]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/goal.cpp
balancing
[blobs.git] / src / creature / goal.cpp
index 77a0dece1a261b55cdf9318529ea6682d947accf..c7a7b66ac5f9be93024f8ab8f486edf11aa1b8ca 100644 (file)
+#include "AttackGoal.hpp"
+#include "BlobBackgroundTask.hpp"
 #include "Goal.hpp"
 #include "IdleGoal.hpp"
+#include "IngestGoal.hpp"
 #include "LocateResourceGoal.hpp"
+#include "StrollGoal.hpp"
 
 #include "Creature.hpp"
 #include "../app/Assets.hpp"
+#include "../ui/string.hpp"
 #include "../world/Planet.hpp"
 #include "../world/Resource.hpp"
 #include "../world/Simulation.hpp"
 #include "../world/TileType.hpp"
 
+#include <cstring>
 #include <iostream>
+#include <sstream>
 #include <glm/gtx/io.hpp>
 
 
 namespace blobs {
 namespace creature {
 
-Goal::Goal(Creature &c)
-: c(c)
-, on_complete()
-, urgency(0.0)
-, interruptible(true)
-, complete(false) {
+AttackGoal::AttackGoal(Creature &self, Creature &target)
+: Goal(self)
+, target(target)
+, damage_target(0.25)
+, damage_dealt(0.0)
+, cooldown(0.0) {
 }
 
-Goal::~Goal() noexcept {
+AttackGoal::~AttackGoal() {
+}
+
+std::string AttackGoal::Describe() const {
+       return "attack " + target.Name();
+}
+
+void AttackGoal::Tick(double dt) {
+       cooldown -= dt;
+}
+
+void AttackGoal::Action() {
+       if (target.Dead() || !GetCreature().PerceptionTest(target.GetSituation().Position())) {
+               SetComplete();
+               return;
+       }
+       const glm::dvec3 diff(GetSituation().Position() - target.GetSituation().Position());
+       const double hit_range = GetCreature().Size() * 0.5 * GetCreature().DexertyFactor();
+       const double hit_dist = hit_range + (0.5 * GetCreature().Size()) + 0.5 * (target.Size());
+       if (GetStats().Damage().Critical()) {
+               // flee
+               GetSteering().Pass(diff * 5.0);
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
+       } else if (glm::length2(diff) > hit_dist * hit_dist) {
+               // full throttle chase
+               GetSteering().Pass(target.GetSituation().Position());
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
+       } else {
+               // attack
+               GetSteering().Halt();
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
+               if (cooldown <= 0.0) {
+                       constexpr double impulse = 0.05;
+                       const double force = GetCreature().Strength();
+                       const double damage =
+                               force * impulse
+                               * (GetCreature().GetComposition().TotalDensity() / target.GetComposition().TotalDensity())
+                               * (GetCreature().Mass() / target.Mass())
+                               / target.Mass();
+                       GetCreature().DoWork(force * impulse * glm::length(diff));
+                       target.Hurt(damage);
+                       target.GetSituation().Accelerate(glm::normalize(diff) * force * -impulse);
+                       damage_dealt += damage;
+                       if (damage_dealt >= damage_target || target.Dead()) {
+                               SetComplete();
+                               if (target.Dead()) {
+                                       GetCreature().GetSimulation().Log() << GetCreature().Name()
+                                               << " killed " << target.Name() << std::endl;
+                               }
+                       }
+                       cooldown = 1.0 + (4.0 * (1.0 - GetCreature().DexertyFactor()));
+               }
+       }
+}
+
+void AttackGoal::OnBackground() {
+       // abort if something more important comes up
+       SetComplete();
 }
 
-Situation &Goal::GetSituation() noexcept {
-       return c.GetSituation();
+
+BlobBackgroundTask::BlobBackgroundTask(Creature &c)
+: Goal(c)
+, breathing(false)
+, drink_subtask(nullptr)
+, eat_subtask(nullptr) {
 }
 
-const Situation &Goal::GetSituation() const noexcept {
-       return c.GetSituation();
+BlobBackgroundTask::~BlobBackgroundTask() {
 }
 
