X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fcreature%2Fcreature.cpp;h=d0000107b683e5b454d1864ba65c9c4c6dfe3873;hp=12924b94b9239651e212392868958d0d041f3915;hb=475f28f06c9e14912bab8119264e247ef466513d;hpb=e99964b46daba40b1fad1224a42f5ea9f18d1642 diff --git a/src/creature/creature.cpp b/src/creature/creature.cpp index 12924b9..d000010 100644 --- a/src/creature/creature.cpp +++ b/src/creature/creature.cpp @@ -1,3 +1,4 @@ +#include "Composition.hpp" #include "Creature.hpp" #include "Genome.hpp" #include "Memory.hpp" @@ -8,9 +9,6 @@ #include "BlobBackgroundTask.hpp" #include "Goal.hpp" #include "IdleGoal.hpp" -#include "InhaleNeed.hpp" -#include "IngestNeed.hpp" -#include "Need.hpp" #include "../app/Assets.hpp" #include "../math/const.hpp" #include "../world/Body.hpp" @@ -30,24 +28,69 @@ namespace blobs { namespace creature { +Composition::Composition() +: components() { +} + +Composition::~Composition() { +} + +namespace { +bool CompositionCompare(const Composition::Component &a, const Composition::Component &b) { + return b.value < a.value; +} +} + +void Composition::Add(int res, double amount) { + bool found = false; + for (auto &c : components) { + if (c.resource == res) { + c.value += amount; + found = true; + break; + } + } + if (!found) { + components.emplace_back(res, amount); + } + std::sort(components.begin(), components.end(), CompositionCompare); +} + +bool Composition::Has(int res) const noexcept { + for (auto &c : components) { + if (c.resource == res) { + return true; + } + } + return false; +} + +double Composition::Get(int res) const noexcept { + for (auto &c : components) { + if (c.resource == res) { + return c.value; + } + } + return 0.0; +} + + Creature::Creature(world::Simulation &sim) : sim(sim) , name() , genome() , properties() -, cur_prop(0) +, composition() , base_color(1.0) -, highlight_color(0.0) +, highlight_color(0.0, 0.0, 0.0, 1.0) , mass(1.0) -, density(1.0) , size(1.0) , birth(sim.Time()) -, health(1.0) , on_death() , removable(false) +, stats() , memory(*this) , bg_task() -, needs() , goals() , situation() , steering(*this) @@ -59,37 +102,52 @@ Creature::Creature(world::Simulation &sim) Creature::~Creature() { } -glm::dvec4 Creature::HighlightColor() const noexcept { - return glm::dvec4(highlight_color, AgeLerp(CurProps().highlight, NextProps().highlight)); -} - -void Creature::Ingest(int res, double amount) noexcept { - const Genome::Composition *cmp = nullptr; - for (const auto &c : genome.composition) { - if (c.resource == res) { - cmp = &c; - break; +void Creature::AddMass(int res, double amount) { + composition.Add(res, amount); + double mass = 0.0; + double nonsolid = 0.0; + double volume = 0.0; + for (const auto &c : composition) { + mass += c.value; + volume += c.value / sim.Assets().data.resources[c.resource].density; + if (sim.Assets().data.resources[c.resource].state != world::Resource::SOLID) { + nonsolid += c.value; } } - if (cmp) { - const double max_mass = AgeLerp(CurProps().mass, NextProps().mass); - Mass(std::min(max_mass, mass + amount)); - } else { - // foreign material. poisonous? - } + Mass(mass); + Size(std::cbrt(volume)); + highlight_color.a = nonsolid / mass; } -void Creature::Hurt(double dt) noexcept { - health = std::max(0.0, health - dt); - if (health == 0.0) { - std::cout << "[" << int(sim.Time()) << "s] " - << name << " died" << std::endl; +void Creature::HighlightColor(const glm::dvec3 &c) noexcept { + highlight_color = glm::dvec4(c, highlight_color.a); +} + +void Creature::Ingest(int res, double amount) noexcept { + // TODO: check foreign materials + // 10% stays in body + AddMass(res, amount * 0.1); +} + +void Creature::Hurt(double amount) noexcept { + stats.Damage().Add(amount); + if (stats.Damage().Full()) { + std::cout << "[" << int(sim.Time()) << "s] " << name << " "; + if (stats.Breath().Full()) { + std::cout << "suffocated"; + } else if (stats.Thirst().Full()) { + std::cout << "died of thirst"; + } else if (stats.Hunger().Full()) { + std::cout << "starved to death"; + } else { + std::cout << "succumed to wounds"; + } + std::cout << std::endl; Die(); } } void Creature::Die() noexcept { - needs.clear(); goals.clear(); steering.Halt(); if (on_death) { @@ -98,43 +156,64 @@ void Creature::Die() noexcept { Remove(); } -double Creature::Size() const noexcept { - return size; -} - double Creature::Age() const noexcept { return sim.Time() - birth; } -std::string Creature::AgeName() const { - switch (cur_prop) { - case 0: - return "Newborn"; - case 1: - return "Child"; - case 2: - return "Youth"; - case 3: - return "Adult"; - case 4: - return "Elder"; - case 5: - return "Dead"; - default: - return "Unknown"; - } +double Creature::AgeFactor(double peak) const noexcept { + // shifted inverse hermite, y = 1 - (3t² - 2t³) with t = normalized age - peak + // goes negative below -0.5 and starts to rise again above 1.0 + double t = glm::clamp((Age() / properties.Lifetime()) - peak, -0.5, 1.0); + return 1.0 - (3.0 * t * t) + (2.0 * t * t * t); +} + +double Creature::ExhaustionFactor() const noexcept { + return 1.0 - (glm::smoothstep(0.5, 1.0, stats.Exhaustion().value) * 0.5); +} + +double Creature::FatigueFactor() const noexcept { + return 1.0 - (glm::smoothstep(0.5, 1.0, stats.Fatigue().value) * 0.5); +} + +double Creature::Strength() const noexcept { + // TODO: replace all age factors with actual growth and decay + return properties.Strength() * ExhaustionFactor() * AgeFactor(0.25); } -double Creature::AgeLerp(double from, double to) const noexcept { - return glm::mix(from, to, glm::smoothstep(CurProps().age, NextProps().age, Age())); +double Creature::Stamina() const noexcept { + return properties.Stamina() * ExhaustionFactor() * AgeFactor(0.25); +} + +double Creature::Dexerty() const noexcept { + return properties.Dexerty() * ExhaustionFactor() * AgeFactor(0.25); +} + +double Creature::Intelligence() const noexcept { + return properties.Intelligence() * FatigueFactor() * AgeFactor(0.25); +} + +double Creature::Lifetime() const noexcept { + return properties.Lifetime(); } double Creature::Fertility() const noexcept { - return AgeLerp(CurProps().fertility, NextProps().fertility) * (1.0 / 3600.0); + return properties.Fertility() * AgeFactor(0.25); } double Creature::Mutability() const noexcept { - return GetProperties().mutability * (1.0 / 3600.0); + return properties.Mutability(); +} + +double Creature::OffspringMass() const noexcept { + return properties.OffspringMass(); +} + +double Creature::OffspringChance() const noexcept { + return AgeFactor(0.25) * properties.Fertility() * (1.0 / 3600.0); +} + +double