal(random.SNorm()), 0.0, 1.0),
+               glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0)
+       );
+       glm::dvec3 highlight_color(
+               std::fmod(base_color.x + 0.5, 1.0),
+               1.0 - base_color.y,
+               1.0 - base_color.z
+       );
+       c.BaseColor(hsl2rgb(base_color));
+       c.HighlightColor(hsl2rgb(highlight_color));
+
        c.Mass(c.GetProperties().props[0].mass);
        c.Density(mass / volume);
-       c.GetSteering().MaxAcceleration(1.4);
-       c.GetSteering().MaxSpeed(4.4);
+       c.GetSteering().MaxAcceleration(1.4 * std::atan(c.GetProperties().strength));
+       c.GetSteering().MaxSpeed(4.4 * std::atan(c.GetProperties().dexerty));
        c.AddGoal(std::unique_ptr<Goal>(new IdleGoal(c)));
 }
 
@@ -400,7 +491,6 @@ void Genome::Configure(Creature &c) const {
 void Split(Creature &c) {
        Creature *a = new Creature(c.GetSimulation());
        const Situation &s = c.GetSituation();
-       // TODO: generate names
        a->Name(c.GetSimulation().Assets().name.Sequential());
        // TODO: mutate
        c.GetGenome().Configure(*a);
@@ -410,6 +500,8 @@ void Split(Creature &c) {
                s.GetPlanet(), s.Surface(),
                s.Position() + glm::dvec3(0.0, a->Size() * 0.51, 0.0));
        a->BuildVAO();
+       std::cout << "[" << int(c.GetSimulation().Time()) << "s] "
+               << a->Name() << " was born" << std::endl;
 
        Creature *b = new Creature(c.GetSimulation());
        b->Name(c.GetSimulation().Assets().name.Sequential());
@@ -419,6 +511,8 @@ void Split(Creature &c) {
                s.GetPlanet(), s.Surface(),
                s.Position() + glm::dvec3(0.0, b->Size() * -0.51, 0.0));
        b->BuildVAO();
+       std::cout << "[" << int(c.GetSimulation().Time()) << "s] "
+               << b->Name() << " was born" << std::endl;
 
        c.Die();
 }
@@ -530,37 +624,83 @@ void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &po
 }
 
 
-Steering::Steering()
-: seek_target(0.0)
+Steering::Steering(const Creature &c)
+: c(c)
+, target(0.0)
 , max_accel(1.0)
 , max_speed(1.0)
-, halting(false)
-, seeking(false) {
+, min_dist(0.0)
+, max_look(0.0)
+, separating(false)
+, halting(true)
+, seeking(false)
+, arriving(false) {
 }
 
 Steering::~Steering() {
 }
 
+void Steering::Separate(double min_distance, double max_lookaround) noexcept {
+       separating = true;
+       min_dist = min_distance;
+       max_look = max_lookaround;
+}
+
+void Steering::DontSeparate() noexcept {
+       separating = false;
+}
+
 void Steering::Halt() noexcept {
        halting = true;
        seeking = false;
+       arriving = false;
 }
 
-void Steering::GoTo(const glm::dvec3 &t) noexcept {
-       seek_target = t;
+void Steering::Pass(const glm::dvec3 &t) noexcept {
+       target = t;
        halting = false;
        seeking = true;
+       arriving = false;
+}
+
+void Steering::GoTo(const glm::dvec3 &t) noexcept {
+       target = t;
+       halting = false;
+       seeking = false;
+       arriving = true;
 }
 
 glm::dvec3 Steering::Acceleration(const Situation::State &s) const noexcept {
        glm::dvec3 acc(0.0);
+       if (separating) {
+               // TODO: off surface situation
+               glm::dvec3 repulse(0.0);
+               const Situation &s = c.GetSituation();
+               for (auto &other : s.GetPlanet().Creatures()) {
+                       if (&*other == &c) continue;
+                       glm::dvec3 diff = s.Position() - other->GetSituation().Position();
+                       if (length2(diff) > max_look * max_look) continue;
+                       double sep = length(diff) - other->Size() * 0.707 - c.Size() * 0.707;
+                       if (sep < min_dist) {
+                               repulse += normalize(diff) * (1.0 - sep / min_dist);
+                       }
+               }
+               SumForce(acc, repulse);
+       }
        if (halting) {
                SumForce(acc, s.vel * -max_accel);
        }
        if (seeking) {
-               glm::dvec3 diff = seek_target - s.pos;
+               glm::dvec3 diff = target - s.pos;
                if (!allzero(diff)) {
-                       SumForce(acc, ((normalize(diff) * max_speed) - s.vel) * max_accel);
+                       SumForce(acc, TargetVelocity(s, (normalize(diff) * max_speed)));
+               }
+       }
+       if (arriving) {
+               glm::dvec3 diff = target - s.pos;
+               double dist = length(diff);
+               if (!allzero(diff) && dist > std::numeric_limits<double>::epsilon()) {
+                       SumForce(acc, TargetVelocity(s, diff * std::min(dist * max_accel, max_speed) / dist));
                }
        }
        return acc;
@@ -587,5 +727,9 @@ bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in) const noexcept {
        }
 }
 
+glm::dvec3 Steering::TargetVelocity(const Situation::State &s, const glm::dvec3 &vel) const noexcept {
+       return (vel - s.vel) * max_accel;
+}
+
 }
 }