#include "Goal.hpp"
+#include "IdleGoal.hpp"
#include "LocateResourceGoal.hpp"
#include "Creature.hpp"
+#include "../app/Assets.hpp"
#include "../world/Planet.hpp"
#include "../world/Resource.hpp"
#include "../world/Simulation.hpp"
return c.GetSteering();
}
+app::Assets &Goal::Assets() noexcept {
+ return c.GetSimulation().Assets();
+}
+
+const app::Assets &Goal::Assets() const noexcept {
+ return c.GetSimulation().Assets();
+}
+
void Goal::SetComplete() noexcept {
if (!complete) {
complete = true;
}
+IdleGoal::IdleGoal(Creature &c)
+: Goal(c) {
+ Urgency(-1.0);
+ Interruptible(true);
+}
+
+IdleGoal::~IdleGoal() {
+}
+
+std::string IdleGoal::Describe() const {
+ return "idle";
+}
+
+void IdleGoal::Enable() {
+}
+
+void IdleGoal::Tick(double dt) {
+}
+
+void IdleGoal::Action() {
+ double fert = GetCreature().Fertility();
+ double rand = Assets().random.UNorm();
+ if (fert > rand) {
+ std::cout << "[" << int(GetCreature().GetSimulation().Time())
+ << "s] " << GetCreature().Name() << " split" << std::endl;
+ Split(GetCreature());
+ }
+}
+
+
LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
: Goal(c)
, res(res)
, found(false)
, target_pos(0.0)
, target_srf(0)
-, target_tile(0) {
+, target_tile(0)
+, searching(false)
+, reevaluate(0.0) {
}
LocateResourceGoal::~LocateResourceGoal() noexcept {
}
void LocateResourceGoal::Enable() {
- LocateResource();
+
}
void LocateResourceGoal::Tick(double dt) {
+ reevaluate -= dt;
}
void LocateResourceGoal::Action() {
- if (!found) {
+ if (reevaluate < 0.0) {
LocateResource();
+ reevaluate = 3.0;
+ } else if (!found) {
+ if (!searching) {
+ LocateResource();
+ } else {
+ double dist = glm::length2(GetSituation().Position() - target_pos);
+ if (dist < 0.0001) {
+ LocateResource();
+ } else {
+ GetSteering().GoTo(target_pos);
+ }
+ }
} else if (OnTargetTile()) {
GetSteering().Halt();
- if (!GetCreature().Moving()) {
+ if (!GetSituation().Moving()) {
SetComplete();
}
} else {
// hoooray
GetSteering().Halt();
found = true;
+ searching = false;
target_pos = GetSituation().Position();
target_srf = GetSituation().Surface();
target_tile = GetSituation().GetPlanet().SurfacePosition(target_srf, target_pos);
glm::ivec2 loc = planet.SurfacePosition(srf, pos);
glm::ivec2 seek_radius(2);
glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
- glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius));
+ glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius + glm::ivec2(1)));
- const world::TileType::Yield *best = nullptr;
- glm::ivec2 best_pos;
- double best_distance;
+ double rating[end.y - begin.y][end.x - begin.x] { 0.0 };
+ // find close and rich field
for (int y = begin.y; y < end.y; ++y) {
for (int x = begin.x; x < end.x; ++x) {
const world::TileType &type = planet.TypeAt(srf, x, y);
auto yield = type.FindResource(res);
if (yield != type.resources.cend()) {
- double dist = glm::length2(planet.TileCenter(srf, x, y) - pos);
- if (!best) {
- best = &*yield;
- best_pos = glm::ivec2(x, y);
- best_distance = dist;
- } else if (yield->ubiquity - (dist * 0.125) > best->ubiquity - (best_distance * 0.125)) {
- best = &*yield;
- best_pos = glm::ivec2(x, y);
- best_distance = dist;
- }
+ // TODO: subtract minimum yield
+ rating[y - begin.y][x - begin.x] = yield->ubiquity;
+ double dist = 1.0 - 0.25 * glm::length2(planet.TileCenter(srf, x, y) - pos);
+ rating[y - begin.y][x - begin.x] /= dist;
}
}
}
- if (best) {
+
+ // demote crowded tiles
+ for (auto &c : planet.Creatures()) {
+ if (&*c == &GetCreature()) continue;
+ if (c->GetSituation().Surface() != srf) continue;
+ glm::ivec2 coords(c->GetSituation().SurfacePosition());
+ if (coords.x < begin.x || coords.x >= end.x) continue;
+ if (coords.y < begin.y || coords.y >= end.y) continue;
+ rating[coords.y - begin.y][coords.x - begin.x] *= 0.9;
+ }
+
+ glm::ivec2 best_pos(0);
+ double best_rating = -1.0;
+
+ for (int y = begin.y; y < end.y; ++y) {
+ for (int x = begin.x; x < end.x; ++x) {
+ if (rating[y - begin.y][x - begin.x] > best_rating) {
+ best_pos = glm::ivec2(x, y);
+ best_rating = rating[y - begin.y][x - begin.x];
+ }
+ }
+ }
+
+ if (best_rating) {
found = true;
+ searching = false;
target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y);
target_srf = srf;
target_tile = best_pos;
GetSteering().GoTo(target_pos);
- std::cout << "found resource at " << target_pos << std::endl;
- } else {
- // oh crap
+ } else if (!searching) {
+ found = false;
+ searching = true;
+ target_pos = GetSituation().Position();
+ target_pos[(srf + 0) % 3] += Assets().random.SNorm();
+ target_pos[(srf + 1) % 3] += Assets().random.SNorm();
+ // bias towards current direction
+ target_pos += glm::normalize(GetSituation().Velocity()) * 0.5;
+ GetSteering().GoTo(target_pos);
}
}
const Situation &s = GetSituation();
return s.OnSurface()
&& s.Surface() == target_srf
- && s.GetPlanet().SurfacePosition(s.Surface(), s.Position()) == target_tile;
+ && s.OnTile()
+ && s.SurfacePosition() == target_tile;
}
}