// TODO: derive breathing ability
int gas = Assets().data.resources["air"].id;
// TODO: check if in compatible atmosphere
- double amount = GetCreature().GetStats().Breath().gain * -(1.5 + 0.5 * GetCreature().ExhaustionFactor());
+ double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
GetCreature().GetStats().Breath().Add(amount * dt);
// maintain ~1% gas composition
double gas_amount = GetCreature().GetComposition().Get(gas);
const world::TileType &type = planet.TypeAt(srf, x, y);
auto yield = type.FindBestResource(accept);
if (yield != type.resources.cend()) {
+ glm::dvec3 tc(planet.TileCenter(srf, x, y));
+ if (!GetCreature().PerceptionTest(tc)) continue;
// TODO: subtract minimum yield
rating[y - begin.y][x - begin.x] = yield->ubiquity * accept.Get(yield->resource);
- double dist = std::max(0.125, 0.25 * glm::length(planet.TileCenter(srf, x, y) - pos));
+ double dist = std::max(0.125, 0.25 * glm::length(tc - pos));
rating[y - begin.y][x - begin.x] /= dist;
}
}
glm::ivec2 coords(c->GetSituation().SurfacePosition());
if (coords.x < begin.x || coords.x >= end.x) continue;
if (coords.y < begin.y || coords.y >= end.y) continue;
- rating[coords.y - begin.y][coords.x - begin.x] *= 0.9;
+ rating[coords.y - begin.y][coords.x - begin.x] *= 0.8;
}
glm::ivec2 best_pos(0);