Creature::MutateChance() const noexcept { + return GetProperties().Mutability() * (1.0 / 3600.0); } void Creature::AddGoal(std::unique_ptr &&g) { @@ -151,62 +230,82 @@ bool GoalCompare(const std::unique_ptr &a, const std::unique_ptr &b) } void Creature::Tick(double dt) { - if (cur_prop < 5 && Age() > NextProps().age) { - ++cur_prop; - if (cur_prop == 5) { - std::cout << "[" << int(sim.Time()) << "s] " - << name << " died of old age" << std::endl; - Die(); + TickState(dt); + TickStats(dt); + TickBrain(dt); +} + +void Creature::TickState(double dt) { + steering.MaxSpeed(Dexerty()); + steering.MaxForce(Strength()); + Situation::State state(situation.GetState()); + Situation::Derivative a(Step(Situation::Derivative(), 0.0)); + Situation::Derivative b(Step(a, dt * 0.5)); + Situation::Derivative c(Step(b, dt * 0.5)); + Situation::Derivative d(Step(c, dt)); + Situation::Derivative f( + (1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel), + (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc) + ); + state.pos += f.vel * dt; + state.vel += f.acc * dt; + if (length2(state.vel) > 0.000001) { + glm::dvec3 nvel(normalize(state.vel)); + double ang = angle(nvel, state.dir); + double turn_rate = PI * 0.5 * dt; + if (ang < turn_rate) { + state.dir = normalize(state.vel); + } else if (std::abs(ang - PI) < 0.001) { + state.dir = rotate(state.dir, turn_rate, world::Planet::SurfaceNormal(situation.Surface())); } else { - std::cout << "[" << int(sim.Time()) << "s] " - << name << " grew up to " << AgeName() << std::endl; + state.dir = rotate(state.dir, turn_rate, normalize(cross(state.dir, nvel))); } } + situation.SetState(state); + stats.Exhaustion().Add(length(f.acc) * Mass() / Stamina() * dt); +} - { - Situation::State state(situation.GetState()); - Situation::Derivative a(Step(Situation::Derivative(), 0.0)); - Situation::Derivative b(Step(a, dt * 0.5)); - Situation::Derivative c(Step(b, dt * 0.5)); - Situation::Derivative d(Step(c, dt)); - Situation::Derivative f( - (1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel), - (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc) - ); - state.pos += f.vel * dt; - state.vel += f.acc * dt; - if (length2(state.vel) > 0.000001) { - glm::dvec3 nvel(normalize(state.vel)); - double ang = angle(nvel, state.dir); - double turn_rate = PI * dt; - if (ang < turn_rate) { - state.dir = normalize(state.vel); - } else if (std::abs(ang - PI) < 0.001) { - state.dir = rotate(state.dir, turn_rate, world::Planet::SurfaceNormal(situation.Surface())); - } else { - state.dir = rotate(state.dir, turn_rate, normalize(cross(state.dir, nvel))); - } - } +Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept { + Situation::State s = situation.GetState(); + s.pos += ds.vel * dt; + s.vel += ds.acc * dt; + return { + s.vel, + steering.Force(s) / Mass() + }; +} - situation.SetState(state); +void Creature::TickStats(double dt) { + for (auto &s : stats.stat) { + s.Add(s.gain * dt); + } + stats.Breath().Add(stats.Breath().gain * stats.Exhaustion().value * dt); + // TODO: damage values depending on properties + if (stats.Breath().Full()) { + constexpr double dps = 1.0 / 4.0; + Hurt(dps * dt); + } + if (stats.Thirst().Full()) { + constexpr double dps = 1.0 / 32.0; + Hurt(dps * dt); } + if (stats.Hunger().Full()) { + constexpr double dps = 1.0 / 