-Steering &Goal::GetSteering() noexcept {
-       return c.GetSteering();
+std::string BlobBackgroundTask::Describe() const {
+       return "being a blob";
 }
 
-const Steering &Goal::GetSteering() const noexcept {
-       return c.GetSteering();
+void BlobBackgroundTask::Tick(double dt) {
+       if (breathing) {
+               // TODO: derive breathing ability
+               int gas = Assets().data.resources["air"].id;
+               // TODO: check if in compatible atmosphere
+               double amount = GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
+               GetStats().Breath().Add(amount * dt);
+               // maintain ~1% gas composition
+               double gas_amount = GetCreature().GetComposition().Get(gas);
+               if (gas_amount < GetCreature().GetComposition().TotalMass() * 0.01) {
+                       double add = std::min(GetCreature().GetComposition().TotalMass() * 0.025 - gas_amount, -amount * dt);
+                       GetCreature().Ingest(gas, add);
+               }
+               if (GetStats().Breath().Empty()) {
+                       breathing = false;
+               }
+       }
+}
+
+void BlobBackgroundTask::Action() {
+       CheckStats();
+       CheckSplit();
+       CheckMutate();
+}
+
+void BlobBackgroundTask::CheckStats() {
+       Creature::Stats &stats = GetStats();
+
+       if (!breathing && stats.Breath().Bad()) {
+               breathing = true;
+       }
+
+       if (!drink_subtask && stats.Thirst().Bad()) {
+               drink_subtask = new IngestGoal(GetCreature(), stats.Thirst());
+               for (const auto &cmp : GetCreature().GetComposition()) {
+                       if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) {
+                               double value = cmp.value / GetCreature().GetComposition().TotalMass();
+                               drink_subtask->Accept(cmp.resource, value);
+                               for (const auto &compat : Assets().data.resources[cmp.resource].compatibility) {
+                                       if (Assets().data.resources[compat.first].state == world::Resource::LIQUID) {
+                                               drink_subtask->Accept(compat.first, value * compat.second);
+                                       }
+                               }
+                       }
+               }
+               drink_subtask->WhenComplete([&](Goal &) { drink_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(drink_subtask));
+       }
+
+       if (!eat_subtask && stats.Hunger().Bad()) {
+               eat_subtask = new IngestGoal(GetCreature(), stats.Hunger());
+               for (const auto &cmp : GetCreature().GetComposition()) {
+                       if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) {
+                               double value = cmp.value / GetCreature().GetComposition().TotalMass();
+                               eat_subtask->Accept(cmp.resource, value);
+                               for (const auto &compat : Assets().data.resources[cmp.resource].compatibility) {
+                                       if (Assets().data.resources[compat.first].state == world::Resource::SOLID) {
+                                               eat_subtask->Accept(compat.first, value * compat.second);
+                                       }
+                               }
+                       }
+               }
+               eat_subtask->WhenComplete([&](Goal &) { eat_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(eat_subtask));
+       }
+}
+
+void BlobBackgroundTask::CheckSplit() {
+       if (GetCreature().Mass() > GetCreature().OffspringMass() * 2.0
+               && GetCreature().OffspringChance() > Random().UNorm()) {
+               GetCreature().GetSimulation().Log() << GetCreature().Name() << " split" << std::endl;
+               Split(GetCreature());
+               return;
+       }
+}
+
+void BlobBackgroundTask::CheckMutate() {
+       // check for random property mutation
+       if (GetCreature().MutateChance() > Random().UNorm()) {
+               double amount = 1.0 + (Random().SNorm() * 0.05);
+               math::Distribution &d = GetCreature().GetGenome().properties.props[Random().UInt(9)];
+               if (Random().UNorm() < 0.5) {
+                       d.Mean(d.Mean() * amount);
+               } else {
+                       d.StandardDeviation(d.StandardDeviation() * amount);
+               }
+       }
+}
+
+
+Goal::Goal(Creature &c)
+: c(c)
+, on_complete()
+, on_foreground()
+, on_background()
+, urgency(0.0)
+, interruptible(true)
+, complete(false) {
+}
+
+Goal::~Goal() noexcept {
 }
 
 app::Assets &Goal::Assets() noexcept {
@@ -51,22 +220,49 @@ const app::Assets &Goal::Assets() const noexcept {
        return c.GetSimulation().Assets();
 }
 
