#include "Body.hpp"
#include "Orbit.hpp"
#include "Planet.hpp"
+#include "Resource.hpp"
+#include "Set.hpp"
#include "Simulation.hpp"
#include "Sun.hpp"
#include "Tile.hpp"
-#include "TileSet.hpp"
#include "TileType.hpp"
-#include "Creature.hpp"
-#include "../const.hpp"
#include "../app/Assets.hpp"
+#include "../creature/Creature.hpp"
#include "../graphics/Viewport.hpp"
-#include "../rand/OctaveNoise.hpp"
-#include "../rand/SimplexNoise.hpp"
+#include "../math/const.hpp"
+#include "../math/OctaveNoise.hpp"
+#include "../math/SimplexNoise.hpp"
#include <algorithm>
#include <cmath>
, inverse_orbital(1.0)
, local(1.0)
, inverse_local(1.0)
-, creatures() {
+, creatures()
+, atmosphere(-1) {
}
Body::~Body() {
- for (Creature *c : creatures) {
+ for (creature::Creature *c : creatures) {
delete c;
}
}
return m;
}
+void Body::Tick(double dt) {
+ rotation += dt * AngularMomentum() / Inertia();
+ Cache();
+ for (creature::Creature *c : Creatures()) {
+ c->Tick(dt);
+ }
+}
+
void Body::Cache() noexcept {
if (parent) {
orbital =
* glm::eulerAngleY(-rotation);
}
-void Body::AddCreature(Creature *c) {
- c->SetBody(*this);
+void Body::AddCreature(creature::Creature *c) {
creatures.push_back(c);
}
+void Body::RemoveCreature(creature::Creature *c) {
+ auto entry = std::find(creatures.begin(), creatures.end(), c);
+ if (entry != creatures.end()) {
+ creatures.erase(entry);
+ }
+}
+
Orbit::Orbit()
: sma(1.0)
Planet::~Planet() {
}
-glm::dvec3 Planet::TileCenter(int surface, int x, int y) const noexcept {
+const TileType &Planet::TypeAt(int srf, int x, int y) const {
+ return GetSimulation().TileTypes()[TileAt(srf, x, y).type];
+}
+
+glm::ivec2 Planet::SurfacePosition(int srf, const glm::dvec3 &pos) const noexcept {
+ return glm::ivec2(
+ PositionToTile(pos[(srf + 0) % 3]),
+ PositionToTile(pos[(srf + 1) % 3]));
+}
+
+double Planet::SurfaceElevation(int srf, const glm::dvec3 &pos) const noexcept {
+ return srf < 3
+ ? pos[(srf + 2) % 3] - Radius()
+ : -pos[(srf + 2) % 3] - Radius();
+}
+
+glm::dvec3 Planet::TileCenter(int srf, int x, int y, double e) const noexcept {
glm::dvec3 center(0.0f);
- center[(surface + 0) % 3] = x + 0.5 - Radius();
- center[(surface + 1) % 3] = y + 0.5 - Radius();
- center[(surface + 2) % 3] = surface < 3 ? Radius() : -Radius();
+ center[(srf + 0) % 3] = x + 0.5 - Radius();
+ center[(srf + 1) % 3] = y + 0.5 - Radius();
+ center[(srf + 2) % 3] = srf < 3 ? (Radius() + e) : -(Radius() + e);
return center;
}
-void Planet::BuildVAO(const TileSet &ts) {
- vao.Bind();
- vao.BindAttributes();
- vao.EnableAttribute(0);
- vao.EnableAttribute(1);
- vao.AttributePointer<glm::vec3>(0, false, offsetof(Attributes, position));
- vao.AttributePointer<glm::vec3>(1, false, offsetof(Attributes, tex_coord));
- vao.ReserveAttributes(TilesTotal() * 4, GL_STATIC_DRAW);
+void Planet::BuildVAO(const Set<TileType> &ts) {
+ vao.reset(new graphics::SimpleVAO<Attributes, unsigned int>);
+ vao->Bind();
+ vao->BindAttributes();
+ vao->EnableAttribute(0);
+ vao->EnableAttribute(1);
+ vao->AttributePointer<glm::vec3>(0, false, offsetof(Attributes, position));
+ vao->AttributePointer<glm::vec3>(1, false, offsetof(Attributes, tex_coord));
+ vao->ReserveAttributes(TilesTotal() * 4, GL_STATIC_DRAW);
{
- auto attrib = vao.MapAttributes(GL_WRITE_ONLY);
+ auto attrib = vao->MapAttributes(GL_WRITE_ONLY);
float offset = Radius();
// srf 0 1 2 3 4 5
}
}
}
- vao.BindElements();
