]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/goal.cpp
old compilers
[blobs.git] / src / creature / goal.cpp
index ee51a919ba11a71ff7081262b4ebd3f9076c5d10..e65a4dbf484ad743c23624c5fea28f225b9595ae 100644 (file)
@@ -1,3 +1,4 @@
+#include "BlobBackgroundTask.hpp"
 #include "Goal.hpp"
 #include "IdleGoal.hpp"
 #include "LocateResourceGoal.hpp"
 namespace blobs {
 namespace creature {
 
+BlobBackgroundTask::BlobBackgroundTask(Creature &c)
+: Goal(c) {
+}
+
+BlobBackgroundTask::~BlobBackgroundTask() {
+}
+
+std::string BlobBackgroundTask::Describe() const {
+       return "being a blob";
+}
+
+void BlobBackgroundTask::Tick(double dt) {
+}
+
+void BlobBackgroundTask::Action() {
+       // check if eligible to split
+       if (GetCreature().Mass() > GetCreature().GetProperties().Birth().mass * 1.8) {
+               double fert = GetCreature().Fertility();
+               double rand = Assets().random.UNorm();
+               if (fert > rand) {
+                       std::cout << "[" << int(GetCreature().GetSimulation().Time())
+                               << "s] " << GetCreature().Name() << " split" << std::endl;
+                       Split(GetCreature());
+                       return;
+               }
+       }
+       // check for random property mutation
+       if (GetCreature().Mutability() > Assets().random.UNorm()) {
+               double amount = 1.0 + (Assets().random.SNorm() * 0.05);
+               auto &props = GetCreature().GetGenome().properties;
+               double r = Assets().random.UNorm();
+               math::Distribution *d = nullptr;
+               if (Assets().random.UNorm() < 0.5) {
+                       auto &set = props.props[(int(Assets().random.UNorm() * 4.0) % 4) + 1];
+                       if (r < 0.25) {
+                               d = &set.age;
+                       } else if (r < 0.5) {
+                               d = &set.mass;
+                       } else if (r < 0.75) {
+                               d = &set.fertility;
+                       } else {
+                               d = &set.highlight;
+                       }
+               } else {
+                       if (r < 0.2) {
+                               d = &props.strength;
+                       } else if (r < 0.4) {
+                               d = &props.stamina;
+                       } else if (r < 0.6) {
+                               d = &props.dexerty;
+                       } else if (r < 0.8) {
+                               d = &props.intelligence;
+                       } else {
+                               d = &props.mutability;
+                       }
+               }
+               if (Assets().random.UNorm() < 0.5) {
+                       d->Mean(d->Mean() * amount);
+               } else {
+                       d->StandardDeviation(d->StandardDeviation() * amount);
+               }
+       }
+}
+
+
 Goal::Goal(Creature &c)
 : c(c)
 , on_complete()
@@ -88,14 +154,6 @@ void IdleGoal::Tick(double dt) {
 }
 
 void IdleGoal::Action() {
-       double fert = GetCreature().Fertility();
-       double rand = Assets().random.UNorm();
-       if (fert > rand) {
-               std::cout << "[" << int(GetCreature().GetSimulation().Time())
-                       << "s] splitting " << GetCreature().Name()
-                       << " because " << fert << " > " << rand << std::endl;
-               Split(GetCreature());
-       }
 }
 
 
@@ -106,7 +164,8 @@ LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
 , target_pos(0.0)
 , target_srf(0)
 , target_tile(0)
-, searching(false) {
+, searching(false)
+, reevaluate(0.0) {
 }
 