-void Goal::SetComplete() noexcept {
+math::GaloisLFSR &Goal::Random() noexcept {
+       return Assets().random;
+}
+
+void Goal::SetComplete() {
        if (!complete) {
                complete = true;
+               OnComplete();
                if (on_complete) {
                        on_complete(*this);
                }
        }
 }
 
-void Goal::OnComplete(std::function<void(Goal &)> cb) noexcept {
+void Goal::SetForeground() {
+       OnForeground();
+       if (on_foreground) {
+               on_foreground(*this);
+       }
+}
+
+void Goal::SetBackground() {
+       OnBackground();
+       if (on_background) {
+               on_background(*this);
+       }
+}
+
+void Goal::WhenComplete(std::function<void(Goal &)> cb) noexcept {
        on_complete = cb;
        if (complete) {
                on_complete(*this);
        }
 }
 
+void Goal::WhenForeground(std::function<void(Goal &)> cb) noexcept {
+       on_foreground = cb;
+}
+
+void Goal::WhenBackground(std::function<void(Goal &)> cb) noexcept {
+       on_background = cb;
+}
+
 
 IdleGoal::IdleGoal(Creature &c)
 : Goal(c) {
@@ -81,60 +277,187 @@ std::string IdleGoal::Describe() const {
        return "idle";
 }
 
-void IdleGoal::Enable() {
+void IdleGoal::Action() {
+       // when in bad shape, don't make much effort
+       if (GetStats().Damage().Bad() || GetStats().Exhaustion().Bad() || GetStats().Fatigue().Critical()) {
+               GetSteering().DontSeparate();
+       } else {
+               GetSteering().ResumeSeparate();
+       }
+
+       // use boredom as chance per 30s
+       if (Random().UNorm() < GetStats().Boredom().value * (1.0 / 1800.0)) {
+               PickActivity();
+       }
 }
 
-void IdleGoal::Tick(double dt) {
+void IdleGoal::PickActivity() {
+       GetCreature().AddGoal(std::unique_ptr<Goal>(new StrollGoal(GetCreature())));
 }
 
-void IdleGoal::Action() {
-       double fert = GetCreature().Fertility();
-       double rand = Assets().random.UNorm();
-       if (fert > rand) {
-               std::cout << "[" << int(GetCreature().GetSimulation().Time())
-                       << "s] " << GetCreature().Name() << " split" << std::endl;
-               Split(GetCreature());
+
+namespace {
+
+std::string summarize(const Composition &comp, const app::Assets &assets) {
+       std::stringstream s;
+       bool first = true;
+       for (const auto &c : comp) {
+               if (first) {
+                       first = false;
+               } else {
+                       s << " or ";
+               }
+               s << assets.data.resources[c.resource].label;
        }
+       return s.str();
 }
 
