, found(false)
, target_pos(0.0)
, target_srf(0)
-, target_tile(0) {
+, target_tile(0)
+, searching(false) {
}
LocateResourceGoal::~LocateResourceGoal() noexcept {
void LocateResourceGoal::Action() {
if (!found) {
- LocateResource();
+ if (!searching) {
+ LocateResource();
+ } else {
+ double dist = glm::length2(GetSituation().Position() - target_pos);
+ if (dist < 0.0001) {
+ GetSteering().Halt();
+ searching = false;
+ } else {
+ GetSteering().GoTo(target_pos);
+ }
+ }
} else if (OnTargetTile()) {
GetSteering().Halt();
if (!GetCreature().Moving()) {
// hoooray
GetSteering().Halt();
found = true;
+ searching = false;
target_pos = GetSituation().Position();
target_srf = GetSituation().Surface();
target_tile = GetSituation().GetPlanet().SurfacePosition(target_srf, target_pos);
glm::ivec2 loc = planet.SurfacePosition(srf, pos);
glm::ivec2 seek_radius(2);
glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
- glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius));
+ glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength() - 1), loc + seek_radius));
const world::TileType::Yield *best = nullptr;
glm::ivec2 best_pos;
double best_distance;
- for (int y = begin.y; y < end.y; ++y) {
- for (int x = begin.x; x < end.x; ++x) {
+ for (int y = begin.y; y <= end.y; ++y) {
+ for (int x = begin.x; x <= end.x; ++x) {
const world::TileType &type = planet.TypeAt(srf, x, y);
auto yield = type.FindResource(res);
if (yield != type.resources.cend()) {
}
if (best) {
found = true;
+ searching = false;
target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y);
target_srf = srf;
target_tile = best_pos;
GetSteering().GoTo(target_pos);
- } else {
- // oh crap
+ } else if (!searching) {
+ found = false;
+ searching = true;
+ target_pos = GetSituation().Position();
+ target_pos[(srf + 0) % 3] += Assets().random.SNorm();
+ target_pos[(srf + 1) % 3] += Assets().random.SNorm();
+ GetSteering().GoTo(target_pos);
}
}
const Situation &s = GetSituation();
return s.OnSurface()
&& s.Surface() == target_srf
- && s.GetPlanet().SurfacePosition(s.Surface(), s.Position()) == target_tile;
+ && s.OnTile()
+ && s.SurfacePosition() == target_tile;
}
}