->Spacing(2)
->Direction(Panel::VERTICAL);
Panel *stat_meter_panel = new Panel;
+ stat_label[0]->Layout();
+ stats[0]->Layout();
stat_meter_panel
->Spacing(stat_label[0]->Size().y - stats[0]->Size().y + 2)
->Direction(Panel::VERTICAL);
->Add(stat_label_panel)
->Add(stat_meter_panel);
- Label *prop_label[8];
- for (int i = 0; i < 8; ++i) {
+ Label *prop_label[9];
+ for (int i = 0; i < 9; ++i) {
prop_label[i] = new Label(assets.fonts.medium);
props[i] = new Label(assets.fonts.medium);
}
prop_label[4]->Text("Lifetime");
prop_label[5]->Text("Fertility");
prop_label[6]->Text("Mutability");
- prop_label[7]->Text("Offspring mass");
+ prop_label[7]->Text("Adaptability");
+ prop_label[8]->Text("Offspring mass");
Panel *prop_label_panel = new Panel;
prop_label_panel
prop_meter_panel
->Spacing(2)
->Direction(Panel::VERTICAL);
- for (int i = 0; i < 8; ++i) {
+ for (int i = 0; i < 9; ++i) {
prop_label_panel->Add(prop_label[i]);
prop_meter_panel->Add(props[i]);
}
props[4]->Text(TimeString(c->Lifetime()));
props[5]->Text(PercentageString(c->Fertility()));
props[6]->Text(PercentageString(c->Mutability()));
- props[7]->Text(MassString(c->OffspringMass()));
+ props[7]->Text(PercentageString(c->Adaptability()));
+ props[8]->Text(MassString(c->OffspringMass()));
const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
+ panel.Layout();
panel.Draw(assets, viewport);
}
int i = 0;
for (const auto &r : sim.Records()) {
if (!r) continue;
- switch (r.type) {
- default:
- case world::Record::VALUE:
- records[i]->Text(DecimalString(r.value, 2));
- break;
- case world::Record::LENGTH:
- records[i]->Text(LengthString(r.value));
- break;
- case world::Record::MASS:
- records[i]->Text(MassString(r.value));
- break;
- case world::Record::PERCENTAGE:
- records[i]->Text(PercentageString(r.value));
- break;
- case world::Record::TIME:
- records[i]->Text(TimeString(r.value));
- break;
- }
+ records[i]->Text(r.ValueString());
std::string str(r.holder->Name());
bool first = true;
for (auto p : r.holder->Parents()) {
const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(margin.x, margin.y));
+ panel.Layout();
panel.Draw(sim.Assets(), viewport);
}
const glm::vec2 margin(20.0f);
panel.Position(glm::vec2(margin.x, viewport.Height() - margin.y - panel.Size().y));
+ panel.Layout();
panel.Draw(sim.Assets(), viewport);
}