]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/goal.cpp
better heading implementation
[blobs.git] / src / creature / goal.cpp
index 958ebce86ea9e7dbd20f57a81dc621516f7e0b56..72fc9a814d4eaec47708301b2c36b923c759275a 100644 (file)
@@ -47,24 +47,24 @@ void AttackGoal::Action() {
                SetComplete();
                return;
        }
-       const glm::dvec3 diff(GetCreature().GetSituation().Position() - target.GetSituation().Position());
+       const glm::dvec3 diff(GetSituation().Position() - target.GetSituation().Position());
        const double hit_range = GetCreature().Size() * 0.5 * GetCreature().DexertyFactor();
        const double hit_dist = hit_range + (0.5 * GetCreature().Size()) + 0.5 * (target.Size());
-       if (GetCreature().GetStats().Damage().Critical()) {
+       if (GetStats().Damage().Critical()) {
                // flee
-               GetCreature().GetSteering().Pass(diff * 5.0);
-               GetCreature().GetSteering().DontSeparate();
-               GetCreature().GetSteering().Haste(1.0);
+               GetSteering().Pass(diff * 5.0);
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
        } else if (glm::length2(diff) > hit_dist * hit_dist) {
                // full throttle chase
-               GetCreature().GetSteering().Pass(target.GetSituation().Position());
-               GetCreature().GetSteering().DontSeparate();
-               GetCreature().GetSteering().Haste(1.0);
+               GetSteering().Pass(target.GetSituation().Position());
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
        } else {
                // attack
-               GetCreature().GetSteering().Halt();
-               GetCreature().GetSteering().DontSeparate();
-               GetCreature().GetSteering().Haste(1.0);
+               GetSteering().Halt();
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
                if (cooldown <= 0.0) {
                        constexpr double impulse = 0.05;
                        const double force = GetCreature().Strength();
@@ -114,15 +114,15 @@ void BlobBackgroundTask::Tick(double dt) {
                // TODO: derive breathing ability
                int gas = Assets().data.resources["air"].id;
                // TODO: check if in compatible atmosphere
-               double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
-               GetCreature().GetStats().Breath().Add(amount * dt);
+               double amount = GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
+               GetStats().Breath().Add(amount * dt);
                // maintain ~1% gas composition
                double gas_amount = GetCreature().GetComposition().Get(gas);
                if (gas_amount < GetCreature().GetComposition().TotalMass() * 0.01) {
                        double add = std::min(GetCreature().GetComposition().TotalMass() * 0.025 - gas_amount, -amount * dt);
                        GetCreature().Ingest(gas, add);
                }
-               if (GetCreature().GetStats().Breath().Empty()) {
+               if (GetStats().Breath().Empty()) {
                        breathing = false;
                }
        }
@@ -135,7 +135,7 @@ void BlobBackgroundTask::Action() {
 }
 
 void BlobBackgroundTask::CheckStats() {
-       Creature::Stats &stats = GetCreature().GetStats();
+       Creature::Stats &stats = GetStats();
 
        if (!breathing && stats.Breath().Bad()) {
                breathing = true;
@@ -174,13 +174,6 @@ void BlobBackgroundTask::CheckStats() {
                eat_subtask->WhenComplete([&](Goal &) { eat_subtask = nullptr; });
                GetCreature().AddGoal(std::unique_ptr<Goal>(eat_subtask));
        }
-
-       // when in bad shape, don't make much effort
-       if (stats.Damage().Bad() || stats.Exhaustion().Bad() || stats.Fatigue().Critical()) {
-               GetCreature().GetSteering().DontSeparate();
-       } else {
-               GetCreature().GetSteering().ResumeSeparate();
-       }
 }
 
 void BlobBackgroundTask::CheckSplit() {
@@ -219,22 +212,6 @@ Goal::Goal(Creature &c)
 Goal::~Goal() noexcept {
 }
 
-Situation &Goal::GetSituation() noexcept {
-       return c.GetSituation();
-}
-
-const Situation &Goal::GetSituation() const noexcept {
-       return c.GetSituation();
-}
-
-Steering &Goal::GetSteering() noexcept {
-       return c.GetSteering();
-}
-
-const Steering &Goal::GetSteering() const noexcept {
-       return c.GetSteering();
-}
-
 app::Assets &Goal::Assets() noexcept {
        return c.GetSimulation().Assets();
 }
@@ -301,8 +278,15 @@ std::string IdleGoal::Describe() const {
 }
 
 void IdleGoal::Action() {
+       // when in bad shape, don't make much effort
+       if (GetStats().Damage().Bad() || GetStats().Exhaustion().Bad() || GetStats().Fatigue().Critical()) {
+               GetSteering().DontSeparate();
+       } else {
+               GetSteering().ResumeSeparate();
+       }
+
        // use boredom as chance per minute
-       if (Random().UNorm() < GetCreature().GetStats().Boredom().value * (1.0 / 3600.0)) {
+       if (Random().UNorm() < GetStats().Boredom().value * (1.0 / 3600.0)) {
                PickActivity();
        }
 }
@@ -530,7 +514,6 @@ void LocateResourceGoal::SearchVicinity() {
                        const world::TileType &type = planet.TileTypeAt(tpos);
                        auto yield = type.FindBestResource(accept);
                        if (yield != type.resources.cend()) {
-                               // TODO: subtract minimum yield
                                rating[y + search_radius][x + search_radius] = yield->ubiquity * accept.Get(yield->resource);
                                // penalize distance
                                double dist = std::max(0.125, 0.25 * glm::length2(tpos - pos));