]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/goal.cpp
balancing
[blobs.git] / src / creature / goal.cpp
index c3200a6ca028a64ceef5ebb21e313a15e10d641a..c7a7b66ac5f9be93024f8ab8f486edf11aa1b8ca 100644 (file)
@@ -1,3 +1,4 @@
+#include "AttackGoal.hpp"
 #include "BlobBackgroundTask.hpp"
 #include "Goal.hpp"
 #include "IdleGoal.hpp"
 namespace blobs {
 namespace creature {
 
+AttackGoal::AttackGoal(Creature &self, Creature &target)
+: Goal(self)
+, target(target)
+, damage_target(0.25)
+, damage_dealt(0.0)
+, cooldown(0.0) {
+}
+
+AttackGoal::~AttackGoal() {
+}
+
+std::string AttackGoal::Describe() const {
+       return "attack " + target.Name();
+}
+
+void AttackGoal::Tick(double dt) {
+       cooldown -= dt;
+}
+
+void AttackGoal::Action() {
+       if (target.Dead() || !GetCreature().PerceptionTest(target.GetSituation().Position())) {
+               SetComplete();
+               return;
+       }
+       const glm::dvec3 diff(GetSituation().Position() - target.GetSituation().Position());
+       const double hit_range = GetCreature().Size() * 0.5 * GetCreature().DexertyFactor();
+       const double hit_dist = hit_range + (0.5 * GetCreature().Size()) + 0.5 * (target.Size());
+       if (GetStats().Damage().Critical()) {
+               // flee
+               GetSteering().Pass(diff * 5.0);
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
+       } else if (glm::length2(diff) > hit_dist * hit_dist) {
+               // full throttle chase
+               GetSteering().Pass(target.GetSituation().Position());
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
+       } else {
+               // attack
+               GetSteering().Halt();
+               GetSteering().DontSeparate();
+               GetSteering().Haste(1.0);
+               if (cooldown <= 0.0) {
+                       constexpr double impulse = 0.05;
+                       const double force = GetCreature().Strength();
+                       const double damage =
+                               force * impulse
+                               * (GetCreature().GetComposition().TotalDensity() / target.GetComposition().TotalDensity())
+                               * (GetCreature().Mass() / target.Mass())
+                               / target.Mass();
+                       GetCreature().DoWork(force * impulse * glm::length(diff));
+                       target.Hurt(damage);
+                       target.GetSituation().Accelerate(glm::normalize(diff) * force * -impulse);
+                       damage_dealt += damage;
+                       if (damage_dealt >= damage_target || target.Dead()) {
+                               SetComplete();
+                               if (target.Dead()) {
+                                       GetCreature().GetSimulation().Log() << GetCreature().Name()
+                                               << " killed " << target.Name() << std::endl;
+                               }
+                       }
+                       cooldown = 1.0 + (4.0 * (1.0 - GetCreature().DexertyFactor()));
+               }
+       }
+}
+
+void AttackGoal::OnBackground() {
+       // abort if something more important comes up
+       SetComplete();
+}
+
+
 BlobBackgroundTask::BlobBackgroundTask(Creature &c)
 : Goal(c)
 , breathing(false)
@@ -41,15 +114,15 @@ void BlobBackgroundTask::Tick(double dt) {
                // TODO: derive breathing ability
                int gas = Assets().data.resources["air"].id;
                // TODO: check if in compatible atmosphere
-               double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
-               GetCreature().GetStats().Breath().Add(amount * dt);
+               double amount = GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
+               GetStats().Breath().Add(amount * dt);
                // maintain ~1% gas composition
                double gas_amount = GetCreature().GetComposition().Get(gas);
                if (gas_amount < GetCreature().GetComposition().TotalMass() * 0.01) {
                        double add = std::min(GetCreature().GetComposition().TotalMass() * 0.025 - gas_amount, -amount * dt);
                        GetCreature().Ingest(gas, add);
                }
-               if (GetCreature().GetStats().Breath().Empty()) {
+               if (GetStats().Breath().Empty()) {
                        breathing = false;
                }
        }
@@ -62,7 +135,7 @@ void BlobBackgroundTask::Action() {
 }
 
 void BlobBackgroundTask::CheckStats() {
-       Creature::Stats &stats = GetCreature().GetStats();
+       Creature::Stats &stats = GetStats();
 
