, aspect(1.0f)
, near(0.1f)
, far(12560.0f)
-, projection(glm::perspective(fov, aspect, near, far))
+, projection(glm::infinitePerspective(fov, aspect, near))
, view(1.0f)
, ref(&r)
, track_orient(false) {
}
void Camera::UpdateProjection() noexcept {
- projection = glm::perspective(fov, aspect, near, far);
+ projection = glm::infinitePerspective(fov, aspect, near);
}