Reference(s.GetPlanet());
track_orient = true;
up = s.GetPlanet().NormalAt(s.Position());
- glm::dvec3 ref(normalize(cross(up, glm::dvec3(up.z, up.x, up.y))));
+ glm::dvec3 ref(glm::normalize(glm::cross(up, glm::dvec3(up.z, up.x, up.y))));
dir =
- glm::dmat3(ref, up, cross(ref, up))
+ glm::dmat3(ref, up, glm::cross(ref, up))
* glm::dmat3(glm::eulerAngleYX(-angle.y, -angle.x))
* dir;
} else {
if (&b == ref) {
return track_orient ? glm::mat4(1.0f) : glm::mat4(ref->LocalTransform());
} else if (b.HasParent() && &b.Parent() == ref) {
- return track_orient
+ return glm::mat4(track_orient
? ref->InverseTransform() * b.FromParent() * b.LocalTransform()
- : b.FromParent() * b.LocalTransform();
+ : b.FromParent() * b.LocalTransform());
} else if (ref->HasParent() && &ref->Parent() == &b) {
- return track_orient
+ return glm::mat4(track_orient
? ref->InverseTransform() * ref->ToParent() * b.LocalTransform()
- : ref->ToParent() * b.LocalTransform();
+ : ref->ToParent() * b.LocalTransform());
} else {
- return track_orient
+ return glm::mat4(track_orient
? ref->InverseTransform() * ref->ToUniverse() * b.FromUniverse() * b.LocalTransform()
- : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform();
+ : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform());
}
}