+}
 
-LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
+IngestGoal::IngestGoal(Creature &c, Creature::Stat &stat)
 : Goal(c)
-, res(res)
+, stat(stat)
+, accept(Assets().data.resources)
+, locate_subtask(nullptr)
+, ingesting(false)
+, resource(-1)
+, yield(0.0) {
+       Urgency(stat.value);
+}
+
+IngestGoal::~IngestGoal() {
+}
+
+void IngestGoal::Accept(int resource, double value) {
+       accept.Add(resource, value);
+}
+
+std::string IngestGoal::Describe() const {
+       if (resource == -1) {
+               return "ingest " + summarize(accept, Assets());
+       } else {
+               const world::Resource &r = Assets().data.resources[resource];
+               if (r.state == world::Resource::SOLID) {
+                       return "eat " + r.label;
+               } else {
+                       return "drink " + r.label;
+               }
+       }
+}
+
+void IngestGoal::Enable() {
+}
+
+void IngestGoal::Tick(double dt) {
+       Urgency(stat.value);
+       if (locate_subtask) {
+               locate_subtask->Urgency(Urgency() + 0.1);
+       }
+       if (ingesting) {
+               if (OnSuitableTile() && !GetSituation().Moving()) {
+                       GetCreature().Ingest(resource, yield * dt);
+                       stat.Add(-1.0 * yield * GetCreature().GetComposition().Compatibility(resource) * dt);
+                       if (stat.Empty()) {
+                               SetComplete();
+                       }
+               } else {
+                       // left tile somehow, some idiot probably pushed us off
+                       ingesting = false;
+                       Interruptible(true);
+               }
+       }
+}
+
+void IngestGoal::Action() {
+       if (ingesting) {
+               // all good
+               return;
+       }
+       if (OnSuitableTile()) {
+               if (GetSituation().Moving()) {
+                       // break with maximum force
+                       GetSteering().Haste(1.0);
+                       GetSteering().Halt();
+               } else {
+                       // finally
+                       // TODO: somehow this still gets interrupted
+                       Interruptible(false);
+                       ingesting = true;
+               }
+       } else {
+               locate_subtask = new LocateResourceGoal(GetCreature());
+               for (const auto &c : accept) {
+                       locate_subtask->Accept(c.resource, c.value);
+               }
+               locate_subtask->SetMinimum(stat.gain * -1.1);
+               locate_subtask->Urgency(Urgency() + 0.1);
+               locate_subtask->WhenComplete([&](Goal &){ locate_subtask = nullptr; });
+               GetCreature().AddGoal(std::unique_ptr<Goal>(locate_subtask));
+       }
+}
+
+bool IngestGoal::OnSuitableTile() {
+       if (!GetSituation().OnGround()) {
+               return false;
+       }
+       const world::TileType &t = GetSituation().GetTileType();
+       auto found = t.FindBestResource(accept);
+       if (found != t.resources.end()) {
+               resource = found->resource;
+               yield = found->ubiquity;
+               return true;
+       } else {
+               resource = -1;
+               return false;
+       }
+}
+
+
+LocateResourceGoal::LocateResourceGoal(Creature &c)
+: Goal(c)
+, accept(Assets().data.resources)
 , found(false)
 , target_pos(0.0)
-, target_srf(0)
-, target_tile(0)
-, searching(false) {
+, searching(false)
+, reevaluate(0.0)
+, minimum(0.0) {
 }
 
 LocateResourceGoal::~LocateResourceGoal() noexcept {
 }
 
+void LocateResourceGoal::Accept(int resource, double value) {
+       accept.Add(resource, value);
+}
+
 std::string LocateResourceGoal::Describe() const {
-       return "locate " + GetCreature().GetSimulation().Resources()[res].name;
+       return "locate " + summarize(accept, Assets());
 }
 
 void LocateResourceGoal::Enable() {
-       LocateResource();
+
 }
 
 void LocateResourceGoal::Tick(double dt) {
+       reevaluate -= dt;
 }
 
 void LocateResourceGoal::Action() {
-       if (!found) {
+       if (reevaluate < 0.0) {
+               LocateResource();
+               reevaluate = 3.0;
+       } else if (!found) {
                if (!searching) {
                        LocateResource();
                } else {
-                       double dist = glm::length2(GetSituation().Position() - target_pos);
-                       if (dist < 0.0001) {
+                       if (OnTarget()) {
+                               searching = false;
                                LocateResource();
                        } else {
                                GetSteering().GoTo(target_pos);
                        }
                }
-       } else if (OnTargetTile()) {
+       } else if (OnTarget()) {
                GetSteering().Halt();
                if (!GetSituation().Moving()) {
                        SetComplete();
@@ -142,86 +465,175 @@ void LocateResourceGoal::Action() {
        } else {
                GetSteering().GoTo(target_pos);
        }
+       GetSteering().Haste(Urgency());
 }
 
