]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/goal.cpp
lose weight through exercise
[blobs.git] / src / creature / goal.cpp
index e65a4dbf484ad743c23624c5fea28f225b9595ae..5f9f1e839d9ed24bdff82c62caaf7ea50bd2b42d 100644 (file)
@@ -1,16 +1,20 @@
 #include "BlobBackgroundTask.hpp"
 #include "Goal.hpp"
 #include "IdleGoal.hpp"
+#include "IngestGoal.hpp"
 #include "LocateResourceGoal.hpp"
 
 #include "Creature.hpp"
 #include "../app/Assets.hpp"
+#include "../ui/String.hpp"
 #include "../world/Planet.hpp"
 #include "../world/Resource.hpp"
 #include "../world/Simulation.hpp"
 #include "../world/TileType.hpp"
 
+#include <cstring>
 #include <iostream>
+#include <sstream>
 #include <glm/gtx/io.hpp>
 
 
@@ -18,7 +22,10 @@ namespace blobs {
 namespace creature {
 
 BlobBackgroundTask::BlobBackgroundTask(Creature &c)
-: Goal(c) {
+: Goal(c)
+, breathing(false)
+, drink_subtask(nullptr)
+, eat_subtask(nullptr) {
 }
 
 BlobBackgroundTask::~BlobBackgroundTask() {
@@ -29,55 +36,202 @@ std::string BlobBackgroundTask::Describe() const {
 }
 
 void BlobBackgroundTask::Tick(double dt) {
+       if (breathing) {
+               // TODO: derive breathing ability
+               int gas = Assets().data.resources["air"].id;
+               // TODO: check if in compatible atmosphere
+               double amount = GetCreature().GetStats().Breath().gain * -(1.5 + 0.5 * GetCreature().ExhaustionFactor());
+               GetCreature().GetStats().Breath().Add(amount * dt);
+               // maintain ~1% gas composition
+               double gas_amount = GetCreature().GetComposition().Get(gas);
+               if (gas_amount < GetCreature().GetComposition().TotalMass() * 0.01) {
+                       double add = std::min(GetCreature().GetComposition().TotalMass() * 0.025 - gas_amount, -amount * dt);
+                       GetCreature().Ingest(gas, add);
+               }
+               if (GetCreature().GetStats().Breath().Empty()) {
+                       breathing = false;
+               }
+       }
 }
 
