X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fcreature%2Fgoal.cpp;h=2d4347c654578220e61c033307c4484fe0376322;hp=c3200a6ca028a64ceef5ebb21e313a15e10d641a;hb=76c09039792065ca1c259fb4b681c84c29a9dbd8;hpb=ffda75aa10f772b706c2466e96a2250c89f05120 diff --git a/src/creature/goal.cpp b/src/creature/goal.cpp index c3200a6..2d4347c 100644 --- a/src/creature/goal.cpp +++ b/src/creature/goal.cpp @@ -412,6 +412,12 @@ void LocateResourceGoal::LocateResource() { } else { // go find somewhere else SearchVicinity(); + if (!found) { + Remember(); + if (!found) { + RandomWalk(); + } + } } } else { // well, what now? @@ -441,7 +447,7 @@ void LocateResourceGoal::SearchVicinity() { // TODO: subtract minimum yield rating[y + search_radius][x + search_radius] = yield->ubiquity * accept.Get(yield->resource); // penalize distance - double dist = std::max(0.125, 0.25 * glm::length(tpos - pos)); + double dist = std::max(0.125, 0.25 * glm::length2(tpos - pos)); rating[y + search_radius][x + search_radius] /= dist; } } @@ -477,19 +483,41 @@ void LocateResourceGoal::SearchVicinity() { searching = false; target_pos = glm::normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius(); GetSteering().GoTo(target_pos); - } else if (!searching) { - found = false; - searching = true; - target_pos = GetSituation().Position(); - target_pos += Random().SNorm() * step_x; - target_pos += Random().SNorm() * step_y; - // bias towards current heading - target_pos += GetSituation().Heading() * 1.5; - target_pos = glm::normalize(target_pos) * planet.Radius(); + } +} + +void LocateResourceGoal::Remember() { + glm::dvec3 pos(0.0); + if (GetCreature().GetMemory().RememberLocation(accept, pos)) { + found = true; + searching = false; + target_pos = pos; GetSteering().GoTo(target_pos); } } +void LocateResourceGoal::RandomWalk() { + if (searching) { + return; + } + + const world::Planet &planet = GetSituation().GetPlanet(); + const glm::dvec3 &pos = GetSituation().Position(); + const glm::dvec3 normal(planet.NormalAt(pos)); + const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y)))); + const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal))); + + found = false; + searching = true; + target_pos = GetSituation().Position(); + target_pos += Random().SNorm() * step_x; + target_pos += Random().SNorm() * step_y; + // bias towards current heading + target_pos += GetSituation().Heading() * 1.5; + target_pos = glm::normalize(target_pos) * planet.Radius(); + GetSteering().GoTo(target_pos); +} + bool LocateResourceGoal::NearTarget() const noexcept { const Situation &s = GetSituation(); return s.OnSurface() && glm::length2(s.Position() - target_pos) < 0.5;