]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/goal.cpp
fix that pesky suffocation problem
[blobs.git] / src / creature / goal.cpp
index f20ecc5b2b3d2cd99c96ad2a6685286a1b27691c..bcb1682be1bca9514d81a2cbb3fdf3f985fa84f1 100644 (file)
@@ -40,7 +40,7 @@ void BlobBackgroundTask::Tick(double dt) {
                // TODO: derive breathing ability
                int gas = Assets().data.resources["air"].id;
                // TODO: check if in compatible atmosphere
-               double amount = GetCreature().GetStats().Breath().gain * -(1.5 + 0.5 * GetCreature().ExhaustionFactor());
+               double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
                GetCreature().GetStats().Breath().Add(amount * dt);
                // maintain ~1% gas composition
                double gas_amount = GetCreature().GetComposition().Get(gas);
@@ -406,9 +406,11 @@ void LocateResourceGoal::SearchVicinity() {
                        const world::TileType &type = planet.TypeAt(srf, x, y);
                        auto yield = type.FindBestResource(accept);
                        if (yield != type.resources.cend()) {
+                               glm::dvec3 tc(planet.TileCenter(srf, x, y));
+                               if (!GetCreature().PerceptionTest(tc)) continue;
                                // TODO: subtract minimum yield
                                rating[y - begin.y][x - begin.x] = yield->ubiquity * accept.Get(yield->resource);
-                               double dist = std::max(0.125, 0.25 * glm::length(planet.TileCenter(srf, x, y) - pos));
+                               double dist = std::max(0.125, 0.25 * glm::length(tc - pos));
                                rating[y - begin.y][x - begin.x] /= dist;
                        }
                }
@@ -421,7 +423,7 @@ void LocateResourceGoal::SearchVicinity() {
                glm::ivec2 coords(c->GetSituation().SurfacePosition());
                if (coords.x < begin.x || coords.x >= end.x) continue;
                if (coords.y < begin.y || coords.y >= end.y) continue;
-               rating[coords.y - begin.y][coords.x - begin.x] *= 0.9;
+               rating[coords.y - begin.y][coords.x - begin.x] *= 0.8;
        }
 
        glm::ivec2 best_pos(0);