 void BlobBackgroundTask::Action() {
-       // check if eligible to split
-       if (GetCreature().Mass() > GetCreature().GetProperties().Birth().mass * 1.8) {
-               double fert = GetCreature().Fertility();
-               double rand = Assets().random.UNorm();
-               if (fert > rand) {
-                       std::cout << "[" << int(GetCreature().GetSimulation().Time())
-                               << "s] " << GetCreature().Name() << " split" << std::endl;
-                       Split(GetCreature());
-                       return;
+       CheckStats();
+       CheckSplit();
+       CheckMutate();
+}
+
+void BlobBackgroundTask::CheckStats() {
+       Creature::Stats &stats = GetCreature().GetStats();
+
+       if (!breathing && stats.Breath().Bad()) {
+               breathing = true;
+       }
+
+       if (!drink_subtask && stats.Thirst().Bad()) {
+               drink_subtask = new IngestGoal(GetCreature(), stats.Thirst());
+               for (const auto &cmp : GetCreature().GetComposition()) {
+                       if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) {
+                               drink_subtask->Accept(cmp.resource, 1.0);
+                       }
                }
+               drink_subtask->OnComplete([&](Goal &) { drink_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(drink_subtask));
+       }
+
+       if (!eat_subtask && stats.Hunger().Bad()) {
+               eat_subtask = new IngestGoal(GetCreature(), stats.Hunger());
+               for (const auto &cmp : GetCreature().GetComposition()) {
+                       if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) {
+                               eat_subtask->Accept(cmp.resource, 1.0);
+                       }
+               }
+               eat_subtask->OnComplete([&](Goal &) { eat_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(eat_subtask));
+       }
+
+       // when in bad shape, don't make much effort
+       if (stats.Damage().Bad() || stats.Exhaustion().Bad() || stats.Fatigue().Critical()) {
+               GetCreature().GetSteering().DontSeparate();
+       } else {
+               GetCreature().GetSteering().ResumeSeparate();
        }
+}
+
+void BlobBackgroundTask::CheckSplit() {
+       if (GetCreature().Mass() > GetCreature().OffspringMass() * 2.0
+               && GetCreature().OffspringChance() > Assets().random.UNorm()) {
+               std::cout << "[" << ui::TimeString(GetCreature().GetSimulation().Time())
+                       << "] " << GetCreature().Name() << " split" << std::endl;
+               Split(GetCreature());
+               return;
+       }
+}
+
+void BlobBackgroundTask::CheckMutate() {
        // check for random property mutation
-       if (GetCreature().Mutability() > Assets().random.UNorm()) {
+       if (GetCreature().MutateChance() > Assets().random.UNorm()) {
                double amount = 1.0 + (Assets().random.SNorm() * 0.05);
-               auto &props = GetCreature().GetGenome().properties;
-               double r = Assets().random.UNorm();
-               math::Distribution *d = nullptr;
+               math::Distribution &d = GetCreature().GetGenome().properties.props[(int(Assets().random.UNorm() * 8.0) % 8)];
                if (Assets().random.UNorm() < 0.5) {
-                       auto &set = props.props[(int(Assets().random.UNorm() * 4.0) % 4) + 1];
-                       if (r < 0.25) {
-                               d = &set.age;
-                       } else if (r < 0.5) {
-                               d = &set.mass;
-                       } else if (r < 0.75) {
-                               d = &set.fertility;
-                       } else {
-                               d = &set.highlight;
-                       }
+                       d.Mean(d.Mean() * amount);
                } else {
-                       if (r < 0.2) {
-                               d = &props.strength;
-                       } else if (r < 0.4) {
-                               d = &props.stamina;
-                       } else if (r < 0.6) {
-                               d = &props.dexerty;
-                       } else if (r < 0.8) {
-                               d = &props.intelligence;
-                       } else {
-                               d = &props.mutability;
+                       d.StandardDeviation(d.StandardDeviation() * amount);
+               }
+       }
+}
+
+namespace {
+
+std::string summarize(const Composition &comp, const app::Assets &assets) {
+       std::stringstream s;
+       bool first = true;
+       for (const auto &c : comp) {
+               if (first) {
+                       first = false;
+               } else {
+                       s << " or ";
+               }
+               s << assets.data.resources[c.resource].label;
+       }
+       return s.str();
+}
+
+}
+
+IngestGoal::IngestGoal(Creature &c, Creature::Stat &stat)
+: Goal(c)
+, stat(stat)
+, accept()
+, locate_subtask(nullptr)
+, ingesting(false)
+, resource(-1)
+, yield(0.0) {
+       Urgency(stat.value);
+}
+
+IngestGoal::~IngestGoal() {
+}
+
+void IngestGoal::Accept(int resource, double value) {
+       accept.Add(resource, value);
+}
+
+std::string IngestGoal::Describe() const {
+       if (resource == -1) {
+               return "ingest " + summarize(accept, Assets());
+       } else {
+               const world::Resource &r = Assets().data.resources[resource];
+               if (r.state == world::Resource::SOLID) {
+                       return "eat " + r.label;
+               } else {
+                       return "drink " + r.label;
+               }
+       }
+}
+
+void IngestGoal::Enable() {
+}
+
+void IngestGoal::Tick(double dt) {
+       Urgency(stat.value);
+       if (locate_subtask) {
+               locate_subtask->Urgency(Urgency() + 0.1);
+       }
+       if (ingesting) {
+               if (OnSuitableTile() && !GetSituation().Moving()) {
+                       // TODO: determine satisfaction factor
+                       GetCreature().Ingest(resource, yield * dt);
+                       stat.Add(-1.0 * yield * dt);
+                       if (stat.Empty()) {
+                               SetComplete();
                        }
+               } else {
+                       // left tile somehow, some idiot probably pushed us off
+                       ingesting = false;
+                       Interruptible(true);
                }
-               if (Assets().random.UNorm() < 0.5) {
-                       d->Mean(d->Mean() * amount);
+       }
+}
+
+void IngestGoal::Action() {
+       if (ingesting) {
+               // all good
+               return;
+       }
+       if (OnSuitableTile()) {
+               if (GetSituation().Moving()) {
+                       // break with maximum force
+                       GetSteering().Haste(1.0);
+                       GetSteering().Halt();
                } else {
-                       d->StandardDeviation(d->StandardDeviation() * amount);
+                       // finally
+                       Interruptible(false);
+                       ingesting = true;
                }
+       } else {
+               locate_subtask = new LocateResourceGoal(GetCreature());
+               for (const auto &c : accept) {
+                       locate_subtask->Accept(c.resource, c.value);
+               }
+               locate_subtask->Urgency(Urgency() + 0.1);
+               locate_subtask->OnComplete([&](Goal &){ locate_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(locate_subtask));
+       }
+}
+
+bool IngestGoal::OnSuitableTile() {
+       if (!GetSituation().OnTile()) {
+               return false;
+       }
+       const world::TileType &t = GetSituation().GetTileType();
+       auto found = t.FindBestResource(accept);
+       if (found != t.resources.end()) {
+               resource = found->resource;
+               yield = found->ubiquity;
+               return true;
+       } else {
+               resource = -1;
+               return false;
        }
 }
 