128.0; + Hurt(dps * dt); + } +} +void Creature::TickBrain(double dt) { bg_task->Tick(dt); bg_task->Action(); memory.Tick(dt); - for (auto &need : needs) { - need->Tick(dt); - } - for (auto &goal : goals) { - goal->Tick(dt); - } // do background stuff - for (auto &need : needs) { - need->ApplyEffect(*this, dt); - } if (goals.empty()) { return; } + for (auto &goal : goals) { + goal->Tick(dt); + } // if active goal can be interrupted, check priorities if (goals.size() > 1 && goals[0]->Interruptible()) { std::sort(goals.begin(), goals.end(), GoalCompare); @@ -221,16 +320,6 @@ void Creature::Tick(double dt) { } } -Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept { - Situation::State s = situation.GetState(); - s.pos += ds.vel * dt; - s.vel += ds.acc * dt; - return { - s.vel, - steering.Acceleration(s) - }; -} - glm::dmat4 Creature::LocalTransform() noexcept { const double half_size = size * 0.5; const glm::dvec3 &pos = situation.Position(); @@ -361,76 +450,30 @@ void Spawn(Creature &c, world::Planet &p) { } Genome genome; - - genome.properties.Birth().age = { 0.0, 0.0 }; - genome.properties.Birth().mass = { 0.5, 0.05 }; - genome.properties.Birth().fertility = { 0.0, 0.0 }; - genome.properties.Birth().highlight = { 0.0, 0.0 }; - - genome.properties.Child().age = { 30.0, 1.0 }; - genome.properties.Child().mass = { 0.7, 0.05 }; - genome.properties.Child().fertility = { 0.0, 0.0 }; - genome.properties.Child().highlight = { 0.2, 0.05 }; - - genome.properties.Youth().age = { 60.0, 5.0 }; - genome.properties.Youth().mass = { 0.9, 0.1 }; - genome.properties.Youth().fertility = { 0.5, 0.03 }; - genome.properties.Youth().highlight = { 0.9, 0.1 }; - - genome.properties.Adult().age = { 120.0, 10.0 }; - genome.properties.Adult().mass = { 1.3, 0.1 }; - genome.properties.Adult().fertility = { 0.4, 0.01 }; - genome.properties.Adult().highlight = { 0.7, 0.1 }; - - genome.properties.Elder().age = { 360.0, 30.0 }; - genome.properties.Elder().mass = { 1.0, 0.05 }; - genome.properties.Elder().fertility = { 0.1, 0.01 }; - genome.properties.Elder().highlight = { 0.6, 0.1 }; - - genome.properties.Death().age = { 480.0, 60.0 }; - genome.properties.Death().mass = { 0.9, 0.05 }; - genome.properties.Death().fertility = { 0.0, 0.0 }; - genome.properties.Death().highlight = { 0.5, 0.1 }; - - genome.properties.strength = { 1.0, 0.1 }; - genome.properties.stamina = { 1.0, 0.1 }; - genome.properties.dexerty = { 1.0, 0.1 }; - genome.properties.intelligence = { 1.0, 0.1 }; - genome.properties.mutability = { 1.0, 0.1 }; + genome.properties.Strength() = { 2.0, 0.1 }; + genome.properties.Stamina() = { 4.0, 0.1 }; + genome.properties.Dexerty() = { 2.0, 0.1 }; + genome.properties.Intelligence() = { 1.0, 0.1 }; + genome.properties.Lifetime() = { 480.0, 60.0 }; + genome.properties.Fertility() = { 0.5, 0.03 }; + genome.properties.Mutability() = { 1.0, 0.1 }; + genome.properties.OffspringMass() = { 0.3, 0.02 }; glm::dvec3 color_avg(0.0); double color_divisor = 0.0; if (p.HasAtmosphere()) { - genome.composition.push_back({ - p.Atmosphere(), // resource - { 0.01, 0.00001 }, // mass - { 0.5, 0.001 }, // intake - { 0.1, 0.0005 }, // penalty - { 0.0, 0.0 }, // growth - }); + c.AddMass(p.Atmosphere(), 0.01); color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1; color_divisor += 