#include "Goal.hpp"
+#include "IdleGoal.hpp"
#include "LocateResourceGoal.hpp"
#include "Creature.hpp"
+#include "../app/Assets.hpp"
#include "../world/Planet.hpp"
#include "../world/Resource.hpp"
#include "../world/Simulation.hpp"
return c.GetSteering();
}
+app::Assets &Goal::Assets() noexcept {
+ return c.GetSimulation().Assets();
+}
+
+const app::Assets &Goal::Assets() const noexcept {
+ return c.GetSimulation().Assets();
+}
+
void Goal::SetComplete() noexcept {
if (!complete) {
complete = true;
}
+IdleGoal::IdleGoal(Creature &c)
+: Goal(c) {
+ Urgency(-1.0);
+ Interruptible(true);
+}
+
+IdleGoal::~IdleGoal() {
+}
+
+std::string IdleGoal::Describe() const {
+ return "idle";
+}
+
+void IdleGoal::Enable() {
+}
+
+void IdleGoal::Tick(double dt) {
+}
+
+void IdleGoal::Action() {
+ double fert = GetCreature().Fertility();
+ double rand = Assets().random.UNorm();
+ if (fert > rand) {
+ std::cout << "[" << int(GetCreature().GetSimulation().Time())
+ << "s] splitting " << GetCreature().Name()
+ << " because " << fert << " > " << rand << std::endl;
+ Split(GetCreature());
+ }
+}
+
+
LocateResourceGoal::LocateResourceGoal(Creature &c, int res)
: Goal(c)
, res(res)
, found(false)
, target_pos(0.0)
, target_srf(0)
-, target_tile(0) {
+, target_tile(0)
+, searching(false) {
}
LocateResourceGoal::~LocateResourceGoal() noexcept {
void LocateResourceGoal::Action() {
if (!found) {
- LocateResource();
+ if (!searching) {
+ LocateResource();
+ } else {
+ double dist = glm::length2(GetSituation().Position() - target_pos);
+ if (dist < 0.0001) {
+ GetSteering().Halt();
+ searching = false;
+ } else {
+ GetSteering().GoTo(target_pos);
+ }
+ }
} else if (OnTargetTile()) {
GetSteering().Halt();
- if (!GetCreature().Moving()) {
+ if (!GetSituation().Moving()) {
SetComplete();
}
} else {
// hoooray
GetSteering().Halt();
found = true;
+ searching = false;
target_pos = GetSituation().Position();
target_srf = GetSituation().Surface();
target_tile = GetSituation().GetPlanet().SurfacePosition(target_srf, target_pos);
glm::ivec2 loc = planet.SurfacePosition(srf, pos);
glm::ivec2 seek_radius(2);
glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
- glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius));
+ glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength() - 1), loc + seek_radius));
const world::TileType::Yield *best = nullptr;
glm::ivec2 best_pos;
double best_distance;
- for (int y = begin.y; y < end.y; ++y) {
- for (int x = begin.x; x < end.x; ++x) {
+ for (int y = begin.y; y <= end.y; ++y) {
+ for (int x = begin.x; x <= end.x; ++x) {
const world::TileType &type = planet.TypeAt(srf, x, y);
auto yield = type.FindResource(res);
if (yield != type.resources.cend()) {
}
if (best) {
found = true;
+ searching = false;
target_pos = planet.TileCenter(srf, best_pos.x, best_pos.y);
target_srf = srf;
target_tile = best_pos;
GetSteering().GoTo(target_pos);
- std::cout << "found resource at " << target_pos << std::endl;
- } else {
- // oh crap
+ } else if (!searching) {
+ found = false;
+ searching = true;
+ target_pos = GetSituation().Position();
+ target_pos[(srf + 0) % 3] += Assets().random.SNorm();
+ target_pos[(srf + 1) % 3] += Assets().random.SNorm();
+ GetSteering().GoTo(target_pos);
}
}
const Situation &s = GetSituation();
return s.OnSurface()
&& s.Surface() == target_srf
- && s.GetPlanet().SurfacePosition(s.Surface(), s.Position()) == target_tile;
+ && s.OnTile()
+ && s.SurfacePosition() == target_tile;
}
}