+ void SetAlive(creature::Creature *);
+ std::vector<creature::Creature *> &LiveCreatures() noexcept { return alive; }
+ const std::vector<creature::Creature *> &LiveCreatures() const noexcept { return alive; }
+
+ void SetDead(creature::Creature *);
+ std::vector<creature::Creature *> &DeadCreatures() noexcept { return dead; }
+ const std::vector<creature::Creature *> &DeadCreatures() const noexcept { return dead; }
+