// should be 5 units apart, minus one for the radius
ray.Origin({ 0.0, 4.0, 0.0 });
ray.Direction(glm::normalize(glm::dvec3(3.0, -4.0, 0.0)));
// should be 5 units apart, minus one for the radius
ray.Origin({ 0.0, 4.0, 0.0 });
ray.Direction(glm::normalize(glm::dvec3(3.0, -4.0, 0.0)));