#include "CreaturePanel.hpp"
+#include "Label.hpp"
+#include "Meter.hpp"
#include "../app/Assets.hpp"
#include "../creature/Creature.hpp"
#include "../graphics/Viewport.hpp"
namespace ui {
CreaturePanel::CreaturePanel(const app::Assets &assets)
-: c(nullptr)
+: assets(assets)
+, c(nullptr)
, name(new Label(assets.fonts.large))
+, needs(new Panel)
, panel() {
panel
.Add(name)
- .Padding(glm::vec2(10.0f))
- .Spacing(10.0f)
- .Direction(Panel::VERTICAL)
- .Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f))
- .Origin(Gravity::NORTH_EAST);
+ ->Add(needs)
+ ->Padding(glm::vec2(10.0f))
+ ->Spacing(10.0f)
+ ->Direction(Panel::VERTICAL)
+ ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f))
+ ->Origin(Gravity::NORTH_EAST);
}
CreaturePanel::~CreaturePanel() {
void CreaturePanel::Show(creature::Creature &cr) {
c = &cr;
name->Text(c->Name());
+ CreateNeeds();
+}
+
+void CreaturePanel::CreateNeeds() {
+ needs->Clear()->Reserve(c->Needs().size());
+ meters.clear();
+ meters.reserve(c->Needs().size());
+ for (auto &need : c->Needs()) {
+ Label *label = new Label(assets.fonts.medium);
+ label
+ ->Text(assets.data.resources[need.resource].label);
+ Meter *meter = new Meter;
+ meter
+ ->Value(1.0f - need.value)
+ ->Size(glm::vec2(100.0f, assets.fonts.medium.Height()))
+ ->Padding(glm::vec2(1.0f))
+ ->Border(1.0f)
+ ->FillColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f))
+ ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
+ Panel *need_panel = new Panel;
+ need_panel
+ ->Direction(Panel::HORIZONTAL)
+ ->Spacing(10.0f)
+ ->Add(label)
+ ->Add(meter);
+ needs->Add(need_panel);
+ meters.push_back(meter);
+ }
panel.Relayout();
}
void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
if (!c) return;
+ if (meters.size() != c->Needs().size()) {
+ CreateNeeds();
+ } else {
+ auto need = c->Needs().begin();
+ auto need_end = c->Needs().end();
+ auto meter = meters.begin();
+ for (; need != need_end; ++need, ++meter) {
+ (*meter)->Value(1.0f - need->value)->FillColor(need->IsSatisfied()
+ ? glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)
+ : glm::vec4(1.0f, 0.0f, 0.0f, 1.0f));
+ }
+ }
+
const glm::vec2 margin(20.0f);
panel.Position(glm::vec3(viewport.Width() - margin.x, margin.y, 0.0f));