void SetBaseColor(const glm::vec3 &) noexcept;
void SetHighlightColor(const glm::vec4 &) noexcept;
void SetTexture(ArrayTexture &) noexcept;
+ void SetAmbient(const glm::vec3 &) noexcept;
void SetLight(int n, const glm::vec3 &pos, const glm::vec3 &color, float strength) noexcept;
void SetNumLights(int n) noexcept;
GLuint base_color_handle;
GLuint highlight_color_handle;
GLuint sampler_handle;
+ GLuint ambient_handle;
GLuint num_lights_handle;
GLuint light_handle[MAX_LIGHTS * 3];