]> git.localhorst.tv Git - blobs.git/blobdiff - src/ui/ui.cpp
cleaned up ui a little
[blobs.git] / src / ui / ui.cpp
index f7a102eaf73e1b3b85cc2d4b7704ccb8f0163336..31f0396a9072c2f3fc6e438f90f45bd801ea1026 100644 (file)
@@ -6,17 +6,21 @@
 
 #include <glm/gtx/transform.hpp>
 
-#include <iostream>
-#include <glm/gtx/io.hpp>
-
 
 namespace blobs {
 namespace ui {
 
 CreaturePanel::CreaturePanel(const app::Assets &assets)
 : c(nullptr)
-, name(assets.fonts.large) {
-       name.Origin(Gravity::NORTH_EAST);
+, name(new Label(assets.fonts.large))
+, panel() {
+       panel
+               .Add(name)
+               .Padding(glm::vec2(10.0f))
+               .Spacing(10.0f)
+               .Direction(Panel::VERTICAL)
+               .Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f))
+               .Origin(Gravity::NORTH_EAST);
 }
 
 CreaturePanel::~CreaturePanel() {
@@ -25,7 +29,8 @@ CreaturePanel::~CreaturePanel() {
 
 void CreaturePanel::Show(creature::Creature &cr) {
        c = &cr;
-       name.Text(c->Name());
+       name->Text(c->Name());
+       panel.Relayout();
 }
 
 void CreaturePanel::Hide() noexcept {
@@ -36,90 +41,9 @@ void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noex
        if (!c) return;
 
        const glm::vec2 margin(20.0f);
-       const glm::vec2 padding(10.0f);
-
-       const glm::vec2 size(name.Size() + 2.0f * padding);
-       const glm::vec2 half_size = size * 0.5f;
-
-       const glm::vec3 top_right(viewport.Width() - margin.x, margin.y, 0.0f);
-       name.Position(top_right - glm::vec3(padding.x, -padding.y, 1.0f));
-
-       assets.shaders.plain_color.Activate();
-       assets.shaders.plain_color.SetM(
-               glm::translate(glm::vec3(top_right.x - half_size.x, top_right.y + half_size.y, 0.0f))
-               * glm::scale(glm::vec3(half_size.x, half_size.y, 1.0f)));
-       assets.shaders.plain_color.SetColor(glm::vec3(0.7f, 0.7f, 0.7f));
-       assets.shaders.plain_color.DrawRect();
-
-       name.Draw(assets, viewport);
-}
-
-
-Label::Label(const graphics::Font &f)
-: font(&f)
-, text()
-, tex()
-, fg_color(0.0f, 0.0f, 0.0f, 1.0f)
-, bg_color(0.0f, 0.0f, 0.0f, 0.0f)
-, pos(0.0f, 0.0f, 0.0f)
-, origin(Gravity::CENTER)
-, dirty(true) {
-}
-
-Label::~Label() {
-}
-
-Label &Label::Text(const std::string &t) {
-       if (text != t) {
-               dirty = true;
-       }
-       text = t;
-       return *this;
-}
-
-Label &Label::Font(const graphics::Font &f) {
-       if (font != &f) {
-               dirty = true;
-       }
-       font = &f;
-       return *this;
-}
-
-Label &Label::Foreground(const glm::vec4 &c) {
-       fg_color = c;
-       return *this;
-}
-
-Label &Label::Background(const glm::vec4 &c) {
-       bg_color = c;
-       return *this;
-}
-
-glm::vec2 Label::Size() {
-       Update();
-       return tex.Size();
-}
-
-void Label::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
-       Update();
-       glm::vec2 size = Size();
-       glm::vec3 position = align(origin, size, pos);
-
-       std::cout << "pos: " << pos << ", size: " << size << ", position: " << position << std::endl;
-
-       assets.shaders.alpha_sprite.Activate();
-       assets.shaders.alpha_sprite.SetM(glm::translate(position)
-               * glm::scale(glm::vec3(size.x * 0.5f, size.y * 0.5f, 1.0f)));
-       assets.shaders.alpha_sprite.SetTexture(tex);
-       assets.shaders.alpha_sprite.SetFgColor(fg_color);
-       assets.shaders.alpha_sprite.SetBgColor(bg_color);
-       assets.shaders.alpha_sprite.DrawRect();
-}
 
-void Label::Update() {
-       if (!dirty) return;
-       font->Render(text, tex);
-       dirty = false;
+       panel.Position(glm::vec3(viewport.Width() - margin.x, margin.y, 0.0f));
+       panel.Draw(assets, viewport);
 }
 
 }