 void LocateResourceGoal::LocateResource() {
        if (GetSituation().OnSurface()) {
                const world::TileType &t = GetSituation().GetTileType();
-               auto yield = t.FindResource(res);
+               auto yield = t.FindBestResource(accept);
                if (yield != t.resources.cend()) {
                        // hoooray
                        GetSteering().Halt();
                        found = true;
                        searching = false;
                        target_pos = GetSituation().Position();
-                       target_srf = GetSituation().Surface();
-                       target_tile = GetSituation().GetPlanet().SurfacePosition(target_srf, target_pos);
                } else {
                        // go find somewhere else
                        SearchVicinity();
+                       if (!found) {
+                               Remember();
+                               if (!found) {
+                                       RandomWalk();
+                               }
+                       }
                }
        } else {
                // well, what now?
+               found = false;
+               searching = false;
        }
 }
 
 void LocateResourceGoal::SearchVicinity() {
        const world::Planet &planet = GetSituation().GetPlanet();
-       int srf = GetSituation().Surface();
        const glm::dvec3 &pos = GetSituation().Position();
+       const glm::dvec3 normal(planet.NormalAt(pos));
+       const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y))) * (GetCreature().PerceptionOmniRange() * 0.7));
+       const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal)) * (GetCreature().PerceptionOmniRange() * 0.7));
+
+       const int search_radius = int(GetCreature().PerceptionRange() / (GetCreature().PerceptionOmniRange() * 0.7));
+       double rating[2 * search_radius + 1][2 * search_radius + 1];
+       std::memset(rating, '\0', (2 * search_radius + 1) * (2 * search_radius + 1) * sizeof(double));
+
+       // find close and rich field
+       for (int y = -search_radius; y < search_radius + 1; ++y) {
+               for (int x = -search_radius; x < search_radius + 1; ++x) {
+                       const glm::dvec3 tpos(pos + (double(x) * step_x) + (double(y) * step_y));
+                       if (!GetCreature().PerceptionTest(tpos)) continue;
+                       const world::TileType &type = planet.TileTypeAt(tpos);
+                       auto yield = type.FindBestResource(accept);
+                       if (yield != type.resources.cend()) {
+                               rating[y + search_radius][x + search_radius] = yield->ubiquity * accept.Get(yield->resource);
+                               // penalize distance
+                               double dist = std::max(0.125, 0.25 * glm::length2(tpos - pos));
+                               rating[y + search_radius][x + search_radius] /= dist;
+                       }
+               }
+       }
 
-       glm::ivec2 loc = planet.SurfacePosition(srf, pos);
-       glm::ivec2 seek_radius(2);
-       glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
-       glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength() - 1), loc + seek_radius));
+       // penalize crowding
+       for (auto &c : planet.Creatures()) {
+               if (&*c == &GetCreature()) continue;
+               for (int y = -search_radius; y < search_radius + 1; ++y) {
+                       for (int x = -search_radius; x < search_radius + 1; ++x) {
+                               const glm::dvec3 tpos(pos + (double(x) * step_x) + (double(y) * step_y));
+                               if (glm::length2(tpos - c->GetSituation().Position()) < 1.0) {
+                                       rating[y + search_radius][x + search_radius] *= 0.8;
+                               }
+                       }
+               }
+       }
 
-       const world::TileType::Yield *best = nullptr;
-       glm::ivec2 best_pos;
-       double best_distance;
+       glm::ivec2 best_pos(0);
+       double best_rating = -1.0;
 
