#ifndef BLOBS_WORLD_RESOURCE_HPP_
#define BLOBS_WORLD_RESOURCE_HPP_
+#include "../math/glm.hpp"
+
#include <string>
struct Resource {
- std::string name;
- std::string label;
+ std::string name = "";
+ std::string label = "";
double density = 1.0;
// TODO: something about temperature and pressure and stuff
int state = SOLID;
+ glm::dvec3 base_color = glm::dvec3(1.0);
+
};
}