// check for random property mutation
if (GetCreature().MutateChance() > Assets().random.UNorm()) {
double amount = 1.0 + (Assets().random.SNorm() * 0.05);
- math::Distribution &d = GetCreature().GetGenome().properties.props[(int(Assets().random.UNorm() * 8.0) % 8)];
+ math::Distribution &d = GetCreature().GetGenome().properties.props[Assets().random.UInt(9)];
if (Assets().random.UNorm() < 0.5) {
d.Mean(d.Mean() * amount);
} else {