        if (!breathing && stats.Breath().Bad()) {
                breathing = true;
@@ -72,7 +145,13 @@ void BlobBackgroundTask::CheckStats() {
                drink_subtask = new IngestGoal(GetCreature(), stats.Thirst());
                for (const auto &cmp : GetCreature().GetComposition()) {
                        if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) {
-                               drink_subtask->Accept(cmp.resource, 1.0);
+                               double value = cmp.value / GetCreature().GetComposition().TotalMass();
+                               drink_subtask->Accept(cmp.resource, value);
+                               for (const auto &compat : Assets().data.resources[cmp.resource].compatibility) {
+                                       if (Assets().data.resources[compat.first].state == world::Resource::LIQUID) {
+                                               drink_subtask->Accept(compat.first, value * compat.second);
+                                       }
+                               }
                        }
                }
                drink_subtask->WhenComplete([&](Goal &) { drink_subtask = nullptr; });
@@ -83,19 +162,18 @@ void BlobBackgroundTask::CheckStats() {
                eat_subtask = new IngestGoal(GetCreature(), stats.Hunger());
                for (const auto &cmp : GetCreature().GetComposition()) {
                        if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) {
-                               eat_subtask->Accept(cmp.resource, 1.0);
+                               double value = cmp.value / GetCreature().GetComposition().TotalMass();
+                               eat_subtask->Accept(cmp.resource, value);
+                               for (const auto &compat : Assets().data.resources[cmp.resource].compatibility) {
+                                       if (Assets().data.resources[compat.first].state == world::Resource::SOLID) {
+                                               eat_subtask->Accept(compat.first, value * compat.second);
+                                       }
+                               }
                        }
                }
                eat_subtask->WhenComplete([&](Goal &) { eat_subtask = nullptr; });
                GetCreature().AddGoal(std::unique_ptr<Goal>(eat_subtask));
        }
-
-       // when in bad shape, don't make much effort
-       if (stats.Damage().Bad() || stats.Exhaustion().Bad() || stats.Fatigue().Critical()) {
-               GetCreature().GetSteering().DontSeparate();
-       } else {
-               GetCreature().GetSteering().ResumeSeparate();
-       }
 }
 
 void BlobBackgroundTask::CheckSplit() {
@@ -134,22 +212,6 @@ Goal::Goal(Creature &c)
 Goal::~Goal() noexcept {
 }
 
-Situation &Goal::GetSituation() noexcept {
-       return c.GetSituation();
-}
-
-const Situation &Goal::GetSituation() const noexcept {
-       return c.GetSituation();
-}
-
-Steering &Goal::GetSteering() noexcept {
-       return c.GetSteering();
-}
-
-const Steering &Goal::GetSteering() const noexcept {
-       return c.GetSteering();
-}
-
 app::Assets &Goal::Assets() noexcept {
        return c.GetSimulation().Assets();
 }
@@ -216,8 +278,15 @@ std::string IdleGoal::Describe() const {
 }
 
 void IdleGoal::Action() {
-       // use boredom as chance per minute
-       if (Random().UNorm() < GetCreature().GetStats().Boredom().value * (1.0 / 3600.0)) {
+       // when in bad shape, don't make much effort
+       if (GetStats().Damage().Bad() || GetStats().Exhaustion().Bad() || GetStats().Fatigue().Critical()) {
+               GetSteering().DontSeparate();
+       } else {
+               GetSteering().ResumeSeparate();
+       }
+
+       // use boredom as chance per 30s
+       if (Random().UNorm() < GetStats().Boredom().value * (1.0 / 1800.0)) {
                PickActivity();
        }
 }
@@ -248,7 +317,7 @@ std::string summarize(const Composition &comp, const app::Assets &assets) {
 IngestGoal::IngestGoal(Creature &c, Creature::Stat &stat)
 : Goal(c)
 , stat(stat)
-, accept()
+, accept(Assets().data.resources)
 , locate_subtask(nullptr)
 , ingesting(false)
 , resource(-1)
@@ -286,9 +355,8 @@ void IngestGoal::Tick(double dt) {
        }
        if (ingesting) {
                if (OnSuitableTile() && !GetSituation().Moving()) {
-                       // TODO: determine satisfaction factor
                        GetCreature().Ingest(resource, yield * dt);
-                       stat.Add(-1.0 * yield * dt);
+                       stat.Add(-1.0 * yield * GetCreature().GetComposition().Compatibility(resource) * dt);
                        if (stat.Empty()) {
                                SetComplete();
                        }
@@ -321,6 +389,7 @@ void IngestGoal::Action() {
                for (const auto &c : accept) {
                        locate_subtask->Accept(c.resource, c.value);
                }
+               locate_subtask->SetMinimum(stat.gain * -1.1);
                locate_subtask->Urgency(Urgency() + 0.1);
                locate_subtask->WhenComplete([&](Goal &){ locate_subtask = nullptr; });
                GetCreature().AddGoal(std::unique_ptr<Goal>(locate_subtask));
@@ -328,7 +397,7 @@ void IngestGoal::Action() {
 }
 
 bool IngestGoal::OnSuitableTile() {
-       if (!GetSituation().OnSurface()) {
+       if (!GetSituation().OnGround()) {
                return false;
        }
        const world::TileType &t = GetSituation().GetTileType();
@@ -346,11 +415,12 @@ bool IngestGoal::OnSuitableTile() {
 
 LocateResourceGoal::LocateResourceGoal(Creature &c)
 : Goal(c)
-, accept()
+, accept(Assets().data.resources)
 , found(false)
 , target_pos(0.0)
 , searching(false)
-, reevaluate(0.0) {
+, reevaluate(0.0)
+, minimum(0.0) {
 }
 
