+void Simulation::SetAlive(creature::Creature *c) {
+ alive.push_back(c);
+}
+
+void Simulation::SetDead(creature::Creature *c) {
+ auto entry = std::find(alive.begin(), alive.end(), c);
+ if (entry != alive.end()) {
+ alive.erase(entry);
+ }
+ dead.push_back(c);
+ CheckRecords(*c);
+}
+
+void Simulation::CheckRecords(creature::Creature &c) noexcept {
+ if (c.Age() > records[0].value) {
+ records[0].value = c.Age();
+ records[0].time = Time();
+ records[0].holder = &c;
+ }
+ if (c.Mass() > records[1].value) {
+ records[1].value = c.Mass();
+ records[1].time = Time();
+ records[1].holder = &c;
+ }
+ if (c.Size() > records[2].value) {
+ records[2].value = c.Size();
+ records[2].time = Time();
+ records[2].holder = &c;
+ }
+ if (c.Strength() > records[3].value) {
+ records[3].value = c.Strength();
+ records[3].time = Time();
+ records[3].holder = &c;
+ }
+ if (c.Stamina() > records[4].value) {
+ records[4].value = c.Stamina();
+ records[4].time = Time();
+ records[4].holder = &c;
+ }
+ if (c.Dexerty() > records[5].value) {
+ records[5].value = c.Dexerty();
+ records[5].time = Time();
+ records[5].holder = &c;
+ }
+ if (c.Intelligence() > records[6].value) {
+ records[6].value = c.Intelligence();
+ records[6].time = Time();
+ records[6].holder = &c;