X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fcreature%2Fgoal.cpp;h=c3200a6ca028a64ceef5ebb21e313a15e10d641a;hp=021e32d2b1c6ca36c3681859576005038c5600ad;hb=0e061ce526fe46dd3e894223e5d646eb2e30f826;hpb=ee77237c575f255bb04cdae48c89956aa734c811 diff --git a/src/creature/goal.cpp b/src/creature/goal.cpp index 021e32d..c3200a6 100644 --- a/src/creature/goal.cpp +++ b/src/creature/goal.cpp @@ -424,8 +424,8 @@ void LocateResourceGoal::SearchVicinity() { const world::Planet &planet = GetSituation().GetPlanet(); const glm::dvec3 &pos = GetSituation().Position(); const glm::dvec3 normal(planet.NormalAt(pos)); - const glm::dvec3 step_x(normalize(cross(normal, glm::dvec3(normal.z, normal.x, normal.y)))); - const glm::dvec3 step_y(normalize(cross(step_x, normal))); + const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y)))); + const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal))); constexpr int search_radius = 2; double rating[2 * search_radius + 1][2 * search_radius + 1] = {0}; @@ -453,7 +453,7 @@ void LocateResourceGoal::SearchVicinity() { for (int y = -search_radius; y < search_radius + 1; ++y) { for (int x = -search_radius; x < search_radius + 1; ++x) { const glm::dvec3 tpos(pos + (double(x) * step_x) + (double(y) * step_y)); - if (length2(tpos - c->GetSituation().Position()) < 1.0) { + if (glm::length2(tpos - c->GetSituation().Position()) < 1.0) { rating[y + search_radius][x + search_radius] *= 0.8; } } @@ -475,7 +475,7 @@ void LocateResourceGoal::SearchVicinity() { if (best_rating > 0.0) { found = true; searching = false; - target_pos = normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius(); + target_pos = glm::normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius(); GetSteering().GoTo(target_pos); } else if (!searching) { found = false; @@ -485,14 +485,14 @@ void LocateResourceGoal::SearchVicinity() { target_pos += Random().SNorm() * step_y; // bias towards current heading target_pos += GetSituation().Heading() * 1.5; - target_pos = normalize(target_pos) * planet.Radius(); + target_pos = glm::normalize(target_pos) * planet.Radius(); GetSteering().GoTo(target_pos); } } bool LocateResourceGoal::NearTarget() const noexcept { const Situation &s = GetSituation(); - return s.OnSurface() && length2(s.Position() - target_pos) < 0.5; + return s.OnSurface() && glm::length2(s.Position() - target_pos) < 0.5; } @@ -516,7 +516,7 @@ void StrollGoal::Enable() { } void StrollGoal::Action() { - if (length2(next - GetSituation().Position()) < 0.0001) { + if (glm::length2(next - GetSituation().Position()) < 0.0001) { PickTarget(); } } @@ -530,12 +530,12 @@ void StrollGoal::PickTarget() noexcept { next += GetSituation().Heading() * 1.5; const glm::dvec3 normal(GetSituation().GetPlanet().NormalAt(GetSituation().Position())); glm::dvec3 rand_x(GetSituation().Heading()); - if (std::abs(dot(normal, rand_x)) > 0.999) { + if (std::abs(glm::dot(normal, rand_x)) > 0.999) { rand_x = glm::dvec3(normal.z, normal.x, normal.y); } - glm::dvec3 rand_y = cross(normal, rand_x); + glm::dvec3 rand_y = glm::cross(normal, rand_x); next += ((rand_x * Random().SNorm()) + (rand_y * Random().SNorm())) * 1.5; - next = normalize(next) * GetSituation().GetPlanet().Radius(); + next = glm::normalize(next) * GetSituation().GetPlanet().Radius(); GetSteering().GoTo(next); }