drink_subtask = new IngestGoal(GetCreature(), stats.Thirst());
for (const auto &cmp : GetCreature().GetComposition()) {
if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) {
- drink_subtask->Accept(cmp.resource, 1.0);
+ double value = cmp.value / GetCreature().GetComposition().TotalMass();
+ drink_subtask->Accept(cmp.resource, value);
+ for (const auto &compat : Assets().data.resources[cmp.resource].compatibility) {
+ if (Assets().data.resources[compat.first].state == world::Resource::LIQUID) {
+ drink_subtask->Accept(compat.first, value * compat.second);
+ }
+ }
}
}
drink_subtask->WhenComplete([&](Goal &) { drink_subtask = nullptr; });
eat_subtask = new IngestGoal(GetCreature(), stats.Hunger());
for (const auto &cmp : GetCreature().GetComposition()) {
if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) {
- eat_subtask->Accept(cmp.resource, 1.0);
+ double value = cmp.value / GetCreature().GetComposition().TotalMass();
+ eat_subtask->Accept(cmp.resource, value);
+ for (const auto &compat : Assets().data.resources[cmp.resource].compatibility) {
+ if (Assets().data.resources[compat.first].state == world::Resource::SOLID) {
+ eat_subtask->Accept(compat.first, value * compat.second);
+ }
+ }
}
}
eat_subtask->WhenComplete([&](Goal &) { eat_subtask = nullptr; });
}
if (ingesting) {
if (OnSuitableTile() && !GetSituation().Moving()) {
- // TODO: determine satisfaction factor
- GetCreature().Ingest(resource, yield * dt);
+ GetCreature().Ingest(resource, yield * GetCreature().GetComposition().Compatibility(Assets().data.resources, resource) * dt);
stat.Add(-1.0 * yield * dt);
if (stat.Empty()) {
SetComplete();
for (const auto &c : accept) {
locate_subtask->Accept(c.resource, c.value);
}
+ locate_subtask->SetMinimum(stat.gain * -1.1);
locate_subtask->Urgency(Urgency() + 0.1);
locate_subtask->WhenComplete([&](Goal &){ locate_subtask = nullptr; });
GetCreature().AddGoal(std::unique_ptr<Goal>(locate_subtask));
, found(false)
, target_pos(0.0)
, searching(false)
-, reevaluate(0.0) {
+, reevaluate(0.0)
+, minimum(0.0) {
}
LocateResourceGoal::~LocateResourceGoal() noexcept {
}
}
- if (best_rating > 0.0) {
+ if (best_rating > minimum) {
found = true;
searching = false;
target_pos = glm::normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius();