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[blobs.git] / src / creature / goal.cpp
index 1b9d5d07fd0bef94038e3332dadad640320bd68f..c3200a6ca028a64ceef5ebb21e313a15e10d641a 100644 (file)
+#include "BlobBackgroundTask.hpp"
 #include "Goal.hpp"
+#include "IdleGoal.hpp"
+#include "IngestGoal.hpp"
 #include "LocateResourceGoal.hpp"
+#include "StrollGoal.hpp"
 
 #include "Creature.hpp"
+#include "../app/Assets.hpp"
+#include "../ui/string.hpp"
 #include "../world/Planet.hpp"
+#include "../world/Resource.hpp"
+#include "../world/Simulation.hpp"
 #include "../world/TileType.hpp"
 
+#include <cstring>
+#include <iostream>
+#include <sstream>
+#include <glm/gtx/io.hpp>
+
+
 namespace blobs {
 namespace creature {
 
-Goal::Goal()
-: urgency(0.0)
+BlobBackgroundTask::BlobBackgroundTask(Creature &c)
+: Goal(c)
+, breathing(false)
+, drink_subtask(nullptr)
+, eat_subtask(nullptr) {
+}
+
+BlobBackgroundTask::~BlobBackgroundTask() {
+}
+
+std::string BlobBackgroundTask::Describe() const {
+       return "being a blob";
+}
+
+void BlobBackgroundTask::Tick(double dt) {
+       if (breathing) {
+               // TODO: derive breathing ability
+               int gas = Assets().data.resources["air"].id;
+               // TODO: check if in compatible atmosphere
+               double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
+               GetCreature().GetStats().Breath().Add(amount * dt);
+               // maintain ~1% gas composition
+               double gas_amount = GetCreature().GetComposition().Get(gas);
+               if (gas_amount < GetCreature().GetComposition().TotalMass() * 0.01) {
+                       double add = std::min(GetCreature().GetComposition().TotalMass() * 0.025 - gas_amount, -amount * dt);
+                       GetCreature().Ingest(gas, add);
+               }
+               if (GetCreature().GetStats().Breath().Empty()) {
+                       breathing = false;
+               }
+       }
+}
+
+void BlobBackgroundTask::Action() {
+       CheckStats();
+       CheckSplit();
+       CheckMutate();
+}
+
+void BlobBackgroundTask::CheckStats() {
+       Creature::Stats &stats = GetCreature().GetStats();
+
+       if (!breathing && stats.Breath().Bad()) {
+               breathing = true;
+       }
+
+       if (!drink_subtask && stats.Thirst().Bad()) {
+               drink_subtask = new IngestGoal(GetCreature(), stats.Thirst());
+               for (const auto &cmp : GetCreature().GetComposition()) {
+                       if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) {
+                               drink_subtask->Accept(cmp.resource, 1.0);
+                       }
+               }
+               drink_subtask->WhenComplete([&](Goal &) { drink_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(drink_subtask));
+       }
+
+       if (!eat_subtask && stats.Hunger().Bad()) {
+               eat_subtask = new IngestGoal(GetCreature(), stats.Hunger());
+               for (const auto &cmp : GetCreature().GetComposition()) {
+                       if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) {
+                               eat_subtask->Accept(cmp.resource, 1.0);
+                       }
+               }
+               eat_subtask->WhenComplete([&](Goal &) { eat_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(eat_subtask));
+       }
+
+       // when in bad shape, don't make much effort
+       if (stats.Damage().Bad() || stats.Exhaustion().Bad() || stats.Fatigue().Critical()) {
+               GetCreature().GetSteering().DontSeparate();
+       } else {
+               GetCreature().GetSteering().ResumeSeparate();
+       }
+}
+
+void BlobBackgroundTask::CheckSplit() {
+       if (GetCreature().Mass() > GetCreature().OffspringMass() * 2.0
+               && GetCreature().OffspringChance() > Random().UNorm()) {
+               GetCreature().GetSimulation().Log() << GetCreature().Name() << " split" << std::endl;
+               Split(GetCreature());
+               return;
+       }
+}
+
+void BlobBackgroundTask::CheckMutate() {
+       // check for random property mutation
+       if (GetCreature().MutateChance() > Random().UNorm()) {
+               double amount = 1.0 + (Random().SNorm() * 0.05);
+               math::Distribution &d = GetCreature().GetGenome().properties.props[Random().UInt(9)];
+               if (Random().UNorm() < 0.5) {
+                       d.Mean(d.Mean() * amount);
+               } else {
+                       d.StandardDeviation(d.StandardDeviation() * amount);
+               }
+       }
+}
+
+
+Goal::Goal(Creature &c)
+: c(c)
+, on_complete()
+, on_foreground()
+, on_background()
+, urgency(0.0)
 , interruptible(true)
 , complete(false) {
 }
@@ -17,67 +134,409 @@ Goal::Goal()
 Goal::~Goal() noexcept {
 }
 
+Situation &Goal::GetSituation() noexcept {
+       return c.GetSituation();
+}
+
+const Situation &Goal::GetSituation() const noexcept {
+       return c.GetSituation();
+}
+
+Steering &Goal::GetSteering() noexcept {
+       return c.GetSteering();
+}
+
+const Steering &Goal::GetSteering() const noexcept {
+       return c.GetSteering();
+}
+
+app::Assets &Goal::Assets() noexcept {
+       return c.GetSimulation().Assets();
+}
+
+const app::Assets &Goal::Assets() const noexcept {
+       return c.GetSimulation().Assets();
+}
+
+math::GaloisLFSR &Goal::Random() noexcept {
+       return Assets().random;
+}
+
+void Goal::SetComplete() {
+       if (!complete) {
+               complete = true;
+               OnComplete();
+               if (on_complete) {
+                       on_complete(*this);
+               }
+       }
+}
+
+void Goal::SetForeground() {
+       OnForeground();
+       if (on_foreground) {
+               on_foreground(*this);
+       }
+}
+
+void Goal::SetBackground() {
+       OnBackground();
+       if (on_background) {
+               on_background(*this);
+       }
+}
+
+void Goal::WhenComplete(std::function<void(Goal &)> cb) noexcept {
+       on_complete = cb;
+       if (complete) {
+               on_complete(*this);
+       }
+}
+
+void Goal::WhenForeground(std::function<void(Goal &)> cb) noexcept {
+       on_foreground = cb;
+}
+
+void Goal::WhenBackground(std::function<void(Goal &)> cb) noexcept {
+       on_background = cb;
+}
+
+
+IdleGoal::IdleGoal(Creature &c)
+: Goal(c) {
+       Urgency(-1.0);
+       Interruptible(true);
+}
+
+IdleGoal::~IdleGoal() {
+}
+
+std::string IdleGoal::Describe() const {
+       return "idle";
+}
+
+void IdleGoal::Action() {
+       // use boredom as chance per minute
+       if (Random().UNorm() < GetCreature().GetStats().Boredom().value * (1.0 / 3600.0)) {
+               PickActivity();
+       }
+}
+
+void IdleGoal::PickActivity() {
+       GetCreature().AddGoal(std::unique_ptr<Goal>(new StrollGoal(GetCreature())));
+}
+
+
+namespace {
+
+std::string summarize(const Composition &comp, const app::Assets &assets) {
+       std::stringstream s;
+       bool first = true;
+       for (const auto &c : comp) {
+               if (first) {
+                       first = false;
+               } else {
+                       s << " or ";
+               }
+               s << assets.data.resources[c.resource].label;
+       }
+       return s.str();
+}
+
+}
 
-LocateResourceGoal::LocateResourceGoal(int res)
-: res(res) {
+IngestGoal::IngestGoal(Creature &c, Creature::Stat &stat)
+: Goal(c)
+, stat(stat)
+, accept()
+, locate_subtask(nullptr)
+, ingesting(false)
+, resource(-1)
+, yield(0.0) {
+       Urgency(stat.value);
+}
+
+IngestGoal::~IngestGoal() {
+}
+
+void IngestGoal::Accept(int resource, double value) {
+       accept.Add(resource, value);
+}
+
+std::string IngestGoal::Describe() const {
+       if (resource == -1) {
+               return "ingest " + summarize(accept, Assets());
+       } else {
+               const world::Resource &r = Assets().data.resources[resource];
+               if (r.state == world::Resource::SOLID) {
+                       return "eat " + r.label;
+               } else {
+                       return "drink " + r.label;
+               }
+       }
+}
+
+void IngestGoal::Enable() {
+}
+
+void IngestGoal::Tick(double dt) {
+       Urgency(stat.value);
+       if (locate_subtask) {
+               locate_subtask->Urgency(Urgency() + 0.1);
+       }
+       if (ingesting) {
+               if (OnSuitableTile() && !GetSituation().Moving()) {
+                       // TODO: determine satisfaction factor
+                       GetCreature().Ingest(resource, yield * dt);
+                       stat.Add(-1.0 * yield * dt);
+                       if (stat.Empty()) {
+                               SetComplete();
+                       }
+               } else {
+                       // left tile somehow, some idiot probably pushed us off
+                       ingesting = false;
+                       Interruptible(true);
+               }
+       }
+}
+
+void IngestGoal::Action() {
+       if (ingesting) {
+               // all good
+               return;
+       }
+       if (OnSuitableTile()) {
+               if (GetSituation().Moving()) {
+                       // break with maximum force
+                       GetSteering().Haste(1.0);
+                       GetSteering().Halt();
+               } else {
+                       // finally
+                       // TODO: somehow this still gets interrupted
+                       Interruptible(false);
+                       ingesting = true;
+               }
+       } else {
+               locate_subtask = new LocateResourceGoal(GetCreature());
+               for (const auto &c : accept) {
+                       locate_subtask->Accept(c.resource, c.value);
+               }
+               locate_subtask->Urgency(Urgency() + 0.1);
+               locate_subtask->WhenComplete([&](Goal &){ locate_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(locate_subtask));
+       }
+}
+
+bool IngestGoal::OnSuitableTile() {
+       if (!GetSituation().OnSurface()) {
+               return false;
+       }
+       const world::TileType &t = GetSituation().GetTileType();
+       auto found = t.FindBestResource(accept);
+       if (found != t.resources.end()) {
+               resource = found->resource;
+               yield = found->ubiquity;
+               return true;
+       } else {
+               resource = -1;
+               return false;
+       }
+}
+
+
+LocateResourceGoal::LocateResourceGoal(Creature &c)
+: Goal(c)
+, accept()
+, found(false)
+, target_pos(0.0)
+, searching(false)
+, reevaluate(0.0) {
 }
 
 LocateResourceGoal::~LocateResourceGoal() noexcept {
 }
 
-void LocateResourceGoal::Enable(Creature &c) {
+void LocateResourceGoal::Accept(int resource, double value) {
+       accept.Add(resource, value);
+}
+
+std::string LocateResourceGoal::Describe() const {
+       return "locate " + summarize(accept, Assets());
+}
+
+void LocateResourceGoal::Enable() {
+
 }
 
 void LocateResourceGoal::Tick(double dt) {
+       reevaluate -= dt;
 }
 
-void LocateResourceGoal::Action(Creature &c) {
-       if (c.GetSituation().OnSurface()) {
-               const world::TileType &t = c.GetSituation().GetTileType();
-               auto yield = t.FindResource(res);
+void LocateResourceGoal::Action() {
+       if (reevaluate < 0.0) {
+               LocateResource();
+               reevaluate = 3.0;
+       } else if (!found) {
+               if (!searching) {
+                       LocateResource();
+               } else {
+                       double dist = glm::length2(GetSituation().Position() - target_pos);
+                       if (dist < 0.0001) {
+                               searching = false;
+                               LocateResource();
+                       } else {
+                               GetSteering().GoTo(target_pos);
+                       }
+               }
+       } else if (NearTarget()) {
+               GetSteering().Halt();
+               if (!GetSituation().Moving()) {
+                       SetComplete();
+               }
+       } else {
+               GetSteering().GoTo(target_pos);
+       }
+       GetSteering().Haste(Urgency());
+}
+
+void LocateResourceGoal::LocateResource() {
+       if (GetSituation().OnSurface()) {
+               const world::TileType &t = GetSituation().GetTileType();
+               auto yield = t.FindBestResource(accept);
                if (yield != t.resources.cend()) {
                        // hoooray
-                       c.GetSteering().Halt();
-                       Complete(true);
+                       GetSteering().Halt();
+                       found = true;
+                       searching = false;
+                       target_pos = GetSituation().Position();
                } else {
                        // go find somewhere else
-                       const world::Planet &planet = c.GetSituation().GetPlanet();
-                       double side_length = planet.SideLength();
-                       double offset = side_length * 0.5;
-                       glm::ivec2 loc = glm::ivec2(c.GetSituation().Position() + offset);
-                       glm::ivec2 seek_radius(2);
-                       glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
-                       glm::ivec2 end(glm::min(glm::ivec2(side_length), loc + seek_radius));
-                       const world::TileType::Yield *best = nullptr;
-                       glm::ivec2 best_pos;
-                       double best_distance = 2 * side_length * side_length;
-                       for (int y = begin.y; y < end.y; ++y) {
-                               for (int x = begin.x; x < end.x; ++x) {
-                                       const world::TileType &type = planet.TypeAt(c.GetSituation().Surface(), x, y);
-                                       auto yield = type.FindResource(res);
-                                       if (yield != type.resources.cend()) {
-                                               double dist = glm::length2(glm::dvec3(x - offset + 0.5, y - offset + 0.5, 0.0) - c.GetSituation().Position());
-                                               if (!best) {
-                                                       best = &*yield;
-                                                       best_pos = glm::ivec2(x, y);
-                                                       best_distance = dist;
-                                               } else if (yield->ubiquity + (dist * 0.125) > best->ubiquity + (best_distance * 0.125)) {
-                                                       best = &*yield;
-                                                       best_pos = glm::ivec2(x, y);
-                                                       best_distance = dist;
-                                               }
-                                       }
+                       SearchVicinity();
+               }
+       } else {
+               // well, what now?
+               found = false;
+               searching = false;
+       }
+}
+
+void LocateResourceGoal::SearchVicinity() {
+       const world::Planet &planet = GetSituation().GetPlanet();
+       const glm::dvec3 &pos = GetSituation().Position();
+       const glm::dvec3 normal(planet.NormalAt(pos));
+       const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y))));
+       const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal)));
+
+       constexpr int search_radius = 2;
+       double rating[2 * search_radius + 1][2 * search_radius + 1] = {0};
+
+       // find close and rich field
+       for (int y = -search_radius; y < search_radius + 1; ++y) {
+               for (int x = -search_radius; x < search_radius + 1; ++x) {
+                       const glm::dvec3 tpos(pos + (double(x) * step_x) + (double(y) * step_y));
+                       if (!GetCreature().PerceptionTest(tpos)) continue;
+                       const world::TileType &type = planet.TileTypeAt(tpos);
+                       auto yield = type.FindBestResource(accept);
+                       if (yield != type.resources.cend()) {
+                               // TODO: subtract minimum yield
+                               rating[y + search_radius][x + search_radius] = yield->ubiquity * accept.Get(yield->resource);
+                               // penalize distance
+                               double dist = std::max(0.125, 0.25 * glm::length(tpos - pos));
+                               rating[y + search_radius][x + search_radius] /= dist;
+                       }
+               }
+       }
+
+       // penalize crowding
+       for (auto &c : planet.Creatures()) {
+               if (&*c == &GetCreature()) continue;
+               for (int y = -search_radius; y < search_radius + 1; ++y) {
+                       for (int x = -search_radius; x < search_radius + 1; ++x) {
+                               const glm::dvec3 tpos(pos + (double(x) * step_x) + (double(y) * step_y));
+                               if (glm::length2(tpos - c->GetSituation().Position()) < 1.0) {
+                                       rating[y + search_radius][x + search_radius] *= 0.8;
                                }
                        }
-                       if (best) {
-                               c.GetSteering().GoTo(glm::dvec3(best_pos.x - offset + 0.5, best_pos.y - offset + 0.5, 0.0));
-                       } else {
-                               // oh crap
+               }
+       }
+
+       glm::ivec2 best_pos(0);
+       double best_rating = -1.0;
+
+       for (int y = -search_radius; y < search_radius + 1; ++y) {
+               for (int x = -search_radius; x < search_radius + 1; ++x) {
+                       if (rating[y + search_radius][x + search_radius] > best_rating) {
+                               best_pos = glm::ivec2(x, y);
+                               best_rating = rating[y + search_radius][x + search_radius];
                        }
                }
-       } else {
-               // well, what now?
        }
+
+       if (best_rating > 0.0) {
+               found = true;
+               searching = false;
+               target_pos = glm::normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius();
+               GetSteering().GoTo(target_pos);
+       } else if (!searching) {
+               found = false;
+               searching = true;
+               target_pos = GetSituation().Position();
+               target_pos += Random().SNorm() * step_x;
+               target_pos += Random().SNorm() * step_y;
+               // bias towards current heading
+               target_pos += GetSituation().Heading() * 1.5;
+               target_pos = glm::normalize(target_pos) * planet.Radius();
+               GetSteering().GoTo(target_pos);
+       }
+}
+
+bool LocateResourceGoal::NearTarget() const noexcept {
+       const Situation &s = GetSituation();
+       return s.OnSurface() && glm::length2(s.Position() - target_pos) < 0.5;
+}
+
+
+StrollGoal::StrollGoal(Creature &c)
+: Goal(c)
+, last(GetSituation().Position())
+, next(last) {
+}
+
+StrollGoal::~StrollGoal() {
+}
+
+std::string StrollGoal::Describe() const {
+       return "take a walk";
+}
+
+void StrollGoal::Enable() {
+       last = GetSituation().Position();
+       GetSteering().Haste(0.0);
+       PickTarget();
+}
+
+void StrollGoal::Action() {
+       if (glm::length2(next - GetSituation().Position()) < 0.0001) {
+               PickTarget();
+       }
+}
+
+void StrollGoal::OnBackground() {
+       SetComplete();
+}
+
+void StrollGoal::PickTarget() noexcept {
+       last = next;
+       next += GetSituation().Heading() * 1.5;
+       const glm::dvec3 normal(GetSituation().GetPlanet().NormalAt(GetSituation().Position()));
+       glm::dvec3 rand_x(GetSituation().Heading());
+       if (std::abs(glm::dot(normal, rand_x)) > 0.999) {
+               rand_x = glm::dvec3(normal.z, normal.x, normal.y);
+       }
+       glm::dvec3 rand_y = glm::cross(normal, rand_x);
+       next += ((rand_x * Random().SNorm()) + (rand_y * Random().SNorm())) * 1.5;
+       next = glm::normalize(next) * GetSituation().GetPlanet().Radius();
+       GetSteering().GoTo(next);
 }
 
 }