#include "Camera.hpp"
#include "Viewport.hpp"
-#include "../const.hpp"
+#include "../math/const.hpp"
#include "../world/Body.hpp"
#include <cmath>
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
+void Viewport::ClearDepth() {
+ glClear(GL_DEPTH_BUFFER_BIT);
+}
+
}
}