void SetV(const glm::mat4 &v) noexcept;
void SetVP(const glm::mat4 &v, const glm::mat4 &p) noexcept;
void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p) noexcept;
+ void SetBaseColor(const glm::vec3 &) noexcept;
+ void SetHighlightColor(const glm::vec4 &) noexcept;
void SetTexture(ArrayTexture &) noexcept;
void SetLight(int n, const glm::vec3 &pos, const glm::vec3 &color, float strength) noexcept;
void SetNumLights(int n) noexcept;
GLuint m_handle;
GLuint mv_handle;
GLuint mvp_handle;
- GLuint sampler_handle;
+ GLuint base_color_handle;
+ GLuint highlight_color_handle;
+ GLuint sampler_handle;
GLuint num_lights_handle;
GLuint light_handle[MAX_LIGHTS * 3];