return 6 * TilesPerSurface();
}
+ glm::dvec3 TileCenter(int surface, int x, int y) const noexcept;
+
void BuildVAOs();
void Draw(app::Assets &, graphics::Viewport &) override;
};
-void GenerateTest(Planet &);
+void GenerateEarthlike(Planet &) noexcept;
+void GenerateTest(Planet &) noexcept;
}
}