0.1; } if (liquid > -1) { - genome.composition.push_back({ - liquid, // resource - { 0.6, 0.01 }, // mass - { 0.2, 0.001 }, // intake - { 0.01, 0.002 }, // penalty - { 0.1, 0.0 }, // growth - }); + c.AddMass(liquid, 0.3); color_avg += c.GetSimulation().Resources()[liquid].base_color * 0.5; color_divisor += 0.5; } if (solid > -1) { - genome.composition.push_back({ - solid, // resource - { 0.4, 0.01 }, // mass - { 0.4, 0.001 }, // intake - { 0.001, 0.0001 }, // penalty - { 10.0, 0.002 }, // growth - }); + c.AddMass(solid, 0.1); color_avg += c.GetSimulation().Resources()[solid].base_color; color_divisor += 1.0; } @@ -453,37 +496,14 @@ void Genome::Configure(Creature &c) const { c.GetProperties() = Instantiate(properties, random); - double mass = 0.0; - double volume = 0.0; - for (const auto &comp : composition) { - const world::Resource &resource = c.GetSimulation().Resources()[comp.resource]; - double comp_mass = comp.mass.FakeNormal(random.SNorm()); - double intake = comp.intake.FakeNormal(random.SNorm()); - double penalty = comp.penalty.FakeNormal(random.SNorm()); - - mass += comp_mass; - volume += comp_mass / c.GetSimulation().Resources()[comp.resource].density; - - std::unique_ptr need; - if (resource.state == world::Resource::SOLID) { - intake *= std::atan(c.GetProperties().strength); - need.reset(new IngestNeed(comp.resource, intake, penalty)); - need->gain = intake * 0.05; - } else if (resource.state == world::Resource::LIQUID) { - intake *= std::atan(c.GetProperties().stamina); - need.reset(new IngestNeed(comp.resource, intake, penalty)); - need->gain = intake * 0.1; - } else { - need.reset(new InhaleNeed(comp.resource, intake, penalty)); - need->gain = intake * 0.5; - } - need->name = c.GetSimulation().Resources()[comp.resource].label; - need->growth = comp.growth.FakeNormal(random.SNorm()); - need->value = 0.4; - need->inconvenient = 0.5; - need->critical = 0.95; - c.AddNeed(std::move(need)); - } + // TODO: derive stats from properties + c.GetStats().Damage().gain = (-1.0 / 100.0); + c.GetStats().Breath().gain = (1.0 / 5.0); + c.GetStats().Thirst().gain = (1.0 / 60.0); + c.GetStats().Hunger().gain = (1.0 / 200.0); + c.GetStats().Exhaustion().gain = (-1.0 / 100.0); + c.GetStats().Fatigue().gain = (-1.0 / 100.0); + c.GetStats().Boredom().gain = (1.0 / 300.0); glm::dvec3 base_color( std::fmod(base_hue.FakeNormal(random.SNorm()) + 1.0, 1.0), @@ -497,11 +517,6 @@ void Genome::Configure(Creature &c) const { ); c.BaseColor(hsl2rgb(base_color)); c.HighlightColor(hsl2rgb(highlight_color)); - - c.Mass(c.GetProperties().props[0].mass); - c.Density(mass / volume); - c.GetSteering().MaxAcceleration(1.4 * std::atan(c.GetProperties().strength)); - c.GetSteering().MaxSpeed(4.4 * std::atan(c.GetProperties().dexerty)); c.SetBackgroundTask(std::unique_ptr(new BlobBackgroundTask(c))); c.AddGoal(std::unique_ptr(new IdleGoal(c))); } @@ -512,11 +527,14 @@ void Split(Creature &c) { const Situation &s = c.GetSituation(); a->Name(c.GetSimulation().Assets().name.Sequential()); c.GetGenome().Configure(*a); + for (const auto &cmp : c.GetComposition()) { + a->AddMass(cmp.resource, cmp.value * 0.5); + } s.GetPlanet().AddCreature(a); // TODO: duplicate situation somehow a->GetSituation().SetPlanetSurface( s.GetPlanet(), s.Surface(), - s.Position() + glm::dvec3(0.0, a->Size() * 