X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fcreature%2Fgoal.cpp;h=31983dee92fe6d0650381bd6b1fa90a2edfadd75;hp=9000bc2dc10a61ba59776c033bd24a6a1ca3083d;hb=475f28f06c9e14912bab8119264e247ef466513d;hpb=e99964b46daba40b1fad1224a42f5ea9f18d1642 diff --git a/src/creature/goal.cpp b/src/creature/goal.cpp index 9000bc2..31983de 100644 --- a/src/creature/goal.cpp +++ b/src/creature/goal.cpp @@ -1,6 +1,7 @@ #include "BlobBackgroundTask.hpp" #include "Goal.hpp" #include "IdleGoal.hpp" +#include "IngestGoal.hpp" #include "LocateResourceGoal.hpp" #include "Creature.hpp" @@ -12,6 +13,7 @@ #include #include +#include #include @@ -19,7 +21,10 @@ namespace blobs { namespace creature { BlobBackgroundTask::BlobBackgroundTask(Creature &c) -: Goal(c) { +: Goal(c) +, breathing(false) +, drink_subtask(nullptr) +, eat_subtask(nullptr) { } BlobBackgroundTask::~BlobBackgroundTask() { @@ -30,55 +35,187 @@ std::string BlobBackgroundTask::Describe() const { } void BlobBackgroundTask::Tick(double dt) { + if (breathing) { + // TODO: derive breathing ability + double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor()); + GetCreature().GetStats().Breath().Add(amount * dt); + if (GetCreature().GetStats().Breath().Empty()) { + breathing = false; + } + } } void BlobBackgroundTask::Action() { - // check if eligible to split - if (GetCreature().Mass() > GetCreature().GetProperties().Birth().mass * 1.8) { - double fert = GetCreature().Fertility(); - double rand = Assets().random.UNorm(); - if (fert > rand) { - std::cout << "[" << int(GetCreature().GetSimulation().Time()) - << "s] " << GetCreature().Name() << " split" << std::endl; - Split(GetCreature()); - return; + CheckStats(); + CheckSplit(); + CheckMutate(); +} + +void BlobBackgroundTask::CheckStats() { + Creature::Stats &stats = GetCreature().GetStats(); + + if (!breathing && stats.Breath().Bad()) { + breathing = true; + } + + if (!drink_subtask && stats.Thirst().Bad()) { + drink_subtask = new IngestGoal(GetCreature(), stats.Thirst()); + for (const auto &cmp : GetCreature().GetComposition()) { + if (Assets().data.resources[cmp.resource].state == world::Resource::LIQUID) { + drink_subtask->Accept(cmp.resource, 1.0); + } + } + drink_subtask->OnComplete([&](Goal &) { drink_subtask = nullptr; }); + GetCreature().AddGoal(std::unique_ptr(drink_subtask)); + } + + if (!eat_subtask && stats.Hunger().Bad()) { + eat_subtask = new IngestGoal(GetCreature(), stats.Hunger()); + for (const auto &cmp : GetCreature().GetComposition()) { + if (Assets().data.resources[cmp.resource].state == world::Resource::SOLID) { + eat_subtask->Accept(cmp.resource, 1.0); + } } + eat_subtask->OnComplete([&](Goal &) { eat_subtask = nullptr; }); + GetCreature().AddGoal(std::unique_ptr(eat_subtask)); } +} + +void BlobBackgroundTask::CheckSplit() { + if (GetCreature().Mass() > GetCreature().OffspringMass() * 2.0 + && GetCreature().OffspringChance() > Assets().random.UNorm()) { + std::cout << "[" << int(GetCreature().GetSimulation().Time()) + << "s] " << GetCreature().Name() << " split" << std::endl; + Split(GetCreature()); + return; + } +} + +void BlobBackgroundTask::CheckMutate() { // check for random property mutation - if (GetCreature().Mutability() > Assets().random.UNorm()) { + if (GetCreature().MutateChance() > Assets().random.UNorm()) { double amount = 1.0 + (Assets().random.SNorm() * 0.05); - auto &props = GetCreature().GetGenome().properties; - double r = Assets().random.UNorm(); - math::Distribution *d = nullptr; + math::Distribution &d = GetCreature().GetGenome().properties.props[(int(Assets().random.UNorm() * 8.0) % 8)]; if (Assets().random.UNorm() < 0.5) { - auto &set = props.props[(int(Assets().random.UNorm() * 4.0) % 4) + 1]; - if (r < 0.25) { - d = &set.age; - } else if (r < 0.5) { - d = &set.mass; - } else if (r < 0.75) { - d = &set.fertility; - } else { - d = &set.highlight; - } + d.Mean(d.Mean() * amount); } else { - if (r < 0.2) { - d = &props.strength; - } else if (r < 0.4) { - d = &props.stamina; - } else if (r < 0.6) { - d = &props.dexerty; - } else if (r < 0.8) { - d = &props.intelligence; - } else { - d = &props.mutability; + d.StandardDeviation(d.StandardDeviation() * amount); + } + } +} + +namespace { + +std::string summarize(const Composition &comp, const app::Assets &assets) { + std::stringstream s; + bool first = true; + for (const auto &c : comp) { + if (first) { + first = false; + } else { + s << " or "; + } + s << assets.data.resources[c.resource].label; + } + return