X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fcreature%2Fcreature.cpp;h=de82f86ad9a7db52924106735450f49ee8033a8c;hp=9ef8dd9d3148f691160f5effaf5e80974133d68f;hb=d364d8a9203138be1c569cdc31144f51883ec79f;hpb=a5f1670b11c4c0ab0006ebbb04b0a6a0f32f0a7c diff --git a/src/creature/creature.cpp b/src/creature/creature.cpp index 9ef8dd9..de82f86 100644 --- a/src/creature/creature.cpp +++ b/src/creature/creature.cpp @@ -139,6 +139,57 @@ void Creature::Ingest(int res, double amount) noexcept { // 10% of fluids stays in body AddMass(res, amount * 0.05); } + math::GaloisLFSR &random = sim.Assets().random; + if (random.UNorm() < AdaptChance()) { + // change color to be slightly more like resource + glm::dvec3 color(rgb2hsl(sim.Resources()[res].base_color)); + // solids affect base color, others highlight + double p = sim.Resources()[res].state == world::Resource::SOLID ? 0 : 1; + double q = random.UInt(3); // hue, sat, or val + double r = random.UInt(2); // mean or deviation + math::Distribution *d = nullptr; + double ref = 0.0; + if (p == 0) { + if (q == 0) { + d = &genome.base_hue; + ref = color.x; + } else if (q == 1) { + d = &genome.base_saturation; + ref = color.y; + } else { + d = &genome.base_lightness; + ref = color.z; + } + } else { + if (q == 0) { + d = &genome.highlight_hue; + ref = color.x; + } else if (q == 1) { + d = &genome.highlight_saturation; + ref = color.y; + } else { + d = &genome.highlight_lightness; + ref = color.z; + } + } + if (r == 0) { + double diff = ref - d->Mean(); + if (q == 0) { + if (diff < -0.5) { + diff += 1.0; + } else if (diff > 0.5) { + diff -= 1.0; + } + // move ±15% of distance + d->Mean(std::fmod(d->Mean() + diff * random.SNorm() * 0.15, 1.0)); + } else { + d->Mean(glm::clamp(d->Mean() + diff * random.SNorm() * 0.15, 0.0, 1.0)); + } + } else { + // scale by ±15%, enforce bounds + d->StandardDeviation(glm::clamp(d->StandardDeviation() * (1.0 + random.SNorm() * 0.15), 0.0001, 0.5)); + } + } } void Creature::DoWork(double amount) noexcept { @@ -256,6 +307,10 @@ double Creature::Mutability() const noexcept { return properties.Mutability(); } +double Creature::Adaptability() const noexcept { + return properties.Adaptability(); +} + double Creature::OffspringMass() const noexcept { return properties.OffspringMass(); } @@ -268,6 +323,10 @@ double Creature::MutateChance() const noexcept { return GetProperties().Mutability() * (1.0 / 3600.0); } +double Creature::AdaptChance() const noexcept { + return GetProperties().Adaptability() * (1.0 / 120.0); +} + void Creature::AddGoal(std::unique_ptr &&g) { g->Enable(); goals.emplace_back(std::move(g)); @@ -546,7 +605,8 @@ void Spawn(Creature &c, world::Planet &p) { genome.properties.Intelligence() = { 1.0, 0.1 }; genome.properties.Lifetime() = { 480.0, 60.0 }; genome.properties.Fertility() = { 0.5, 0.03 }; - genome.properties.Mutability() = { 1.0, 0.1 }; + genome.properties.Mutability() = { 0.9, 0.1 }; + genome.properties.Adaptability() = { 0.9, 0.1 }; genome.properties.OffspringMass() = { 0.3, 0.02 }; glm::dvec3 color_avg(0.0); @@ -575,6 +635,10 @@ void Spawn(Creature &c, world::Planet &p) { genome.base_hue = { hsl.x, 0.01 }; genome.base_saturation = { hsl.y, 0.01 }; genome.base_lightness = { hsl.z, 0.01 }; + // use opposite color as start highlight + genome.highlight_hue = { std::fmod(hsl.x + 0.5, 1.0), 0.01 }; + genome.highlight_saturation = { 1.0 - hsl.y, 0.01 }; + genome.highlight_lightness = { 1.0 - hsl.z, 0.01 }; genome.Configure(c); } @@ -601,9 +665,9 @@ void Genome::Configure(Creature &c) const { glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0) ); glm::dvec3 highlight_color( - std::fmod(base_color.x + 0.5, 1.0), - 1.0 - base_color.y, - 1.0 - base_color.z + std::fmod(highlight_hue.FakeNormal(random.SNorm()) + 1.0, 1.0), + glm::clamp(highlight_saturation.FakeNormal(random.SNorm()), 0.0, 1.0), + glm::clamp(highlight_lightness.FakeNormal(random.SNorm()), 0.0, 1.0) ); c.BaseColor(hsl2rgb(base_color)); c.HighlightColor(hsl2rgb(highlight_color)); @@ -732,9 +796,9 @@ bool Situation::OnSurface() const noexcept { } bool Situation::OnTile() const noexcept { + if (type != PLANET_SURFACE) return false; glm::ivec2 t(planet->SurfacePosition(surface, state.pos)); - return type == PLANET_SURFACE - && t.x >= 0 && t.x < planet->SideLength() + return t.x >= 0 && t.x < planet->SideLength() && t.y >= 0 && t.y < planet->SideLength(); }