#include "Body.hpp"
#include "Orbit.hpp"
#include "Planet.hpp"
+#include "Resource.hpp"
+#include "Set.hpp"
#include "Simulation.hpp"
#include "Sun.hpp"
#include "Tile.hpp"
-#include "TileSet.hpp"
#include "TileType.hpp"
#include "Creature.hpp"
return center;
}
-void Planet::BuildVAO(const TileSet &ts) {
+void Planet::BuildVAO(const Set<TileType> &ts) {
vao.Bind();
vao.BindAttributes();
vao.EnableAttribute(0);
}
-void GenerateEarthlike(const TileSet &tiles, Planet &p) noexcept {
+void GenerateEarthlike(const Set<TileType> &tiles, Planet &p) noexcept {
rand::SimplexNoise elevation_gen(0);
+ rand::SimplexNoise variation_gen(45623752346);
const int ice = tiles["ice"].id;
const int ocean = tiles["ocean"].id;
const int sand = tiles["sand"].id;
const int grass = tiles["grass"].id;
const int tundra = tiles["tundra"].id;
+ const int taiga = tiles["taiga"].id;
const int desert = tiles["desert"].id;
const int mntn = tiles["mountain"].id;
+ const int algae = tiles["algae"].id;
+ const int forest = tiles["forest"].id;
+ const int jungle = tiles["jungle"].id;
+ const int rock = tiles["rock"].id;
+ const int wheat = tiles["wheat"].id;
constexpr double ocean_thresh = -0.2;
constexpr double water_thresh = 0.0;
- constexpr double beach_thresh = 0.1;
+ constexpr double beach_thresh = 0.05;
+ constexpr double highland_thresh = 0.4;
constexpr double mountain_thresh = 0.5;
const glm::dvec3 axis(glm::dvec4(0.0, 1.0, 0.0, 0.0) * glm::eulerAngleXY(p.SurfaceTilt().x, p.SurfaceTilt().y));
const double cap_thresh = std::abs(std::cos(p.AxialTilt().x));
- const double equ_thresh = 2.0 * (1.0 - cap_thresh);
+ const double equ_thresh = std::abs(std::sin(p.AxialTilt().x)) / 2.0;
const double fzone_start = equ_thresh - (equ_thresh - cap_thresh) / 3.0;
const double fzone_end = cap_thresh + (equ_thresh - cap_thresh) / 3.0;
to_tile / p.Radius(),
3, // octaves
0.5, // persistence
- 2 / p.Radius(), // frequency
+ 5 / p.Radius(), // frequency
+ 2, // amplitude
+ 2 // growth
+ );
+ float variation = rand::OctaveNoise(
+ variation_gen,
+ to_tile / p.Radius(),
+ 3, // octaves
+ 0.5, // persistence
+ 16 / p.Radius(), // frequency
2, // amplitude
2 // growth
);
if (elevation < ocean_thresh) {
p.TileAt(surface, x, y).type = ocean;
} else if (elevation < water_thresh) {
- p.TileAt(surface, x, y).type = water;
+ if (variation > 0.3) {
+ p.TileAt(surface, x, y).type = algae;
+ } else {
+ p.TileAt(surface, x, y).type = water;
+ }
} else if (elevation < beach_thresh) {
p.TileAt(surface, x, y).type = sand;
- } else if (elevation < mountain_thresh) {
- // TODO: perturb climate rings a little
+ } else if (elevation < highland_thresh) {
if (near_axis < equ_thresh) {
- p.TileAt(surface, x, y).type = desert;
+ if (variation > 0.6) {
+ p.TileAt(surface, x, y).type = grass;
+ } else if (variation > 0.2) {
+ p.TileAt(surface, x, y).type = sand;
+ } else {
+ p.TileAt(surface, x, y).type = desert;
+ }
} else if (near_axis < fzone_start) {
- p.TileAt(surface, x, y).type = grass;
+ if (variation > 0.4) {
+ p.TileAt(surface, x, y).type = forest;
+ } else if (variation < -0.5) {
+ p.TileAt(surface, x, y).type = jungle;
+ } else if (variation > -0.02 && variation < 0.02) {
+ p.TileAt(surface, x, y).type = wheat;
+ } else {
+ p.TileAt(surface, x, y).type = grass;
+ }
} else if (near_axis < fzone_end) {
p.TileAt(surface, x, y).type = tundra;
} else {
- p.TileAt(surface, x, y).type = grass;
+ p.TileAt(surface, x, y).type = taiga;
+ }
+ } else if (elevation < mountain_thresh) {
+ if (variation > 0.3) {
+ p.TileAt(surface, x, y).type = mntn;
+ } else {
+ p.TileAt(surface, x, y).type = rock;
}
} else {
p.TileAt(surface, x, y).type = mntn;
p.BuildVAO(tiles);
}
-void GenerateTest(const TileSet &tiles, Planet &p) noexcept {
+void GenerateTest(const Set<TileType> &tiles, Planet &p) noexcept {
for (int surface = 0; surface <= 5; ++surface) {
for (int y = 0; y < p.SideLength(); ++y) {
for (int x = 0; x < p.SideLength(); ++x) {
Sun::~Sun() {
}
-TileSet::TileSet()
-: types()
-, names() {
-}
-
-TileSet::~TileSet() {
-}
-
-int TileSet::Add(const TileType &t) {
- int id = types.size();
- if (!names.emplace(t.name, id).second) {
- throw std::runtime_error("duplicate tile type name " + t.name);
- }
- types.emplace_back(t);
- types.back().id = id;
- return id;
-}
-
-TileType &TileSet::operator [](const std::string &name) {
- auto entry = names.find(name);
- if (entry != names.end()) {
- return types[entry->second];
- } else {
- throw std::runtime_error("unknown tile type " + name);
- }
-}
-
-const TileType &TileSet::operator [](const std::string &name) const {
- auto entry = names.find(name);
- if (entry != names.end()) {
- return types[entry->second];
- } else {
- throw std::runtime_error("unknown tile type " + name);
- }
-}
-
}
}