@@ -157,9 +311,9 @@ void IdleGoal::Action() {
 }
 
 
-LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
+LocateResourceGoal::LocateResourceGoal(Creature &c)
 : Goal(c)
-, res(res)
+, accept()
 , found(false)
 , target_pos(0.0)
 , target_srf(0)
@@ -171,8 +325,12 @@ LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
 LocateResourceGoal::~LocateResourceGoal() noexcept {
 }
 
+void LocateResourceGoal::Accept(int resource, double value) {
+       accept.Add(resource, value);
+}
+
 std::string LocateResourceGoal::Describe() const {
-       return "locate " + GetCreature().GetSimulation().Resources()[res].name;
+       return "locate " + summarize(accept, Assets());
 }
 
 void LocateResourceGoal::Enable() {
@@ -210,9 +368,9 @@ void LocateResourceGoal::Action() {
 }
 
 void LocateResourceGoal::LocateResource() {
-       if (GetSituation().OnSurface()) {
+       if (GetSituation().OnTile()) {
                const world::TileType &t = GetSituation().GetTileType();
-               auto yield = t.FindResource(res);
+               auto yield = t.FindBestResource(accept);
                if (yield != t.resources.cend()) {
                        // hoooray
                        GetSteering().Halt();
@@ -241,16 +399,16 @@ void LocateResourceGoal::SearchVicinity() {
        glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius + glm::ivec2(1)));
 
        double rating[end.y - begin.y][end.x - begin.x];
-       std::memset(rating, 0, sizeof(double) * (end.y - begin.y) * (end.x - begin.x))
+       std::memset(rating, 0, sizeof(double) * (end.y - begin.y) * (end.x - begin.x));
 
        // find close and rich field
        for (int y = begin.y; y < end.y; ++y) {
                for (int x = begin.x; x < end.x; ++x) {
                        const world::TileType &type = planet.TypeAt(srf, x, y);
-                       auto yield = type.FindResource(res);
+                       auto yield = type.FindBestResource(accept);
                        if (yield != type.resources.cend()) {
                                // TODO: subtract minimum yield
-                               rating[y - begin.y][x - begin.x] = yield->ubiquity;
+                               rating[y - begin.y][x - begin.x] = yield->ubiquity * accept.Get(yield->resource);
                                double dist = std::max(0.125, 0.25 * glm::length(planet.TileCenter(srf, x, y) - pos));
                                rating[y - begin.y][x - begin.x] /= dist;
                        }