s.str(); +} + +} + +IngestGoal::IngestGoal(Creature &c, Creature::Stat &stat) +: Goal(c) +, stat(stat) +, accept() +, locate_subtask(nullptr) +, ingesting(false) +, resource(-1) +, yield(0.0) { + Urgency(stat.value); +} + +IngestGoal::~IngestGoal() { +} + +void IngestGoal::Accept(int resource, double value) { + accept.Add(resource, value); +} + +std::string IngestGoal::Describe() const { + if (resource == -1) { + return "ingest " + summarize(accept, Assets()); + } else { + const world::Resource &r = Assets().data.resources[resource]; + if (r.state == world::Resource::SOLID) { + return "eat " + r.label; + } else { + return "drink " + r.label; + } + } +} + +void IngestGoal::Enable() { +} + +void IngestGoal::Tick(double dt) { + Urgency(stat.value); + if (locate_subtask) { + locate_subtask->Urgency(Urgency() + 0.1); + } + if (ingesting) { + if (OnSuitableTile() && !GetSituation().Moving()) { + // TODO: determine satisfaction factor + GetCreature().Ingest(resource, yield * dt); + stat.Add(-1.0 * yield * dt); + if (stat.Empty()) { + SetComplete(); } + } else { + // left tile somehow, some idiot probably pushed us off + ingesting = false; + Interruptible(true); } - if (Assets().random.UNorm() < 0.5) { - d->Mean(d->Mean() * amount); + } +} + +void IngestGoal::Action() { + if (ingesting) { + // all good + return; + } + if (OnSuitableTile()) { + if (GetSituation().Moving()) { + // break with maximum force + GetSteering().Haste(1.0); + GetSteering().Halt(); } else { - d->StandardDeviation(d->StandardDeviation() * amount); + // finally + Interruptible(false); + ingesting = true; } + } else { + locate_subtask = new LocateResourceGoal(GetCreature()); + for (const auto &c : accept) { + locate_subtask->Accept(c.resource, c.value); + } + locate_subtask->Urgency(Urgency() + 0.1); + locate_subtask->OnComplete([&](Goal &){ locate_subtask = nullptr; }); + GetCreature().AddGoal(std::unique_ptr(locate_subtask)); + } +} + +bool IngestGoal::OnSuitableTile() { + if (!GetSituation().OnSurface()) { + return false; + } + const world::TileType &t = GetSituation().GetTileType(); + auto found = t.FindBestResource(accept); + if (found != t.resources.end()) { + resource = found->resource; + yield = found->ubiquity; + return true; + } else { + resource = -1; + return false; } } @@ -158,9 +295,9 @@ void IdleGoal::Action() { } -LocateResourceGoal::LocateResourceGoal(Creature &c, int res) +LocateResourceGoal::LocateResourceGoal(Creature &c) : Goal(c) -, res(res) +, accept() , found(false) , target_pos(0.0) , target_srf(0) @@ -172,8 +309,12 @@ LocateResourceGoal::LocateResourceGoal(Creature &c, int res) LocateResourceGoal::~LocateResourceGoal() noexcept { } +void LocateResourceGoal::Accept(int resource, double value) { + accept.Add(resource, value); +} + std::string LocateResourceGoal::Describe() const { - return "locate " + GetCreature().GetSimulation().Resources()[res].name; + return "locate " + summarize(accept, Assets()); } void LocateResourceGoal::Enable() { @@ -213,7 +354,7 @@ void LocateResourceGoal::Action() { void LocateResourceGoal::LocateResource() { if (GetSituation().OnSurface()) { const world::TileType &t = GetSituation().GetTileType(); - auto yield = t.FindResource(res); + auto yield = t.FindBestResource(accept); if (yield != t.resources.cend()) { // hoooray GetSteering().Halt(); @@ -241,6 +382,15 @@ void LocateResourceGoal::SearchVicinity() { glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius)); glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius + glm::ivec2(1))); + // this happens when location is way off the planet + // that's a bug in Situation, actually, but I'm working aound that here + if (end.x <= begin.x) { + end.x = begin.x + 2; + } + if (end.y <= begin.y) { + end.y = begin.y + 2; + } + double rating[end.y - begin.y][end.x - begin.x]; std::memset(rating, 0, sizeof(double) * (end.y - begin.y) * (end.x - begin.x)); @@ -248,10 +398,10 @@ void LocateResourceGoal::SearchVicinity() { for (int y = begin.y; y < end.y; ++y) { for (int x = begin.x; x < end.x; ++x) { const world::TileType &type = planet.TypeAt(srf, x, y); - auto yield = type.FindResource(res); + auto yield = type.FindBestResource(accept); if (yield != type.resources.cend()) { // TODO: subtract minimum yield - rating[y - begin.y][x - begin.x] = yield->ubiquity; + rating[y - begin.y][x - begin.x] = yield->ubiquity * accept.Get(yield->resource); double dist = std::max(0.125, 0.25 * glm::length(planet.TileCenter(srf, x, y) - pos)); rating[y - begin.y][x - begin.x] /= dist; }