- vao.ReserveElements(TilesTotal() * 6, GL_STATIC_DRAW);
+ vao->BindElements();
+ vao->ReserveElements(TilesTotal() * 6, GL_STATIC_DRAW);
{
- auto element = vao.MapElements(GL_WRITE_ONLY);
+ auto element = vao->MapElements(GL_WRITE_ONLY);
int index = 0;
for (int surface = 0; surface < 3; ++surface) {
for (int y = 0; y < sidelength; ++y) {
}
}
}
- vao.Unbind();
+ vao->Unbind();
}
void Planet::Draw(app::Assets &assets, graphics::Viewport &viewport) {
- vao.Bind();
+ if (!vao) return;
+
+ vao->Bind();
const glm::mat4 &MV = assets.shaders.planet_surface.MV();
assets.shaders.planet_surface.SetNormal(glm::vec3(MV * glm::vec4(0.0f, 0.0f, 1.0f, 0.0f)));
- vao.DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 0);
+ vao->DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 0);
assets.shaders.planet_surface.SetNormal(glm::vec3(MV * glm::vec4(1.0f, 0.0f, 0.0f, 0.0f)));
- vao.DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 1);
+ vao->DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 1);
assets.shaders.planet_surface.SetNormal(glm::vec3(MV * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f)));
- vao.DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 2);
+ vao->DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 2);
assets.shaders.planet_surface.SetNormal(glm::vec3(MV * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f)));
- vao.DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 3);
+ vao->DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 3);
assets.shaders.planet_surface.SetNormal(glm::vec3(MV * glm::vec4(-1.0f, 0.0f, 0.0f, 0.0f)));
- vao.DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 4);
+ vao->DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 4);
assets.shaders.planet_surface.SetNormal(glm::vec3(MV * glm::vec4(0.0f, -1.0f, 0.0f, 0.0f)));
- vao.DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 5);
+ vao->DrawTriangles(TilesPerSurface() * 6, TilesPerSurface() * 6 * 5);
}
-void GenerateEarthlike(const TileSet &tiles, Planet &p) noexcept {
- rand::SimplexNoise elevation_gen(0);
+void GenerateEarthlike(const Set<TileType> &tiles, Planet &p) noexcept {
+ math::SimplexNoise elevation_gen(0);
+ math::SimplexNoise variation_gen(45623752346);
const int ice = tiles["ice"].id;
- const int grass = tiles["grass"].id;
+ const int ocean = tiles["ocean"].id;
const int water = tiles["water"].id;
const int sand = tiles["sand"].id;
+ const int grass = tiles["grass"].id;
+ const int tundra = tiles["tundra"].id;
+ const int taiga = tiles["taiga"].id;
+ const int desert = tiles["desert"].id;
+ const int mntn = tiles["mountain"].id;
+ const int algae = tiles["algae"].id;
+ const int forest = tiles["forest"].id;
+ const int jungle = tiles["jungle"].id;
const int rock = tiles["rock"].id;
+ const int wheat = tiles["wheat"].id;
+ constexpr double ocean_thresh = -0.2;
constexpr double water_thresh = 0.0;
- constexpr double beach_thresh = 0.1;
+ constexpr double beach_thresh = 0.05;
+ constexpr double highland_thresh = 0.4;
constexpr double mountain_thresh = 0.5;
const glm::dvec3 axis(glm::dvec4(0.0, 1.0, 0.0, 0.0) * glm::eulerAngleXY(p.SurfaceTilt().x, p.SurfaceTilt().y));
- const double cap_thresh = std::cos(p.AxialTilt().x);
+ const double cap_thresh = std::abs(std::cos(p.AxialTilt().x));
+ const double equ_thresh = std::abs(std::sin(p.AxialTilt().x)) / 2.0;
+ const double fzone_start = equ_thresh - (equ_thresh - cap_thresh) / 3.0;
