+IdleGoal::IdleGoal(Creature &c)
+: Goal(c) {
+ Urgency(-1.0);
+ Interruptible(true);
+}
+
+IdleGoal::~IdleGoal() {
+}
+
+std::string IdleGoal::Describe() const {
+ return "idle";
+}
+
+void IdleGoal::Enable() {
+}
+
+void IdleGoal::Tick(double dt) {
+}
+
+void IdleGoal::Action() {
+ double fert = GetCreature().Fertility();
+ double rand = Assets().random.UNorm();
+ if (fert > rand) {
+ std::cout << "[" << int(GetCreature().GetSimulation().Time())
+ << "s] splitting " << GetCreature().Name()
+ << " because " << fert << " > " << rand << std::endl;
+ Split(GetCreature());
+ }
+}
+
+