X-Git-Url: http://git.localhorst.tv/?p=blobs.git;a=blobdiff_plain;f=src%2Fgraphics%2Fviewport.cpp;h=1e7ea4be21f28dfd0e8a38a38594141bfeab5bc8;hp=286fe517e47615342a4293d6ed2cc723658413fa;hb=cd80d7cfcac3c58d601db2ab4e0381dd77c06f44;hpb=215c77b9d61ed635176edb86e54c6e87a1315dcf diff --git a/src/graphics/viewport.cpp b/src/graphics/viewport.cpp index 286fe51..1e7ea4b 100644 --- a/src/graphics/viewport.cpp +++ b/src/graphics/viewport.cpp @@ -60,66 +60,12 @@ Camera &Camera::Reference(const world::Body &r) noexcept { return *this; } -Camera &Camera::FirstPerson(int srf, const glm::vec3 &pos, const glm::vec3 &at) noexcept { - track_orient = true; - - float dir = srf < 3 ? 1.0f : -1.0f; - - glm::vec3 position; - position[(srf + 0) % 3] = pos.x; - position[(srf + 1) % 3] = pos.y; - position[(srf + 2) % 3] = dir * (pos.z + Reference().Radius()); - - glm::vec3 up(world::Planet::SurfaceNormal(srf)); - - glm::vec3 target; - target[(srf + 0) % 3] = at.x; - target[(srf + 1) % 3] = at.y; - target[(srf + 2) % 3] = dir * (at.z + Reference().Radius()); - - view = glm::lookAt(position, target, up); - - return *this; -} - -Camera &Camera::MapView(int srf, const glm::vec3 &pos, float roll) noexcept { - track_orient = true; - - float dir = srf < 3 ? 1.0f : -1.0f; - - glm::vec3 up(0.0f); - up[(srf + 0) % 3] = std::sin(roll); - up[(srf + 1) % 3] = std::cos(roll); - up[(srf + 2) % 3] = 0.0f; - - glm::vec3 target = pos; - target[(srf + 2) % 3] -= dir; - - view = glm::lookAt(pos, target, up); - - return *this; -} - Camera &Camera::Orbital(const glm::vec3 &pos) noexcept { track_orient = false; view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); return *this; } -Camera &Camera::TopDown(const creature::Creature &c, double distance, double roll) { - const creature::Situation &s = c.GetSituation(); - if (s.OnSurface()) { - int srf = s.Surface(); - glm::vec3 pos(s.Position() + (world::Planet::SurfaceNormal(srf) * distance)); - Reference(s.GetPlanet()); - return MapView(srf, pos, roll); - } else { - glm::vec3 pos(s.Position()); - pos += glm::normalize(pos) * float(distance); - return Orbital(pos); - } -} - Camera &Camera::Radial(const creature::Creature &c, double distance, const glm::dvec3 &angle) { const creature::Situation &s = c.GetSituation(); glm::dvec3 pos(s.Position()); @@ -128,10 +74,10 @@ Camera &Camera::Radial(const creature::Creature &c, double distance, const glm:: if (s.OnSurface()) { Reference(s.GetPlanet()); track_orient = true; - int srf = s.Surface(); - up = world::Planet::SurfaceNormal(srf); + up = s.GetPlanet().NormalAt(s.Position()); + glm::dvec3 ref(normalize(cross(up, glm::dvec3(up.z, up.x, up.y)))); dir = - world::Planet::SurfaceOrientation(srf) + glm::dmat3(ref, up, cross(ref, up)) * glm::dmat3(glm::eulerAngleYX(-angle.y, -angle.x)) * dir; } else {