#include "CreaturePanel.hpp"
+#include "Label.hpp"
+#include "Meter.hpp"
#include "../app/Assets.hpp"
#include "../creature/Creature.hpp"
#include "../graphics/Viewport.hpp"
+#include <iomanip>
+#include <iostream>
+#include <sstream>
+#include <glm/gtx/io.hpp>
#include <glm/gtx/transform.hpp>
namespace ui {
CreaturePanel::CreaturePanel(const app::Assets &assets)
-: c(nullptr)
+: assets(assets)
+, c(nullptr)
, name(new Label(assets.fonts.large))
+, born(new Label(assets.fonts.medium))
+, age(new Label(assets.fonts.medium))
+, mass(new Label(assets.fonts.medium))
+, pos(new Label(assets.fonts.medium))
+, vel(new Label(assets.fonts.medium))
+, dir(new Label(assets.fonts.medium))
+, tile(new Label(assets.fonts.medium))
+, goal(new Label(assets.fonts.medium))
+, stats{nullptr}
+, props{nullptr}
, panel() {
+ born->Text("00h 00m 00s");
+ Label *born_label = new Label(assets.fonts.medium);
+ born_label->Text("Born");
+ Panel *born_panel = new Panel;
+ born_panel
+ ->Add(born_label)
+ ->Add(born)
+ ->Spacing(10.0f)
+ ->Direction(Panel::HORIZONTAL);
+
+ age->Text("00h 00m 00s");
+ Label *age_label = new Label(assets.fonts.medium);
+ age_label->Text("Age");
+ Panel *age_panel = new Panel;
+ age_panel
+ ->Add(age_label)
+ ->Add(age)
+ ->Spacing(10.0f)
+ ->Direction(Panel::HORIZONTAL);
+
+ mass->Text("00.000kg");
+ Label *mass_label = new Label(assets.fonts.medium);
+ mass_label->Text("Mass");
+ Panel *mass_panel = new Panel;
+ mass_panel
+ ->Add(mass_label)
+ ->Add(mass)
+ ->Spacing(10.0f)
+ ->Direction(Panel::HORIZONTAL);
+
+ pos->Text("<00.0, 00.0, 00.0>");
+ Label *pos_label = new Label(assets.fonts.medium);
+ pos_label->Text("Pos");
+ Panel *pos_panel = new Panel;
+ pos_panel
+ ->Add(pos_label)
+ ->Add(pos)
+ ->Spacing(10.0f)
+ ->Direction(Panel::HORIZONTAL);
+
+ vel->Text("<00.0, 00.0, 00.0>");
+ Label *vel_label = new Label(assets.fonts.medium);
+ vel_label->Text("Vel");
+ Panel *vel_panel = new Panel;
+ vel_panel
+ ->Add(vel_label)
+ ->Add(vel)
+ ->Spacing(10.0f)
+ ->Direction(Panel::HORIZONTAL);
+
+ dir->Text("<0.00, 0.00, 0.00>");
+ Label *dir_label = new Label(assets.fonts.medium);
+ dir_label->Text("Dir");
+ Panel *dir_panel = new Panel;
+ dir_panel
+ ->Add(dir_label)
+ ->Add(dir)
+ ->Spacing(10.0f)
+ ->Direction(Panel::HORIZONTAL);
+
+ tile->Text("<00, 00> (mountains)");
+ Label *tile_label = new Label(assets.fonts.medium);
+ tile_label->Text("Tile");
+ Panel *tile_panel = new Panel;
+ tile_panel
+ ->Add(tile_label)
+ ->Add(tile)
+ ->Spacing(10.0f)
+ ->Direction(Panel::HORIZONTAL);
+
+ goal->Text("long goal description");
+ Label *goal_label = new Label(assets.fonts.medium);
+ goal_label->Text("Goal");
+ Panel *goal_panel = new Panel;
+ goal_panel
+ ->Add(goal_label)
+ ->Add(goal)
+ ->Spacing(10.0f)
+ ->Direction(Panel::HORIZONTAL);
+
+ Label *stat_label[7];
+ for (int i = 0; i < 7; ++i) {
+ stat_label[i] = new Label(assets.fonts.medium);
+ stats[i] = new Meter;
+ stats[i]
+ ->Size(glm::vec2(100.0f, assets.fonts.medium.Height() + assets.fonts.medium.Descent()))
+ ->Padding(glm::vec2(1.0f))
+ ->Border(1.0f)
+ ->BorderColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
+ }
+ stat_label[0]->Text("Damage");
+ stat_label[1]->Text("Breath");
+ stat_label[2]->Text("Thirst");
+ stat_label[3]->Text("Hunger");
+ stat_label[4]->Text("Exhaustion");
+ stat_label[5]->Text("Fatigue");
+ stat_label[6]->Text("Boredom");
+
+ Panel *stat_label_panel = new Panel;
+ stat_label_panel
+ ->Spacing(2)
+ ->Direction(Panel::VERTICAL);
+ Panel *stat_meter_panel = new Panel;
+ stat_meter_panel
+ ->Spacing(stat_label[0]->Size().y - stats[0]->Size().y + 2)
+ ->Direction(Panel::VERTICAL);
+ for (int i = 0; i < 7; ++i) {
+ stat_label_panel->Add(stat_label[i]);
+ stat_meter_panel->Add(stats[i]);
+ }
+ Panel *stat_panel = new Panel;
