#include "Simulation.hpp"
#include "Body.hpp"
+#include "Planet.hpp"
+#include "Sun.hpp"
+#include "../creature/Creature.hpp"
+
+#include <algorithm>
namespace blobs {
namespace world {
-Simulation::Simulation(Body &r)
-: root(r) {
- r.SetSimulation(*this);
+Simulation::Simulation(Body &r, app::Assets &assets)
+: root(r)
+, assets(assets)
+, bodies()
+, planets()
+, suns()
+, alive()
+, dead()
+, time(0.0)
+, records(7) {
+ AddBody(r);
+ records[0].name = "Age";
+ records[0].type = Record::TIME;
+ records[1].name = "Mass";
+ records[1].type = Record::MASS;
+ records[2].name = "Size";
+ records[2].type = Record::LENGTH;
+ records[3].name = "Strength";
+ records[4].name = "Stamina";
+ records[5].name = "Dexerty";
+ records[6].name = "Intelligence";
}
Simulation::~Simulation() {
+ for (auto c : alive) {
+ delete c;
+ }
+ for (auto c : dead) {
+ delete c;
+ }
+}
+
+void Simulation::Tick(double dt) {
+ time += dt;
+ for (auto body : bodies) {
+ body->Tick(dt);
+ }
+ for (auto c : alive) {
+ CheckRecords(*c);
+ }
+}
+
+void Simulation::AddBody(Body &b) {
+ b.SetSimulation(*this);
+ bodies.insert(&b);
+}
+
+void Simulation::AddPlanet(Planet &p) {
+ AddBody(p);
+ planets.insert(&p);
+}
+
+void Simulation::AddSun(Sun &s) {
+ AddBody(s);
+ suns.insert(&s);
}
+void Simulation::SetAlive(creature::Creature *c) {
+ alive.push_back(c);
+}
+
+void Simulation::SetDead(creature::Creature *c) {
+ auto entry = std::find(alive.begin(), alive.end(), c);
+ if (entry != alive.end()) {
+ alive.erase(entry);
+ }
+ dead.push_back(c);
+ CheckRecords(*c);
+}
-void Simulation::Tick() {
- time += 0.01666666666666666666666666666666;
+void Simulation::CheckRecords(creature::Creature &c) noexcept {
+ if (c.Age() > records[0].value) {
+ records[0].value = c.Age();
+ records[0].time = Time();
+ records[0].holder = &c;
+ }
+ if (c.Mass() > records[1].value) {
+ records[1].value = c.Mass();
+ records[1].time = Time();
+ records[1].holder = &c;
+ }
+ if (c.Size() > records[2].value) {
+ records[2].value = c.Size();
+ records[2].time = Time();
+ records[2].holder = &c;
+ }
+ if (c.Strength() > records[3].value) {
+ records[3].value = c.Strength();
+ records[3].time = Time();
+ records[3].holder = &c;
+ }
+ if (c.Stamina() > records[4].value) {
+ records[4].value = c.Stamina();
+ records[4].time = Time();
+ records[4].holder = &c;
+ }
+ if (c.Dexerty() > records[5].value) {
+ records[5].value = c.Dexerty();
+ records[5].time = Time();
+ records[5].holder = &c;
+ }
+ if (c.Intelligence() > records[6].value) {
+ records[6].value = c.Intelligence();
+ records[6].time = Time();
+ records[6].holder = &c;
+ }
}
}