]> git.localhorst.tv Git - blobs.git/blobdiff - src/graphics/shader.cpp
split creature when it's "ripe" lol
[blobs.git] / src / graphics / shader.cpp
index 1b641b07107d8f2954dca055c7e249e3c3b410fa..dbdeeb15552efa28699b4b7b50893e73ae9e10d3 100644 (file)
@@ -538,7 +538,7 @@ CreatureSkin::CreatureSkin()
 
                "void main() {\n"
                        "vec3 tex_color = texture(tex_sampler, frag_tex_uv).rgb;\n"
-                       "vec3 total_light = tex_color * vec3(0.01, 0.01, 0.01);\n"
+                       "vec3 total_light = tex_color * vec3(0.1, 0.1, 0.1);\n"
                        "for (int i = 0; i < num_lights; ++i) {\n"
                                "vec3 to_light = light[i].position - vtx_viewspace;\n"
                                "float distance = length(to_light) + length(vtx_viewspace);\n"