void Activate() noexcept;
void SetM(const glm::mat4 &m) noexcept;
+ void SetV(const glm::mat4 &v) noexcept;
void SetVP(const glm::mat4 &v, const glm::mat4 &p) noexcept;
void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p) noexcept;
void SetTexture(ArrayTexture &) noexcept;