#include "Creature.hpp"
#include "../app/Assets.hpp"
-#include "../ui/String.hpp"
+#include "../ui/string.hpp"
#include "../world/Planet.hpp"
#include "../world/Resource.hpp"
#include "../world/Simulation.hpp"
// TODO: derive breathing ability
int gas = Assets().data.resources["air"].id;
// TODO: check if in compatible atmosphere
- double amount = GetCreature().GetStats().Breath().gain * -(1.5 + 0.5 * GetCreature().ExhaustionFactor());
+ double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
GetCreature().GetStats().Breath().Add(amount * dt);
// maintain ~1% gas composition
double gas_amount = GetCreature().GetComposition().Get(gas);
void BlobBackgroundTask::CheckSplit() {
if (GetCreature().Mass() > GetCreature().OffspringMass() * 2.0
&& GetCreature().OffspringChance() > Assets().random.UNorm()) {
- std::cout << "[" << ui::TimeString(GetCreature().GetSimulation().Time())
- << "] " << GetCreature().Name() << " split" << std::endl;
+ GetCreature().GetSimulation().Log() << GetCreature().Name() << " split" << std::endl;
Split(GetCreature());
return;
}
// check for random property mutation
if (GetCreature().MutateChance() > Assets().random.UNorm()) {
double amount = 1.0 + (Assets().random.SNorm() * 0.05);
- math::Distribution &d = GetCreature().GetGenome().properties.props[(int(Assets().random.UNorm() * 8.0) % 8)];
+ math::Distribution &d = GetCreature().GetGenome().properties.props[Assets().random.UInt(9)];
if (Assets().random.UNorm() < 0.5) {
d.Mean(d.Mean() * amount);
} else {
}
} else {
// well, what now?
+ found = false;
+ searching = false;
}
}
const world::TileType &type = planet.TypeAt(srf, x, y);
auto yield = type.FindBestResource(accept);
if (yield != type.resources.cend()) {
+ glm::dvec3 tc(planet.TileCenter(srf, x, y));
+ if (!GetCreature().PerceptionTest(tc)) continue;
// TODO: subtract minimum yield
rating[y - begin.y][x - begin.x] = yield->ubiquity * accept.Get(yield->resource);
- double dist = std::max(0.125, 0.25 * glm::length(planet.TileCenter(srf, x, y) - pos));
+ double dist = std::max(0.125, 0.25 * glm::length(tc - pos));
rating[y - begin.y][x - begin.x] /= dist;
}
}
glm::ivec2 coords(c->GetSituation().SurfacePosition());
if (coords.x < begin.x || coords.x >= end.x) continue;
if (coords.y < begin.y || coords.y >= end.y) continue;
- rating[coords.y - begin.y][coords.x - begin.x] *= 0.9;
+ rating[coords.y - begin.y][coords.x - begin.x] *= 0.8;
}
glm::ivec2 best_pos(0);
target_pos = GetSituation().Position();
target_pos[(srf + 0) % 3] += Assets().random.SNorm();
target_pos[(srf + 1) % 3] += Assets().random.SNorm();
- // bias towards current direction
- target_pos += glm::normalize(GetSituation().Velocity()) * 0.5;
+ // bias towards current heading
+ target_pos += GetSituation().Heading() * 0.5;
target_pos = clamp(target_pos, -planet.Radius(), planet.Radius());
GetSteering().GoTo(target_pos);
}