]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/goal.cpp
"look around" activity
[blobs.git] / src / creature / goal.cpp
index 958ebce86ea9e7dbd20f57a81dc621516f7e0b56..74ed17f6e9b6c85fdfc95ce9312e45b8634c1919 100644 (file)
@@ -4,10 +4,12 @@
 #include "IdleGoal.hpp"
 #include "IngestGoal.hpp"
 #include "LocateResourceGoal.hpp"
+#include "LookAroundGoal.hpp"
 #include "StrollGoal.hpp"
 
 #include "Creature.hpp"
 #include "../app/Assets.hpp"
+#include "../math/const.hpp"
 #include "../ui/string.hpp"
 #include "../world/Planet.hpp"
 #include "../world/Resource.hpp"
@@ -18,6 +20,7 @@
 #include <iostream>
 #include <sstream>
 #include <glm/gtx/io.hpp>
+#include <glm/gtx/rotate_vector.hpp>
 
 
 namespace blobs {
@@ -47,24 +50,24 @@ void AttackGoal::Action() {
                SetComplete();
                return;
        }
-       const glm::dvec3 diff(GetCreature().GetSituation().Position() - target.GetSituation().Position());
+       const glm::dvec3 diff(GetSituation().Position() - target.GetSituation().Position());
        const double hit_range = GetCreature().Size() * 0.5 * GetCreature().DexertyFactor();
        const double hit_dist = hit_range + (0.5 * GetCreature().Size()) + 0.5 * (target.Size());
-       if (GetCreature().GetStats().Damage().Critical()) {
+       if (GetStats().Damage().Critical()) {
                // flee
-               GetCreature().GetSteering().Pass(diff * 5.0);
-               GetCreature().GetSteering().DontSeparate();
-               GetCreature().GetSteering().Haste(1.0);
+               GetSteering().Pass(diff * 5.0);
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
        } else if (glm::length2(diff) > hit_dist * hit_dist) {
                // full throttle chase
-               GetCreature().GetSteering().Pass(target.GetSituation().Position());
-               GetCreature().GetSteering().DontSeparate();
-               GetCreature().GetSteering().Haste(1.0);
+               GetSteering().Pass(target.GetSituation().Position());
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
        } else {
                // attack
-               GetCreature().GetSteering().Halt();
-               GetCreature().GetSteering().DontSeparate();
-               GetCreature().GetSteering().Haste(1.0);
+               GetSteering().Halt();
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
                if (cooldown <= 0.0) {
                        constexpr double impulse = 0.05;
                        const double force = GetCreature().Strength();
@@ -114,15 +117,15 @@ void BlobBackgroundTask::Tick(double dt) {
                // TODO: derive breathing ability
                int gas = Assets().data.resources["air"].id;
                // TODO: check if in compatible atmosphere
-               double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
-               GetCreature().GetStats().Breath().Add(amount * dt);
+               double amount = GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
+               GetStats().Breath().Add(amount * dt);
                // maintain ~1% gas composition
                double gas_amount = GetCreature().GetComposition().Get(gas);
                if (gas_amount < GetCreature().GetComposition().TotalMass() * 0.01) {
                        double add = std::min(GetCreature().GetComposition().TotalMass() * 0.025 - gas_amount, -amount * dt);
                        GetCreature().Ingest(gas, add);
                }
-               if (GetCreature().GetStats().Breath().Empty()) {
+               if (GetStats().Breath().Empty()) {
                        breathing = false;
                }
        }
@@ -135,7 +138,7 @@ void BlobBackgroundTask::Action() {
 }
 
 void BlobBackgroundTask::CheckStats() {
-       Creature::Stats &stats = GetCreature().GetStats();
+       Creature::Stats &stats = GetStats();
 
        if (!breathing && stats.Breath().Bad()) {
                breathing = true;
@@ -174,13 +177,6 @@ void BlobBackgroundTask::CheckStats() {
                eat_subtask->WhenComplete([&](Goal &) { eat_subtask = nullptr; });
                GetCreature().AddGoal(std::unique_ptr<Goal>(eat_subtask));
        }
-
-       // when in bad shape, don't make much effort
-       if (stats.Damage().Bad() || stats.Exhaustion().Bad() || stats.Fatigue().Critical()) {
-               GetCreature().GetSteering().DontSeparate();
-       } else {
-               GetCreature().GetSteering().ResumeSeparate();
-       }
 }
 
 void BlobBackgroundTask::CheckSplit() {
@@ -219,22 +215,6 @@ Goal::Goal(Creature &c)
 Goal::~Goal() noexcept {
 }
 
