#define BLOBS_WORLD_BODY_HPP_
#include "Orbit.hpp"
-#include "../graphics/glm.hpp"
+#include "../math/glm.hpp"
#include <vector>
void Tick(double dt);
void Cache() noexcept;
+ void CheckCollision() noexcept;
// body takes over ownership of given pointer
void AddCreature(creature::Creature *);