 LocateResourceGoal::~LocateResourceGoal() noexcept {
@@ -117,21 +176,24 @@ std::string LocateResourceGoal::Describe() const {
 }
 
 void LocateResourceGoal::Enable() {
-       LocateResource();
+
 }
 
 void LocateResourceGoal::Tick(double dt) {
+       reevaluate -= dt;
 }
 
 void LocateResourceGoal::Action() {
-       if (!found) {
+       if (reevaluate < 0.0) {
+               LocateResource();
+               reevaluate = 3.0;
+       } else if (!found) {
                if (!searching) {
                        LocateResource();
                } else {
                        double dist = glm::length2(GetSituation().Position() - target_pos);
                        if (dist < 0.0001) {
-                               GetSteering().Halt();
-                               searching = false;
+                               LocateResource();
                        } else {
                                GetSteering().GoTo(target_pos);
                        }
@@ -144,6 +206,7 @@ void LocateResourceGoal::Action() {
        } else {
                GetSteering().GoTo(target_pos);
        }
+       GetSteering().Haste(Urgency());
 }
 
 void LocateResourceGoal::LocateResource() {
@@ -175,31 +238,48 @@ void LocateResourceGoal::SearchVicinity() {
        glm::ivec2 loc = planet.SurfacePosition(srf, pos);
        glm::ivec2 seek_radius(2);
        glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
-       glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength() - 1), loc + seek_radius));
+       glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius + glm::ivec2(1)));
 
-       const world::TileType::Yield *best = nullptr;
-       glm::ivec2 best_pos;
-       double best_distance;
+       double rating[end.y - begin.y][end.x - begin.x];
+       std::memset(rating, 0, sizeof(double) * (end.y - begin.y) * (end.x - begin.x))
 
-       for (int y = begin.y; y <= end.y; ++y) {
-               for (int x = begin.x; x <= end.x; ++x) {
+       // find close and rich field
+       for (int y = begin.y; y < end.y; ++y) {
+               for (int x = begin.x; x < end.x; ++x) {
                        const world::TileType &type = planet.TypeAt(srf, x, y);
                        auto yield = type.FindResource(res);
                        if (yield != type.resources.cend()) {
-                               double dist = glm::length2(planet.TileCenter(srf, x, y) - pos);
-                               if (!best) {
-                                       best = &*yield;
-                                       best_pos = glm::ivec2(x, y);
-                                       best_distance = dist;
-                               } else if (yield->ubiquity - (dist * 0.125) > best->ubiquity - (best_distance * 0.125)) {
-                                       best = &*yield;
-                                       best_pos = glm::ivec2(x, y);
-                                       best_distance = dist;
-                               }
+                               // TODO: subtract minimum yield
+                               rating[y - begin.y][x - begin.x] = yield->ubiquity;
+                               double dist = std::max(0.125, 0.25 * glm::length(planet.TileCenter(srf, x, y) - pos));
+                               rating[y - begin.y][x - begin.x] /= dist;
                        }
                }
        }
-       if (best) {
+
+       // demote crowded tiles
+       for (auto &c : planet.Creatures()) {
+               if (&*c == &GetCreature()) continue;
+               if (c->GetSituation().Surface() != srf) continue;
+               glm::ivec2 coords(c->GetSituation().SurfacePosition());
+               if (coords.x < begin.x || coords.x >= end.x) continue;
+               if (coords.y < begin.y || coords.y >= end.y) continue;
+               rating[coords.y - begin.y][coords.x - begin.x] *= 0.9;
+       }
+
+       glm::ivec2 best_pos(0);
+       double best_rating = -1.0;
+
+       for (int y = begin.y; y < end.y; ++y) {
+               for (int x = begin.x; x < end.x; ++x) {
+                       if (rating[y - begin.y][x - begin.x] > best_rating) {
+                               best_pos = glm::ivec2(x, y);
+                               best_rating = rating[y - begin.y][x - begin.x];
+                       }
+               }
+       }
+
+       if (best_rating) {
                found = true;
                searching = false;
                target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y);
@@ -212,6 +292,9 @@ void LocateResourceGoal::SearchVicinity() {
                target_pos = GetSituation().Position();
                target_pos[(srf + 0) % 3] += Assets().random.SNorm();
                target_pos[(srf + 1) % 3] += Assets().random.SNorm();
+               // bias towards current direction
+               target_pos += glm::normalize(GetSituation().Velocity()) * 0.5;
+               target_pos = clamp(target_pos, -planet.Radius(), planet.Radius());
                GetSteering().GoTo(target_pos);
        }
 }