X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fblobs.cpp;h=ec143763a029e6b504294b8dcbad1e1165b2b718;hp=b32c4ab22e31a463c2f90e250bff482cd32172f5;hb=42db7d9d2286e50896ad172e2e4a8fbe65c8a4a9;hpb=8f6530c75730f901efd6708e4fde7e68a178adf1 diff --git a/src/blobs.cpp b/src/blobs.cpp index b32c4ab..ec14376 100644 --- a/src/blobs.cpp +++ b/src/blobs.cpp @@ -16,6 +16,35 @@ using namespace blobs; +namespace { + +struct SwitchPanel { + SwitchPanel(world::Planet &p, app::Application &app, app::MasterState &state) + : planet(p), app(app), state(state) { } + + void operator ()(creature::Creature &c) { + if (planet.Creatures().empty()) { + std::cout << "no more creatures, game over" << std::endl; + while (app.HasState()) { + app.PopState(); + } + } else { + for (auto a : planet.Creatures()) { + if (a != &c) { + state.GetCreaturePanel().Show(*a); + a->OnDeath([&](creature::Creature &b) { (*this)(b); }); + break; + } + } + } + } + + world::Planet &planet; + app::Application &app; + app::MasterState &state; +}; +} + int main(int argc, char *argv[]) { app::Init init(true, 8); app::Assets assets; @@ -49,7 +78,7 @@ int main(int argc, char *argv[]) { second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0)); second_planet.AngularMomentum(1.0e8); - world::Simulation sim(sun, assets.data.resources, assets.data.tile_types); + world::Simulation sim(sun, assets); sim.AddSun(sun); sim.AddPlanet(planet); sim.AddPlanet(second_planet); @@ -68,9 +97,9 @@ int main(int argc, char *argv[]) { std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl; auto blob = new creature::Creature(sim); - Spawn(*blob, planet, assets); - blob->BuildVAO(); blob->Name("Blob"); + Spawn(*blob, planet); + blob->BuildVAO(); app::MasterState state(assets, sim); state.GetCamera() @@ -92,6 +121,8 @@ int main(int argc, char *argv[]) { state.GetCreaturePanel().Show(*blob); app::Application app(init.window, init.viewport); + SwitchPanel swp(planet, app, state); + blob->OnDeath([&](creature::Creature &c) { swp(c); }); app.PushState(&state); app.Run();