#if GLM_VERSION < 96
namespace glm {
- using tvec1 = detail::tvec1;
- using tvec2 = detail::tvec2;
- using tvec3 = detail::tvec3;
- using tvec4 = detail::tvec4;
+ template<class T, precision P = defaultp>
+ using tvec1 = detail::tvec1<T, P>;
+ template<class T, precision P = defaultp>
+ using tvec2 = detail::tvec2<T, P>;
+ template<class T, precision P = defaultp>
+ using tvec3 = detail::tvec3<T, P>;
+ template<class T, precision P = defaultp>
+ using tvec4 = detail::tvec4<T, P>;
}
#endif
return glm::any(glm::isnan(v));
}
+template<class Vec>
+inline Vec limit(const Vec &v, typename Vec::value_type max) noexcept {
+ typename Vec::value_type len2 = glm::length2(v);
+ typename Vec::value_type max2 = max * max;
+ if (len2 > max2) {
+ return glm::normalize(v) * max;
+ } else {
+ return v;
+ }
+}
+
template<class T>
inline T rgb2hsl(const T &rgb) {
using Vec4 = glm::tvec4<typename T::value_type>;
inline T hsl2rgb(const T &hsl) {
using Vec3 = glm::tvec3<typename T::value_type>;
using Vec4 = glm::tvec4<typename T::value_type>;
- const Vec4 K(0.0, -1.0/3.0, 2.0/3.0, -1.0);
- const Vec3 p(glm::abs(glm::fract(Vec3(hsl.h) + Vec3(K)) * 6.0 - Vec3(K.w)));
+ const Vec4 K(1.0, 2.0/3.0, 1.0/3.0, 3.0);
+ const Vec3 p(glm::abs(glm::fract(Vec3(hsl.x) + Vec3(K)) * 6.0 - Vec3(K.w)));
T rgb = hsl.z * glm::mix(Vec3(K.x), glm::clamp(p - Vec3(K.x), 0.0, 1.0), hsl.y);
return rgb;
}