]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/goal.cpp
aggression
[blobs.git] / src / creature / goal.cpp
index 021e32d2b1c6ca36c3681859576005038c5600ad..41f91f37e0ec63fa0b6f9b0cb432a3de48346cad 100644 (file)
@@ -1,3 +1,4 @@
+#include "AttackGoal.hpp"
 #include "BlobBackgroundTask.hpp"
 #include "Goal.hpp"
 #include "IdleGoal.hpp"
 namespace blobs {
 namespace creature {
 
+AttackGoal::AttackGoal(Creature &self, Creature &target)
+: Goal(self)
+, target(target)
+, damage_target(0.25)
+, damage_dealt(0.0)
+, cooldown(0.0) {
+}
+
+AttackGoal::~AttackGoal() {
+}
+
+std::string AttackGoal::Describe() const {
+       return "attack " + target.Name();
+}
+
+void AttackGoal::Tick(double dt) {
+       cooldown -= dt;
+}
+
+void AttackGoal::Action() {
+       if (target.Dead() || !GetCreature().PerceptionTest(target.GetSituation().Position())) {
+               SetComplete();
+               return;
+       }
+       const glm::dvec3 diff(GetCreature().GetSituation().Position() - target.GetSituation().Position());
+       const double hit_range = GetCreature().Size() * 0.5 * GetCreature().DexertyFactor();
+       const double hit_dist = hit_range + (0.5 * GetCreature().Size()) + 0.5 * (target.Size());
+       if (GetCreature().GetStats().Damage().Critical()) {
+               // flee
+               GetCreature().GetSteering().Pass(diff * 5.0);
+               GetCreature().GetSteering().DontSeparate();
+               GetCreature().GetSteering().Haste(1.0);
+       } else if (glm::length2(diff) > hit_dist * hit_dist) {
+               // full throttle chase
+               GetCreature().GetSteering().Pass(target.GetSituation().Position());
+               GetCreature().GetSteering().DontSeparate();
+               GetCreature().GetSteering().Haste(1.0);
+       } else {
+               // attack
+               GetCreature().GetSteering().Halt();
+               GetCreature().GetSteering().DontSeparate();
+               GetCreature().GetSteering().Haste(1.0);
+               if (cooldown <= 0.0) {
+                       constexpr double impulse = 0.05;
+                       const double force = GetCreature().Strength();
+                       const double damage =
+                               force * impulse
+                               * (GetCreature().GetComposition().TotalDensity() / target.GetComposition().TotalDensity())
+                               * (GetCreature().Mass() / target.Mass())
+                               / target.Mass();
+                       GetCreature().DoWork(force * impulse * glm::length(diff));
+                       target.Hurt(damage);
+                       target.GetSituation().Accelerate(glm::normalize(diff) * force * -impulse);
+                       damage_dealt += damage;
+                       if (damage_dealt >= damage_target || target.Dead()) {
+                               SetComplete();
+                               if (target.Dead()) {
+                                       GetCreature().GetSimulation().Log() << GetCreature().Name()
+                                               << " killed " << target.Name() << std::endl;
+                               }
+                       }
+                       cooldown = 1.0 + (4.0 * (1.0 - GetCreature().DexertyFactor()));
+               }
+       }
+}
+
+void AttackGoal::OnBackground() {
+       // abort if something more important comes up
+       SetComplete();
+}
+
+
 BlobBackgroundTask::BlobBackgroundTask(Creature &c)
 : Goal(c)
 , breathing(false)
@@ -72,7 +145,13 @@ void BlobBackgroundTask::CheckStats() {
                drink_subtask = new IngestGoal(GetCreature(), stats.Thirst());
                for (const auto &cmp : GetCreature().GetComposition()) {
                        if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) {
-                               drink_subtask->Accept(cmp.resource, 1.0);
+                               double value = cmp.value / GetCreature().GetComposition().TotalMass();
+                               drink_subtask->Accept(cmp.resource, value);
+                               for (const auto &compat : Assets().data.resources[cmp.resource].compatibility) {
+                                       if (Assets().data.resources[compat.first].state == world::Resource::LIQUID) {
+                                               drink_subtask->Accept(compat.first, value * compat.second);
+                                       }
+                               }
                        }
                }
                drink_subtask->WhenComplete([&](Goal &) { drink_subtask = nullptr; });
@@ -83,7 +162,13 @@ void BlobBackgroundTask::CheckStats() {
                eat_subtask = new IngestGoal(GetCreature(), stats.Hunger());
                for (const auto &cmp : GetCreature().GetComposition()) {
                        if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) {
-                               eat_subtask->Accept(cmp.resource, 1.0);
+                               double value = cmp.value / GetCreature().GetComposition().TotalMass();
+                               eat_subtask->Accept(cmp.resource, value);
+                               for (const auto &compat : Assets().data.resources[cmp.resource].compatibility) {
+                                       if (Assets().data.resources[compat.first].state == world::Resource::SOLID) {
+                                               eat_subtask->Accept(compat.first, value * compat.second);
+                                       }
+                               }
                        }
                }
                eat_subtask->WhenComplete([&](Goal &) { eat_subtask = nullptr; });
@@ -248,7 +333,7 @@ std::string summarize(const Composition &comp, const app::Assets &assets) {
 IngestGoal::IngestGoal(Creature &c, Creature::Stat &stat)
 : Goal(c)
 , stat(stat)
-, accept()
+, accept(Assets().data.resources)
 , locate_subtask(nullptr)
 , ingesting(false)
 , resource(-1)
@@ -286,8 +371,7 @@ void IngestGoal::Tick(double dt) {
        }
        if (ingesting) {
                if (OnSuitableTile() && !GetSituation().Moving()) {
-                       // TODO: determine satisfaction factor
-                       GetCreature().Ingest(resource, yield * dt);
+                       GetCreature().Ingest(resource, yield * GetCreature().GetComposition().Compatibility(resource) * dt);
                        stat.Add(-1.0 * yield * dt);
                        if (stat.Empty()) {
                                SetComplete();
@@ -321,6 +405,7 @@ void IngestGoal::Action() {
                for (const auto &c : accept) {
                        locate_subtask->Accept(c.resource, c.value);
                }
+               locate_subtask->SetMinimum(stat.gain * -1.1);
                locate_subtask->Urgency(Urgency() + 0.1);
                locate_subtask->WhenComplete([&](Goal &){ locate_subtask = nullptr; });
                GetCreature().AddGoal(std::unique_ptr<Goal>(locate_subtask));
@@ -328,7 +413,7 @@ void IngestGoal::Action() {
 }
 