-Situation &Goal::GetSituation() noexcept {
-       return c.GetSituation();
-}
-
-const Situation &Goal::GetSituation() const noexcept {
-       return c.GetSituation();
-}
-
-Steering &Goal::GetSteering() noexcept {
-       return c.GetSteering();
-}
-
-const Steering &Goal::GetSteering() const noexcept {
-       return c.GetSteering();
-}
-
 app::Assets &Goal::Assets() noexcept {
        return c.GetSimulation().Assets();
 }
@@ -301,14 +281,26 @@ std::string IdleGoal::Describe() const {
 }
 
 void IdleGoal::Action() {
-       // use boredom as chance per minute
-       if (Random().UNorm() < GetCreature().GetStats().Boredom().value * (1.0 / 3600.0)) {
+       // when in bad shape, don't make much effort
+       if (GetStats().Damage().Bad() || GetStats().Exhaustion().Bad() || GetStats().Fatigue().Critical()) {
+               GetSteering().DontSeparate();
+       } else {
+               GetSteering().ResumeSeparate();
+       }
+
+       // use boredom as chance per 15s
+       if (Random().UNorm() < GetStats().Boredom().value * (1.0 / 900.0)) {
                PickActivity();
        }
 }
 
 void IdleGoal::PickActivity() {
-       GetCreature().AddGoal(std::unique_ptr<Goal>(new StrollGoal(GetCreature())));
+       int n = Random().UInt(2);
+       if (n == 0) {
+               GetCreature().AddGoal(std::unique_ptr<Goal>(new StrollGoal(GetCreature())));
+       } else {
+               GetCreature().AddGoal(std::unique_ptr<Goal>(new LookAroundGoal(GetCreature())));
+       }
 }
 
 
@@ -371,8 +363,8 @@ void IngestGoal::Tick(double dt) {
        }
        if (ingesting) {
                if (OnSuitableTile() && !GetSituation().Moving()) {
-                       GetCreature().Ingest(resource, yield * GetCreature().GetComposition().Compatibility(resource) * dt);
-                       stat.Add(-1.0 * yield * dt);
+                       GetCreature().Ingest(resource, yield * dt);
+                       stat.Add(-1.0 * yield * GetCreature().GetComposition().Compatibility(resource) * dt);
                        if (stat.Empty()) {
                                SetComplete();
                        }
@@ -530,7 +522,6 @@ void LocateResourceGoal::SearchVicinity() {
                        const world::TileType &type = planet.TileTypeAt(tpos);
                        auto yield = type.FindBestResource(accept);
                        if (yield != type.resources.cend()) {
-                               // TODO: subtract minimum yield
                                rating[y + search_radius][x + search_radius] = yield->ubiquity * accept.Get(yield->resource);
                                // penalize distance
                                double dist = std::max(0.125, 0.25 * glm::length2(tpos - pos));
@@ -610,6 +601,44 @@ bool LocateResourceGoal::OnTarget() const noexcept {
 }
 
 
+LookAroundGoal::LookAroundGoal(Creature &c)
+: Goal(c)
+, timer(0.0) {
+}
+
+LookAroundGoal::~LookAroundGoal() {
+}
+
+std::string LookAroundGoal::Describe() const {
+       return "look around";
+}
+
+void LookAroundGoal::Enable() {
+       GetSteering().Halt();
+}
+
+void LookAroundGoal::Tick(double dt) {
+       timer -= dt;
+}
+
+void LookAroundGoal::Action() {
+       if (timer < 0.0) {
+               PickDirection();
+               timer = 1.0 + (Random().UNorm() * 4.0);
+       }
+}
+
+void LookAroundGoal::OnBackground() {
+       SetComplete();
+}
+
+void LookAroundGoal::PickDirection() noexcept {
+       double r = Random().SNorm();
+       r *= std::abs(r) * 0.5 * PI;
+       GetCreature().HeadingTarget(glm::rotate(GetSituation().Heading(), r, GetSituation().SurfaceNormal()));
+}
+
+
 StrollGoal::StrollGoal(Creature &c)
 : Goal(c)
 , last(GetSituation().Position())