 LocateResourceGoal::~LocateResourceGoal() noexcept {
@@ -380,15 +450,14 @@ void LocateResourceGoal::Action() {
                if (!searching) {
                        LocateResource();
                } else {
-                       double dist = glm::length2(GetSituation().Position() - target_pos);
-                       if (dist < 0.0001) {
+                       if (OnTarget()) {
                                searching = false;
                                LocateResource();
                        } else {
                                GetSteering().GoTo(target_pos);
                        }
                }
-       } else if (NearTarget()) {
+       } else if (OnTarget()) {
                GetSteering().Halt();
                if (!GetSituation().Moving()) {
                        SetComplete();
@@ -412,6 +481,12 @@ void LocateResourceGoal::LocateResource() {
                } else {
                        // go find somewhere else
                        SearchVicinity();
+                       if (!found) {
+                               Remember();
+                               if (!found) {
+                                       RandomWalk();
+                               }
+                       }
                }
        } else {
                // well, what now?
@@ -424,11 +499,12 @@ void LocateResourceGoal::SearchVicinity() {
        const world::Planet &planet = GetSituation().GetPlanet();
        const glm::dvec3 &pos = GetSituation().Position();
        const glm::dvec3 normal(planet.NormalAt(pos));
-       const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y))));
-       const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal)));
+       const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y))) * (GetCreature().PerceptionOmniRange() * 0.7));
+       const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal)) * (GetCreature().PerceptionOmniRange() * 0.7));
 
-       constexpr int search_radius = 2;
-       double rating[2 * search_radius + 1][2 * search_radius + 1] = {0};
+       const int search_radius = int(GetCreature().PerceptionRange() / (GetCreature().PerceptionOmniRange() * 0.7));
+       double rating[2 * search_radius + 1][2 * search_radius + 1];
+       std::memset(rating, '\0', (2 * search_radius + 1) * (2 * search_radius + 1) * sizeof(double));
 
        // find close and rich field
        for (int y = -search_radius; y < search_radius + 1; ++y) {
@@ -438,10 +514,9 @@ void LocateResourceGoal::SearchVicinity() {
                        const world::TileType &type = planet.TileTypeAt(tpos);
                        auto yield = type.FindBestResource(accept);
                        if (yield != type.resources.cend()) {
-                               // TODO: subtract minimum yield
                                rating[y + search_radius][x + search_radius] = yield->ubiquity * accept.Get(yield->resource);
                                // penalize distance
-                               double dist = std::max(0.125, 0.25 * glm::length(tpos - pos));
+                               double dist = std::max(0.125, 0.25 * glm::length2(tpos - pos));
                                rating[y + search_radius][x + search_radius] /= dist;
                        }
                }
@@ -472,27 +547,49 @@ void LocateResourceGoal::SearchVicinity() {
                }
        }
 
-       if (best_rating > 0.0) {
+       if (best_rating > minimum) {
                found = true;
                searching = false;
                target_pos = glm::normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius();
                GetSteering().GoTo(target_pos);
-       } else if (!searching) {
-               found = false;
-               searching = true;
-               target_pos = GetSituation().Position();
-               target_pos += Random().SNorm() * step_x;
-               target_pos += Random().SNorm() * step_y;
-               // bias towards current heading
-               target_pos += GetSituation().Heading() * 1.5;
-               target_pos = glm::normalize(target_pos) * planet.Radius();
+       }
+}
+
+void LocateResourceGoal::Remember() {
+       glm::dvec3 pos(0.0);
+       if (GetCreature().GetMemory().RememberLocation(accept, pos)) {
+               found = true;
+               searching = false;
+               target_pos = pos;
                GetSteering().GoTo(target_pos);
        }
 }
 
-bool LocateResourceGoal::NearTarget() const noexcept {
+void LocateResourceGoal::RandomWalk() {
+       if (searching) {
+               return;
+       }
+
+       const world::Planet &planet = GetSituation().GetPlanet();
+       const glm::dvec3 &pos = GetSituation().Position();
+       const glm::dvec3 normal(planet.NormalAt(pos));
+       const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y))));
+       const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal)));
+
+       found = false;
+       searching = true;
+       target_pos = GetSituation().Position();
+       target_pos += Random().SNorm() * 3.0 * step_x;
+       target_pos += Random().SNorm() * 3.0 * step_y;
+       // bias towards current heading
+       target_pos += GetSituation().Heading() * 1.5;
+       target_pos = glm::normalize(target_pos) * planet.Radius();
+       GetSteering().GoTo(target_pos);
+}
+
+bool LocateResourceGoal::OnTarget() const noexcept {
        const Situation &s = GetSituation();
-       return s.OnSurface() && glm::length2(s.Position() - target_pos) < 0.5;
+       return s.OnGround() && glm::length2(s.Position() - target_pos) < 0.0001;
 }