-       for (int y = begin.y; y <= end.y; ++y) {
-               for (int x = begin.x; x <= end.x; ++x) {
-                       const world::TileType &type = planet.TypeAt(srf, x, y);
-                       auto yield = type.FindResource(res);
-                       if (yield != type.resources.cend()) {
-                               double dist = glm::length2(planet.TileCenter(srf, x, y) - pos);
-                               if (!best) {
-                                       best = &*yield;
-                                       best_pos = glm::ivec2(x, y);
-                                       best_distance = dist;
-                               } else if (yield->ubiquity - (dist * 0.125) > best->ubiquity - (best_distance * 0.125)) {
-                                       best = &*yield;
-                                       best_pos = glm::ivec2(x, y);
-                                       best_distance = dist;
-                               }
+       for (int y = -search_radius; y < search_radius + 1; ++y) {
+               for (int x = -search_radius; x < search_radius + 1; ++x) {
+                       if (rating[y + search_radius][x + search_radius] > best_rating) {
+                               best_pos = glm::ivec2(x, y);
+                               best_rating = rating[y + search_radius][x + search_radius];
                        }
                }
        }
-       if (best) {
+
+       if (best_rating > minimum) {
                found = true;
                searching = false;
-               target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y);
-               target_srf = srf;
-               target_tile = best_pos;
+               target_pos = glm::normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius();
                GetSteering().GoTo(target_pos);
-       } else if (!searching) {
-               found = false;
-               searching = true;
-               target_pos = GetSituation().Position();
-               target_pos[(srf + 0) % 3] += Assets().random.SNorm();
-               target_pos[(srf + 1) % 3] += Assets().random.SNorm();
-               // bias towards current direction
-               target_pos += glm::normalize(GetSituation().Velocity()) * 0.5;
+       }
+}
+
+void LocateResourceGoal::Remember() {
+       glm::dvec3 pos(0.0);
+       if (GetCreature().GetMemory().RememberLocation(accept, pos)) {
+               found = true;
+               searching = false;
+               target_pos = pos;
                GetSteering().GoTo(target_pos);
        }
 }
 
-bool LocateResourceGoal::OnTargetTile() const noexcept {
+void LocateResourceGoal::RandomWalk() {
+       if (searching) {
+               return;
+       }
+
+       const world::Planet &planet = GetSituation().GetPlanet();
+       const glm::dvec3 &pos = GetSituation().Position();
+       const glm::dvec3 normal(planet.NormalAt(pos));
+       const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y))));
+       const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal)));
+
+       found = false;
+       searching = true;
+       target_pos = GetSituation().Position();
+       target_pos += Random().SNorm() * 3.0 * step_x;
+       target_pos += Random().SNorm() * 3.0 * step_y;
+       // bias towards current heading
+       target_pos += GetSituation().Heading() * 1.5;
+       target_pos = glm::normalize(target_pos) * planet.Radius();
+       GetSteering().GoTo(target_pos);
+}
+
+bool LocateResourceGoal::OnTarget() const noexcept {
        const Situation &s = GetSituation();
-       return s.OnSurface()
-               && s.Surface() == target_srf
-               && s.OnTile()
-               && s.SurfacePosition() == target_tile;
+       return s.OnGround() && glm::length2(s.Position() - target_pos) < 0.0001;
+}
+
+
+StrollGoal::StrollGoal(Creature &c)
+: Goal(c)
+, last(GetSituation().Position())
+, next(last) {
+}
+
+StrollGoal::~StrollGoal() {
+}
+
+std::string StrollGoal::Describe() const {
+       return "take a walk";
+}
+
+void StrollGoal::Enable() {
+       last = GetSituation().Position();
+       GetSteering().Haste(0.0);
+       PickTarget();
+}
+
+void StrollGoal::Action() {
+       if (glm::length2(next - GetSituation().Position()) < 0.0001) {
+               PickTarget();
+       }
+}
+
+void StrollGoal::OnBackground() {
+       SetComplete();
+}
+
+void StrollGoal::PickTarget() noexcept {
+       last = next;
+       next += GetSituation().Heading() * 1.5;
+       const glm::dvec3 normal(GetSituation().GetPlanet().NormalAt(GetSituation().Position()));
+       glm::dvec3 rand_x(GetSituation().Heading());
+       if (std::abs(glm::dot(normal, rand_x)) > 0.999) {
+               rand_x = glm::dvec3(normal.z, normal.x, normal.y);
+       }
+       glm::dvec3 rand_y = glm::cross(normal, rand_x);
+       next += ((rand_x * Random().SNorm()) + (rand_y * Random().SNorm())) * 1.5;
+       next = glm::normalize(next) * GetSituation().GetPlanet().Radius();
+       GetSteering().GoTo(next);
 }
 
 }