 bool IngestGoal::OnSuitableTile() {
-       if (!GetSituation().OnSurface()) {
+       if (!GetSituation().OnGround()) {
                return false;
        }
        const world::TileType &t = GetSituation().GetTileType();
@@ -346,11 +431,12 @@ bool IngestGoal::OnSuitableTile() {
 
 LocateResourceGoal::LocateResourceGoal(Creature &c)
 : Goal(c)
-, accept()
+, accept(Assets().data.resources)
 , found(false)
 , target_pos(0.0)
 , searching(false)
-, reevaluate(0.0) {
+, reevaluate(0.0)
+, minimum(0.0) {
 }
 
 LocateResourceGoal::~LocateResourceGoal() noexcept {
@@ -412,6 +498,12 @@ void LocateResourceGoal::LocateResource() {
                } else {
                        // go find somewhere else
                        SearchVicinity();
+                       if (!found) {
+                               Remember();
+                               if (!found) {
+                                       RandomWalk();
+                               }
+                       }
                }
        } else {
                // well, what now?
@@ -424,8 +516,8 @@ void LocateResourceGoal::SearchVicinity() {
        const world::Planet &planet = GetSituation().GetPlanet();
        const glm::dvec3 &pos = GetSituation().Position();
        const glm::dvec3 normal(planet.NormalAt(pos));
-       const glm::dvec3 step_x(normalize(cross(normal, glm::dvec3(normal.z, normal.x, normal.y))));
-       const glm::dvec3 step_y(normalize(cross(step_x, normal)));
+       const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y))));
+       const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal)));
 