0.51, 0.0)); + s.Position() + glm::dvec3(0.0, a->Size() + 0.1, 0.0)); a->BuildVAO(); std::cout << "[" << int(c.GetSimulation().Time()) << "s] " << a->Name() << " was born" << std::endl; @@ -524,10 +542,13 @@ void Split(Creature &c) { Creature *b = new Creature(c.GetSimulation()); b->Name(c.GetSimulation().Assets().name.Sequential()); c.GetGenome().Configure(*b); + for (const auto &cmp : c.GetComposition()) { + b->AddMass(cmp.resource, cmp.value * 0.5); + } s.GetPlanet().AddCreature(b); b->GetSituation().SetPlanetSurface( s.GetPlanet(), s.Surface(), - s.Position() + glm::dvec3(0.0, b->Size() * -0.51, 0.0)); + s.Position() + glm::dvec3(0.0, b->Size() - 0.1, 0.0)); b->BuildVAO(); std::cout << "[" << int(c.GetSimulation().Time()) << "s] " << b->Name() << " was born" << std::endl; @@ -554,6 +575,16 @@ void Memory::TrackStay(const Location &l, double t) { const world::TileType &type = l.planet->TypeAt(l.surface, l.coords.x, l.coords.y); auto entry = known_types.find(type.id); if (entry != known_types.end()) { + if (c.GetSimulation().Time() - entry->second.last_been > c.GetProperties().Lifetime() * 0.1) { + // "it's been ages" + if (entry->second.time_spent > c.Age() * 0.25) { + // the place is very familiar + c.GetStats().Boredom().Add(-0.2); + } else { + // infrequent stays + c.GetStats().Boredom().Add(-0.1); + } + } entry->second.last_been = c.GetSimulation().Time(); entry->second.last_loc = l; entry->second.time_spent += t; @@ -565,6 +596,9 @@ void Memory::TrackStay(const Location &l, double t) { l, t }); + // completely new place, interesting + // TODO: scale by personality trait + c.GetStats().Boredom().Add(-0.25); } } @@ -646,7 +680,7 @@ Steering::Steering(const Creature &c) : c(c) , target(0.0) , haste(0.0) -, max_accel(1.0) +, max_force(1.0) , max_speed(1.0) , min_dist(0.0) , max_look(0.0) @@ -689,9 +723,9 @@ void Steering::GoTo(const glm::dvec3 &t) noexcept { arriving = true; } -glm::dvec3 Steering::Acceleration(const Situation::State &s) const noexcept { +glm::dvec3 Steering::Force(const Situation::State &s) const noexcept { double speed = max_speed * glm::clamp(max_speed * haste * haste, 0.25, 1.0); - double accel = max_speed * glm::clamp(max_accel * haste * haste, 0.5, 1.0); + double force = max_speed * glm::clamp(max_force * haste * haste, 0.5, 1.0); glm::dvec3 result(0.0); if (separating) { // TODO: off surface situation @@ -706,22 +740,22 @@ glm::dvec3 Steering::Acceleration(const Situation::State &s) const noexcept { repulse += normalize(diff) * (1.0 - sep / min_dist); } } - SumForce(result, repulse, accel); + SumForce(result, repulse, force); } if (halting) { - SumForce(result, s.vel * -accel, accel); + SumForce(result, s.vel * -force, force); } if (seeking) { glm::dvec3 diff = target - s.pos; if (!allzero(diff)) { - SumForce(result, TargetVelocity(s, (normalize(diff) * speed), accel), accel); + SumForce(result, TargetVelocity(s, (normalize(diff) * speed), force), force); } } if (arriving) { glm::dvec3 diff = target - s.pos; double dist = length(diff); if (!allzero(diff) && dist > std::numeric_limits::epsilon()) { - SumForce(result, TargetVelocity(s, diff * std::min(dist * accel, speed) / dist, accel), accel); + SumForce(result, TargetVelocity(s, diff * std::min(dist * force, speed) / dist, force), force); } } return result;