]> git.localhorst.tv Git - blobs.git/blobdiff - src/math/geometry.cpp
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[blobs.git] / src / math / geometry.cpp
index f822ad68e4de3529a14847a6b4d5ab38b5ffeedc..58c97ae71e378b98f14ce3cc1917ed8201e23aad 100644 (file)
@@ -41,15 +41,15 @@ bool Intersect(
                glm::dvec3(b_m[0]),
                glm::dvec3(b_m[1]),
                glm::dvec3(b_m[2]),
-               normalize(cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[0]))),
-               normalize(cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[1]))),
-               normalize(cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[2]))),
-               normalize(cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[0]))),
-               normalize(cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[1]))),
-               normalize(cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[2]))),
-               normalize(cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[0]))),
-               normalize(cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[1]))),
-               normalize(cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[2]))),
+               glm::normalize(glm::cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[0]))),
+               glm::normalize(glm::cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[1]))),
+               glm::normalize(glm::cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[2]))),
+               glm::normalize(glm::cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[0]))),
+               glm::normalize(glm::cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[1]))),
+               glm::normalize(glm::cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[2]))),
+               glm::normalize(glm::cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[0]))),
+               glm::normalize(glm::cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[1]))),
+               glm::normalize(glm::cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[2]))),
        };
 
        depth = std::numeric_limits<double>::infinity();
@@ -57,7 +57,7 @@ bool Intersect(
 
        int cur_axis = 0;
        for (const glm::dvec3 &axis : axes) {
-               if (any(isnan(axis))) {
+               if (glm::any(glm::isnan(axis))) {
                        // can result from the cross products if A and B have parallel axes
                        ++cur_axis;
                        continue;
@@ -65,7 +65,7 @@ bool Intersect(
                double a_min = std::numeric_limits<double>::infinity();
                double a_max = -std::numeric_limits<double>::infinity();
                for (const glm::dvec3 &corner : a_corners) {
-                       double val = dot(corner, axis);
+                       double val = glm::dot(corner, axis);
                        a_min = std::min(a_min, val);
                        a_max = std::max(a_max, val);
                }
@@ -73,7 +73,7 @@ bool Intersect(
                double b_min = std::numeric_limits<double>::infinity();
                double b_max = -std::numeric_limits<double>::infinity();
                for (const glm::dvec3 &corner : b_corners) {
-                       double val = dot(corner, axis);
+                       double val = glm::dot(corner, axis);
                        b_min = std::min(b_min, val);
                        b_max = std::max(b_max, val);
                }