// TODO: derive breathing ability
int gas = Assets().data.resources["air"].id;
// TODO: check if in compatible atmosphere
- double amount = GetCreature().GetStats().Breath().gain * -(1.5 + 0.5 * GetCreature().ExhaustionFactor());
+ double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
GetCreature().GetStats().Breath().Add(amount * dt);
// maintain ~1% gas composition
double gas_amount = GetCreature().GetComposition().Get(gas);