+ stat_panel
+ ->Direction(Panel::HORIZONTAL)
+ ->Spacing(10)
+ ->Add(stat_label_panel)
+ ->Add(stat_meter_panel);
+
+ Label *prop_label[8];
+ for (int i = 0; i < 8; ++i) {
+ prop_label[i] = new Label(assets.fonts.medium);
+ props[i] = new Label(assets.fonts.medium);
+ }
+ prop_label[0]->Text("Strength");
+ prop_label[1]->Text("Stamina");
+ prop_label[2]->Text("Dexerty");
+ prop_label[3]->Text("Intelligence");
+ prop_label[4]->Text("Lifetime");
+ prop_label[5]->Text("Fertility");
+ prop_label[6]->Text("Mutability");
+ prop_label[7]->Text("Offspring mass");
+
+ Panel *prop_label_panel = new Panel;
+ prop_label_panel
+ ->Spacing(2)
+ ->Direction(Panel::VERTICAL);
+ Panel *prop_meter_panel = new Panel;
+ prop_meter_panel
+ ->Spacing(2)
+ ->Direction(Panel::VERTICAL);
+ for (int i = 0; i < 8; ++i) {
+ prop_label_panel->Add(prop_label[i]);
+ prop_meter_panel->Add(props[i]);
+ }
+ Panel *prop_panel = new Panel;
+ prop_panel
+ ->Direction(Panel::HORIZONTAL)
+ ->Spacing(10)
+ ->Add(prop_label_panel)
+ ->Add(prop_meter_panel);
+
panel
.Add(name)
- .Padding(glm::vec2(10.0f))
- .Spacing(10.0f)
- .Direction(Panel::VERTICAL)
- .Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f))
- .Origin(Gravity::NORTH_EAST);
+ ->Add(age_panel)
+ ->Add(born_panel)
+ ->Add(mass_panel)
+ ->Add(pos_panel)
+ ->Add(vel_panel)
+ ->Add(dir_panel)
+ ->Add(tile_panel)
+ ->Add(goal_panel)
+ ->Add(stat_panel)
+ ->Add(prop_panel)
+ ->Padding(glm::vec2(10.0f))
+ ->Spacing(10.0f)
+ ->Direction(Panel::VERTICAL)
+ ->Background(glm::vec4(0.7f, 0.7f, 0.7f, 1.0f));
}
CreaturePanel::~CreaturePanel() {
void CreaturePanel::Show(creature::Creature &cr) {
c = &cr;
name->Text(c->Name());
- panel.Relayout();
+ born->Time(c->Born());
}
void CreaturePanel::Hide() noexcept {
void CreaturePanel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
if (!c) return;
+ age->Time(c->Age());
+ mass->Mass(c->Mass());
+ {
+ const glm::dvec3 &p = c->GetSituation().Position();
+ std::stringstream ss;
+ ss << std::fixed << std::setprecision(1)
+ << "<" << p.x << ", " << p.y << ", " << p.z << ">";
+ pos->Text(ss.str());
+ }
+ {
+ const glm::dvec3 &v = c->GetSituation().Velocity();
+ std::stringstream ss;
+ ss << std::fixed << std::setprecision(1)
+ << "<" << v.x << ", " << v.y << ", " << v.z << ">";
+ vel->Text(ss.str());
+ }
+ {
+ const glm::dvec3 &d = c->GetSituation().GetState().dir;
+ std::stringstream ss;
+ ss << std::fixed << std::setprecision(2)
+ << "<" << d.x << ", " << d.y << ", " << d.z << ">";
+ dir->Text(ss.str());
+ }
+ {
+ glm::ivec2 t = c->GetSituation().SurfacePosition();
+ std::stringstream ss;
+ ss << std::fixed << std::setprecision(1)
+ << "<" << t.x << ", " << t.y
+ << "> (" << c->GetSituation().GetTileType().label << ")";
+ tile->Text(ss.str());
+ }
+ if (c->Goals().empty()) {
+ goal->Text("none");
+ } else {
+ goal->Text(c->Goals()[0]->Describe());
+ }
+
+ for (int i = 0; i < 7; ++i) {
+ stats[i]->Value(c->GetStats().stat[i].value);
+ if (c->GetStats().stat[i].Okay()) {
+ stats[i]->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
+ } else if (c->GetStats().stat[i].Critical()) {
+ stats[i]->FillColor(glm::vec4(0.7f, 0.0f, 0.0f, 1.0f));
+ } else {
+ stats[i]->FillColor(glm::vec4(0.9f, 0.4f, 0.0f, 1.0f));
+ }
+ }
+
+ props[0]->Decimal(c->Strength());
+ props[1]->Decimal(c->Stamina());
+ props[2]->Decimal(c->Dexerty());
+ props[3]->Decimal(c->Intelligence());
+ props[4]->Time(c->Lifetime());
+ props[5]->Percentage(c->Fertility());
+ props[6]->Percentage(c->Mutability());
+ props[7]->Mass(c->OffspringMass());
+
const glm::vec2 margin(20.0f);
- panel.Position(glm::vec3(viewport.Width() - margin.x, margin.y, 0.0f));
+ panel.Position(glm::vec2(viewport.Width() - margin.x - panel.Size().x, margin.y));
panel.Draw(assets, viewport);
}