#include "Label.hpp"
+#include "Meter.hpp"
#include "Panel.hpp"
#include "Widget.hpp"
Label::~Label() {
}
-Label &Label::Text(const std::string &t) {
+Label *Label::Text(const std::string &t) {
if (text != t) {
dirty = true;
}
text = t;
- return *this;
+ return this;
}
-Label &Label::Font(const graphics::Font &f) {
+Label *Label::Font(const graphics::Font &f) {
if (font != &f) {
dirty = true;
}
font = &f;
- return *this;
+ return this;
}
-Label &Label::Foreground(const glm::vec4 &c) {
+Label *Label::Foreground(const glm::vec4 &c) {
fg_color = c;
- return *this;
+ return this;
}
-Label &Label::Background(const glm::vec4 &c) {
+Label *Label::Background(const glm::vec4 &c) {
bg_color = c;
- return *this;
+ return this;
}
glm::vec2 Label::Size() {
}
+Meter::Meter()
+: fill_color(1.0f)
+, border_color(1.0f)
+, size(3.0f)
+, padding(1.0f)
+, border(1.0f)
+, value(0.0f) {
+}
+
+Meter::~Meter() {
+}
+
+glm::vec2 Meter::Size() {
+ return size + (2.0f * padding) + (2.0f * border);
+}
+
+void Meter::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept {
+ glm::vec2 fullsize = Size();
+ assets.shaders.plain_color.Activate();
+
+ if (border > 0.0f) {
+ assets.shaders.plain_color.SetM(glm::translate(AlignedPosition())
+ * glm::scale(glm::vec3(fullsize.x, fullsize.y, 1.0f)));
+ assets.shaders.plain_color.SetColor(border_color);
+ assets.shaders.plain_color.OutlineRect();
+ }
+
+ if (value > 0.0f) {
+ glm::vec3 top_left(glm::vec2(TopLeft()) + padding + glm::vec2(border), Position().z);
+ glm::vec3 actual_size(size.x * value, size.y, 1.0f);
+
+ assets.shaders.plain_color.SetM(glm::translate(align(Gravity::NORTH_WEST, actual_size, top_left))
+ * glm::scale(actual_size));
+ assets.shaders.plain_color.SetColor(fill_color);
+ assets.shaders.plain_color.DrawRect();
+ }
+}
+
+
Panel::Panel()
: widgets()
, bg_color(0.0f, 0.0f, 0.0f, 0.0f)
Panel::~Panel() {
}
-Panel &Panel::Add(Widget *w) {
+Panel *Panel::Add(Widget *w) {
std::unique_ptr<Widget> widget(w);
glm::vec2 wsize = widget->Size();
if (dir == HORIZONTAL) {
size.y += wsize.y;
}
widgets.emplace_back(std::move(widget));
- return *this;
+ return this;
+}
+
+Panel *Panel::Clear() {
+ widgets.clear();
+ size = glm::vec2(0.0f);
+ return this;
}
-Panel &Panel::Background(const glm::vec4 &c) {
+Panel *Panel::Background(const glm::vec4 &c) {
bg_color = c;
- return *this;
+ return this;
}
-Panel &Panel::Padding(const glm::vec2 &p) {
+Panel *Panel::Padding(const glm::vec2 &p) {
padding = p;
- return *this;
+ return this;
}
-Panel &Panel::Spacing(float s) {
+Panel *Panel::Spacing(float s) {
spacing = s;
- return *this;
+ return this;
}
-Panel &Panel::Direction(Dir d) {
+Panel *Panel::Direction(Dir d) {
dir = d;
Relayout();
- return *this;
+ return this;
}
glm::vec2 Panel::Size() {
- return 2.0f * padding + glm::vec2(0.0f, (widgets.size() - 1) * spacing) + size;
+ return (2.0f * padding) + glm::vec2(0.0f, (widgets.size() - 1) * spacing) + size;
}
void Panel::Relayout() {
cursor.y += padding.y;
cursor.z -= 1.0f;
for (auto &w : widgets) {
- w->Position(cursor).Origin(Gravity::NORTH_WEST);
+ w->Position(cursor)->Origin(Gravity::NORTH_WEST);
w->Draw(assets, viewport);
cursor[dir] += w->Size()[dir] + spacing;
}