+ const double fzone_end = cap_thresh + (equ_thresh - cap_thresh) / 3.0;
for (int surface = 0; surface <= 5; ++surface) {
for (int y = 0; y < p.SideLength(); ++y) {
p.TileAt(surface, x, y).type = ice;
continue;
}
- float elevation = rand::OctaveNoise(
+ float elevation = math::OctaveNoise(
elevation_gen,
to_tile / p.Radius(),
3, // octaves
0.5, // persistence
- 2 / p.Radius(), // frequency
+ 5 / p.Radius(), // frequency
2, // amplitude
2 // growth
);
- if (elevation < water_thresh) {
- p.TileAt(surface, x, y).type = water;
+ float variation = math::OctaveNoise(
+ variation_gen,
+ to_tile / p.Radius(),
+ 3, // octaves
+ 0.5, // persistence
+ 16 / p.Radius(), // frequency
+ 2, // amplitude
+ 2 // growth
+ );
+ if (elevation < ocean_thresh) {
+ p.TileAt(surface, x, y).type = ocean;
+ } else if (elevation < water_thresh) {
+ if (variation > 0.3) {
+ p.TileAt(surface, x, y).type = algae;
+ } else {
+ p.TileAt(surface, x, y).type = water;
+ }
} else if (elevation < beach_thresh) {
p.TileAt(surface, x, y).type = sand;
+ } else if (elevation < highland_thresh) {
+ if (near_axis < equ_thresh) {
+ if (variation > 0.6) {
+ p.TileAt(surface, x, y).type = grass;
+ } else if (variation > 0.2) {
+ p.TileAt(surface, x, y).type = sand;
+ } else {
+ p.TileAt(surface, x, y).type = desert;
+ }
+ } else if (near_axis < fzone_start) {
+ if (variation > 0.4) {
+ p.TileAt(surface, x, y).type = forest;
+ } else if (variation < -0.5) {
+ p.TileAt(surface, x, y).type = jungle;
+ } else if (variation > -0.02 && variation < 0.02) {
+ p.TileAt(surface, x, y).type = wheat;
+ } else {
+ p.TileAt(surface, x, y).type = grass;
+ }
+ } else if (near_axis < fzone_end) {
+ p.TileAt(surface, x, y).type = tundra;
+ } else {
+ p.TileAt(surface, x, y).type = taiga;
+ }
} else if (elevation < mountain_thresh) {
- p.TileAt(surface, x, y).type = grass;
+ if (variation > 0.3) {
+ p.TileAt(surface, x, y).type = mntn;
+ } else {
+ p.TileAt(surface, x, y).type = rock;
+ }
} else {
- p.TileAt(surface, x, y).type = rock;
+ p.TileAt(surface, x, y).type = mntn;
}
}
}
p.BuildVAO(tiles);
}
-void GenerateTest(const TileSet &tiles, Planet &p) noexcept {
+void GenerateTest(const Set<TileType> &tiles, Planet &p) noexcept {
for (int surface = 0; surface <= 5; ++surface) {
for (int y = 0; y < p.SideLength(); ++y) {
for (int x = 0; x < p.SideLength(); ++x) {
Sun::~Sun() {
}
-TileSet::TileSet()
-: types()
-, names() {
-}
-
-TileSet::~TileSet() {
-}
-
-int TileSet::Add(const TileType &t) {
- int id = types.size();
- if (!names.emplace(t.name, id).second) {
- throw std::runtime_error("duplicate tile type name " + t.name);
- }
- types.emplace_back(t);
- types.back().id = id;
- return id;
-}
-
-TileType &TileSet::operator [](const std::string &name) {
- auto entry = names.find(name);
- if (entry != names.end()) {
- return types[entry->second];
- } else {
- throw std::runtime_error("unknown tile type " + name);
- }
-}
-const TileType &TileSet::operator [](const std::string &name) const {
- auto entry = names.find(name);
- if (entry != names.end()) {
- return types[entry->second];
- } else {
- throw std::runtime_error("unknown tile type " + name);
+std::vector<TileType::Yield>::const_iterator TileType::FindResource(int r) const {
+ auto yield = resources.cbegin();
+ for (; yield != resources.cend(); ++yield) {
+ if (yield->resource == r) {
+ break;
+ }
}
+ return yield;
}
}