        constexpr int search_radius = 2;
        double rating[2 * search_radius + 1][2 * search_radius + 1] = {0};
@@ -441,7 +533,7 @@ void LocateResourceGoal::SearchVicinity() {
                                // TODO: subtract minimum yield
                                rating[y + search_radius][x + search_radius] = yield->ubiquity * accept.Get(yield->resource);
                                // penalize distance
-                               double dist = std::max(0.125, 0.25 * glm::length(tpos - pos));
+                               double dist = std::max(0.125, 0.25 * glm::length2(tpos - pos));
                                rating[y + search_radius][x + search_radius] /= dist;
                        }
                }
@@ -453,7 +545,7 @@ void LocateResourceGoal::SearchVicinity() {
                for (int y = -search_radius; y < search_radius + 1; ++y) {
                        for (int x = -search_radius; x < search_radius + 1; ++x) {
                                const glm::dvec3 tpos(pos + (double(x) * step_x) + (double(y) * step_y));
-                               if (length2(tpos - c->GetSituation().Position()) < 1.0) {
+                               if (glm::length2(tpos - c->GetSituation().Position()) < 1.0) {
                                        rating[y + search_radius][x + search_radius] *= 0.8;
                                }
                        }
@@ -472,27 +564,49 @@ void LocateResourceGoal::SearchVicinity() {
                }
        }
 
-       if (best_rating > 0.0) {
+       if (best_rating > minimum) {
                found = true;
                searching = false;
-               target_pos = normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius();
+               target_pos = glm::normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius();
                GetSteering().GoTo(target_pos);
-       } else if (!searching) {
-               found = false;
-               searching = true;
-               target_pos = GetSituation().Position();
-               target_pos += Random().SNorm() * step_x;
-               target_pos += Random().SNorm() * step_y;
-               // bias towards current heading
-               target_pos += GetSituation().Heading() * 1.5;
-               target_pos = normalize(target_pos) * planet.Radius();
+       }
+}
+
+void LocateResourceGoal::Remember() {
+       glm::dvec3 pos(0.0);
+       if (GetCreature().GetMemory().RememberLocation(accept, pos)) {
+               found = true;
+               searching = false;
+               target_pos = pos;
                GetSteering().GoTo(target_pos);
        }
 }
 
+void LocateResourceGoal::RandomWalk() {
+       if (searching) {
+               return;
+       }
+
+       const world::Planet &planet = GetSituation().GetPlanet();
+       const glm::dvec3 &pos = GetSituation().Position();
+       const glm::dvec3 normal(planet.NormalAt(pos));
+       const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y))));
+       const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal)));
+
+       found = false;
+       searching = true;
+       target_pos = GetSituation().Position();
+       target_pos += Random().SNorm() * step_x;
+       target_pos += Random().SNorm() * step_y;
+       // bias towards current heading
+       target_pos += GetSituation().Heading() * 1.5;
+       target_pos = glm::normalize(target_pos) * planet.Radius();
+       GetSteering().GoTo(target_pos);
+}
+
 bool LocateResourceGoal::NearTarget() const noexcept {
        const Situation &s = GetSituation();
-       return s.OnSurface() && length2(s.Position() - target_pos) < 0.5;
+       return s.OnSurface() && glm::length2(s.Position() - target_pos) < 0.5;
 }
 
 
@@ -516,7 +630,7 @@ void StrollGoal::Enable() {
 }
 
 void StrollGoal::Action() {
-       if (length2(next - GetSituation().Position()) < 0.0001) {
+       if (glm::length2(next - GetSituation().Position()) < 0.0001) {
                PickTarget();
        }
 }
@@ -530,12 +644,12 @@ void StrollGoal::PickTarget() noexcept {
        next += GetSituation().Heading() * 1.5;
        const glm::dvec3 normal(GetSituation().GetPlanet().NormalAt(GetSituation().Position()));
        glm::dvec3 rand_x(GetSituation().Heading());
-       if (std::abs(dot(normal, rand_x)) > 0.999) {
+       if (std::abs(glm::dot(normal, rand_x)) > 0.999) {
                rand_x = glm::dvec3(normal.z, normal.x, normal.y);
        }
-       glm::dvec3 rand_y = cross(normal, rand_x);
+       glm::dvec3 rand_y = glm::cross(normal, rand_x);
        next += ((rand_x * Random().SNorm()) + (rand_y * Random().SNorm())) * 1.5;
-       next = normalize(next) * GetSituation().GetPlanet().Radius();
+       next = glm::normalize(next) * GetSituation().GetPlanet().Radius();
        GetSteering().GoTo(next);
 }