}
pos->Text(VectorString(c->GetSituation().Position(), 2));
- tile->Text(c->GetSituation().GetTileType().label);
+ tile->Text(c->GetSituation().GetTileType().label + (
+ c->GetSituation().OnGround()
+ ? (c->GetSituation().Moving() ? " (moving)" : " (standing)")
+ : (c->GetSituation().Moving() ? " (flying)" : " (hovering)")
+ ));
head->Text(VectorString(c->GetSituation().Heading(), 2));
const creature::Composition &comp = c->GetComposition();