X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fcreature%2Fcreature.cpp;h=0aa2b396324cc477c75b2c4313866f3d738a51c8;hp=0f25da8ab5bed76b10a28a2b821abf396023e61a;hb=42db7d9d2286e50896ad172e2e4a8fbe65c8a4a9;hpb=8f6530c75730f901efd6708e4fde7e68a178adf1 diff --git a/src/creature/creature.cpp b/src/creature/creature.cpp index 0f25da8..0aa2b39 100644 --- a/src/creature/creature.cpp +++ b/src/creature/creature.cpp @@ -4,6 +4,7 @@ #include "Steering.hpp" #include "Goal.hpp" +#include "IdleGoal.hpp" #include "InhaleNeed.hpp" #include "IngestNeed.hpp" #include "Need.hpp" @@ -28,8 +29,12 @@ Creature::Creature(world::Simulation &sim) , name() , genome() , mass(1.0) +, density(1.0) , size(1.0) +, birth(sim.Time()) , health(1.0) +, on_death() +, removable(false) , needs() , goals() , situation() @@ -41,12 +46,47 @@ Creature::Creature(world::Simulation &sim) Creature::~Creature() { } +void Creature::Grow(double amount) noexcept { + Mass(std::min(properties.max_mass, mass + amount)); +} + void Creature::Hurt(double dt) noexcept { health = std::max(0.0, health - dt); + if (health == 0.0) { + Die(); + } +} + +void Creature::Die() noexcept { + needs.clear(); + goals.clear(); + steering.Halt(); + if (on_death) { + on_death(*this); + } + Remove(); +} + +double Creature::Size() const noexcept { + return size; +} + +double Creature::Age() const noexcept { + return sim.Time() - birth; +} + +double Creature::Fertility() const noexcept { + double age = Age(); + if (mass < properties.fertile_mass + || age < properties.fertile_age + || age > properties.infertile_age) { + return 0.0; + } + return properties.fertility / 3600.0; } void Creature::AddGoal(std::unique_ptr &&g) { - std::cout << "new goal: " << g->Describe() << std::endl; + std::cout << "[" << int(sim.Time()) << "s] " << name << " new goal: " << g->Describe() << std::endl; g->Enable(); goals.emplace_back(std::move(g)); } @@ -84,14 +124,16 @@ void Creature::Tick(double dt) { std::sort(goals.begin(), goals.end(), GoalCompare); Goal *new_top = &*goals[0]; if (new_top != old_top) { - std::cout << "changing goal from " << old_top->Describe() + std::cout << "[" << int(sim.Time()) << "s] " << name + << " changing goal from " << old_top->Describe() << " to " << new_top->Describe() << std::endl; } } goals[0]->Action(); for (auto goal = goals.begin(); goal != goals.end();) { if ((*goal)->Complete()) { - std::cout << "complete goal: " << (*goal)->Describe() << std::endl; + std::cout << "[" << int(sim.Time()) << "s] " << name + << " complete goal: " << (*goal)->Describe() << std::endl; goals.erase(goal); } else { ++goal; @@ -189,13 +231,13 @@ void Creature::BuildVAO() { vao.Unbind(); } -void Creature::Draw(app::Assets &assets, graphics::Viewport &viewport) { +void Creature::Draw(graphics::Viewport &viewport) { vao.Bind(); vao.DrawTriangles(6 * 6); } -void Spawn(Creature &c, world::Planet &p, app::Assets &assets) { +void Spawn(Creature &c, world::Planet &p) { p.AddCreature(&c); c.GetSituation().SetPlanetSurface(p, 0, p.TileCenter(0, p.SideLength() / 2, p.SideLength() / 2)); @@ -205,7 +247,7 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) { std::map yields; for (int y = start; y < end; ++y) { for (int x = start; x < end; ++x) { - const world::TileType &t = assets.data.tile_types[p.TileAt(0, x, y).type]; + const world::TileType &t = p.TypeAt(0, x, y); for (auto yield : t.resources) { yields[yield.resource] += yield.ubiquity; } @@ -214,11 +256,11 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) { int liquid = -1; int solid = -1; for (auto e : yields) { - if (assets.data.resources[e.first].state == world::Resource::LIQUID) { + if (c.GetSimulation().Resources()[e.first].state == world::Resource::LIQUID) { if (liquid < 0 || e.second > yields[liquid]) { liquid = e.first; } - } else if (assets.data.resources[e.first].state == world::Resource::SOLID) { + } else if (c.GetSimulation().Resources()[e.first].state == world::Resource::SOLID) { if (solid < 0 || e.second > yields[solid]) { solid = e.first; } @@ -226,12 +268,21 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) { } Genome genome; + genome.properties.birth_mass = { 0.5, 0.1 }; + genome.properties.fertile_mass = { 1.0, 0.1 }; + genome.properties.max_mass = { 1.2, 0.1 }; + genome.properties.fertile_age = { 60.0, 5.0 }; + genome.properties.infertile_age = { 700.0, 30.0 }; + genome.properties.death_age = { 900.0, 90.0 }; + genome.properties.fertility = { 0.5, 0.01 }; + if (p.HasAtmosphere()) { genome.composition.push_back({ p.Atmosphere(), // resource { 0.01, 0.00001 }, // mass { 0.5, 0.001 }, // intake - { 0.1, 0.0005 } // penalty + { 0.1, 0.0005 }, // penalty + { 0.0, 0.0 }, // growth }); } if (liquid > -1) { @@ -239,55 +290,100 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) { liquid, // resource { 0.6, 0.01 }, // mass { 0.2, 0.001 }, // intake - { 0.01, 0.002 } // penalty + { 0.01, 0.002 }, // penalty + { 0.1, 0.0 }, // growth }); } if (solid > -1) { genome.composition.push_back({ - solid, // resource - { 0.4, 0.01 }, // mass - { 0.1, 0.001 }, // intake - { 0.001, 0.0001 } // penalty + solid, // resource + { 0.4, 0.01 }, // mass + //{ 0.1, 0.001 }, // intake + { 0.4, 0.001 }, // intake + { 0.001, 0.0001 }, // penalty + { 10.0, 0.002 }, // growth }); } - genome.Configure(assets, c); - c.GetSteering().MaxAcceleration(1.4); - c.GetSteering().MaxSpeed(4.4); + genome.Configure(c); } -void Genome::Configure(app::Assets &assets, Creature &c) const { +void Genome::Configure(Creature &c) const { c.GetGenome() = *this; + + math::GaloisLFSR &random = c.GetSimulation().Assets().random; + + c.GetProperties().birth_mass = properties.birth_mass.FakeNormal(random.SNorm()); + c.GetProperties().fertile_mass = properties.fertile_mass.FakeNormal(random.SNorm()); + c.GetProperties().max_mass = properties.max_mass.FakeNormal(random.SNorm()); + c.GetProperties().fertile_age = properties.fertile_age.FakeNormal(random.SNorm()); + c.GetProperties().infertile_age = properties.infertile_age.FakeNormal(random.SNorm()); + c.GetProperties().death_age = properties.death_age.FakeNormal(random.SNorm()); + c.GetProperties().fertility = properties.fertility.FakeNormal(random.SNorm()); + double mass = 0.0; double volume = 0.0; for (const auto &comp : composition) { - double comp_mass = comp.mass.FakeNormal(assets.random.SNorm()); - double intake = comp.intake.FakeNormal(assets.random.SNorm()); - double penalty = comp.intake.FakeNormal(assets.random.SNorm()); + double comp_mass = comp.mass.FakeNormal(random.SNorm()); + double intake = comp.intake.FakeNormal(random.SNorm()); + double penalty = comp.penalty.FakeNormal(random.SNorm()); mass += comp_mass; - volume += comp_mass / assets.data.resources[comp.resource].density; + volume += comp_mass / c.GetSimulation().Resources()[comp.resource].density; std::unique_ptr need; - if (assets.data.resources[comp.resource].state == world::Resource::SOLID) { + if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::SOLID) { need.reset(new IngestNeed(comp.resource, intake, penalty)); need->gain = intake * 0.05; - } else if (assets.data.resources[comp.resource].state == world::Resource::LIQUID) { + } else if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::LIQUID) { need.reset(new IngestNeed(comp.resource, intake, penalty)); need->gain = intake * 0.1; } else { need.reset(new InhaleNeed(comp.resource, intake, penalty)); need->gain = intake * 0.5; } - need->name = assets.data.resources[comp.resource].label; + need->name = c.GetSimulation().Resources()[comp.resource].label; + need->growth = comp.growth.FakeNormal(random.SNorm()); need->inconvenient = 0.5; need->critical = 0.95; c.AddNeed(std::move(need)); } - c.Mass(mass); - c.Size(std::cbrt(volume)); + + c.Mass(c.GetProperties().birth_mass); + c.Density(mass / volume); + c.GetSteering().MaxAcceleration(1.4); + c.GetSteering().MaxSpeed(4.4); + c.AddGoal(std::unique_ptr(new IdleGoal(c))); +} + + +void Split(Creature &c) { + Creature *a = new Creature(c.GetSimulation()); + const Situation &s = c.GetSituation(); + // TODO: generate names + a->Name("Blobby"); + // TODO: mutate + c.GetGenome().Configure(*a); + s.GetPlanet().AddCreature(a); + // TODO: duplicate situation somehow + a->GetSituation().SetPlanetSurface( + s.GetPlanet(), s.Surface(), + s.Position() + glm::dvec3(0.0, a->Size() * 0.51, 0.0)); + a->BuildVAO(); + + Creature *b = new Creature(c.GetSimulation()); + b->Name("Sir Blobalot"); + c.GetGenome().Configure(*b); + s.GetPlanet().AddCreature(b); + b->GetSituation().SetPlanetSurface( + s.GetPlanet(), s.Surface(), + s.Position() + glm::dvec3(0.0, b->Size() * -0.51, 0.0)); + b->BuildVAO(); + + c.Die(); } + Situation::Situation() : planet(nullptr) , position(0.0)